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| author | Selene ToyKeeper | 2024-04-19 03:05:37 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2024-04-19 03:05:37 -0600 |
| commit | 1a820106961b15496af19cbbe59fd156ca63fa23 (patch) | |
| tree | c7572259e55e451483c7cf2a632d2f85109f829b | |
| parent | MODELS: added emisar-d3aa (diff) | |
| parent | use low aux for chan-aux level 0 (diff) | |
| download | anduril-1a820106961b15496af19cbbe59fd156ca63fa23.tar.gz anduril-1a820106961b15496af19cbbe59fd156ca63fa23.tar.bz2 anduril-1a820106961b15496af19cbbe59fd156ca63fa23.zip | |
Merge branch 'as/low-chan-aux' of github.com:aslotnick/anduril into pr47-aslotnick-as/low-chan-aux
Aux LEDs should be off/low/high at level 0/1/2+, instead of off/high at 1-/2+.
* 'as/low-chan-aux' of github.com:aslotnick/anduril:
use low aux for chan-aux level 0
| -rw-r--r-- | fsm/chan-aux.c | 2 | ||||
| -rw-r--r-- | fsm/chan-rgbaux.c | 14 |
2 files changed, 8 insertions, 8 deletions
diff --git a/fsm/chan-aux.c b/fsm/chan-aux.c index e04e6a2..239316a 100644 --- a/fsm/chan-aux.c +++ b/fsm/chan-aux.c @@ -4,7 +4,7 @@ #pragma once void set_level_aux(uint8_t level) { - indicator_led(!(!(level)) << 1); // high (or off) + indicator_led((!(!(level)) << 1) + 1); // high (level > 0) or low } bool gradual_tick_null(uint8_t gt) { return true; } // do nothing diff --git a/fsm/chan-rgbaux.c b/fsm/chan-rgbaux.c index 19d18a6..a66c29e 100644 --- a/fsm/chan-rgbaux.c +++ b/fsm/chan-rgbaux.c @@ -4,31 +4,31 @@ #pragma once void set_level_auxred(uint8_t level) { - rgb_led_set(!(!(level)) * 0b000010); // red, high (or off) + rgb_led_set(0b000001 << !(!(level))); // red, high (level > 0) or low } void set_level_auxyel(uint8_t level) { - rgb_led_set(!(!(level)) * 0b001010); // red+green, high (or off) + rgb_led_set(0b000101 << !(!(level))); // red+green, high (level > 0) or low } void set_level_auxgrn(uint8_t level) { - rgb_led_set(!(!(level)) * 0b001000); // green, high (or off) + rgb_led_set(0b000100 << !(!(level))); // green, high (level > 0) or low } void set_level_auxcyn(uint8_t level) { - rgb_led_set(!(!(level)) * 0b101000); // green+blue, high (or off) + rgb_led_set(0b010100 << !(!(level))); // green+blue, high (level > 0) or low } void set_level_auxblu(uint8_t level) { - rgb_led_set(!(!(level)) * 0b100000); // blue, high (or off) + rgb_led_set(0b010000 << !(!(level))); // blue, high (level > 0) or low } void set_level_auxprp(uint8_t level) { - rgb_led_set(!(!(level)) * 0b100010); // red+blue, high (or off) + rgb_led_set(0b010001 << !(!(level))); // red+blue, high (level > 0) or low } void set_level_auxwht(uint8_t level) { - rgb_led_set(!(!(level)) * 0b101010); // red+green+blue, high (or off) + rgb_led_set(0b010101 << !(!(level))); // red+green+blue, high (level > 0) or low } bool gradual_tick_null(uint8_t gt) { return true; } // do nothing |
