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authorSelene ToyKeeper2020-09-27 03:26:01 -0600
committerSelene ToyKeeper2020-09-27 03:26:01 -0600
commit2173d1e3641ca2396a4460e5736823013e1c9357 (patch)
treed344b0d8d4fa253ef940d563a4c233e26744412f
parentfixed bug: momentary bike mode could sometimes get stuck on for a few seconds... (diff)
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reworked nice_delay interrupt system and fixed some old issues:
- added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes
-rw-r--r--spaghetti-monster/anduril/anduril.c3
-rw-r--r--spaghetti-monster/anduril/version-check-mode.c2
-rw-r--r--spaghetti-monster/fsm-events.c8
-rw-r--r--spaghetti-monster/fsm-main.c13
-rw-r--r--spaghetti-monster/fsm-misc.c34
-rw-r--r--spaghetti-monster/fsm-states.c8
-rw-r--r--spaghetti-monster/fsm-states.h7
7 files changed, 38 insertions, 37 deletions
diff --git a/spaghetti-monster/anduril/anduril.c b/spaghetti-monster/anduril/anduril.c
index b497eb9..f5bf1ee 100644
--- a/spaghetti-monster/anduril/anduril.c
+++ b/spaghetti-monster/anduril/anduril.c
@@ -297,7 +297,8 @@ void loop() {
// in simple mode, turn off after one readout
// FIXME: can eat the next button press
// (state changes in loop() act weird)
- if (simple_ui_active) set_state(off_state, 0);
+ if (simple_ui_active) set_state_deferred(off_state, 0);
+ else nice_delay_ms(1000);
#endif
}
#endif
diff --git a/spaghetti-monster/anduril/version-check-mode.c b/spaghetti-monster/anduril/version-check-mode.c
index 76efde3..edb1723 100644
--- a/spaghetti-monster/anduril/version-check-mode.c
+++ b/spaghetti-monster/anduril/version-check-mode.c
@@ -39,7 +39,7 @@ inline void version_check_iter() {
//while (button_is_pressed()) {}
//empty_event_sequence();
- set_state(off_state, 0);
+ set_state_deferred(off_state, 0);
}
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
index b4cb671..3279c14 100644
--- a/spaghetti-monster/fsm-events.c
+++ b/spaghetti-monster/fsm-events.c
@@ -126,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; }
// 0: state changed
// 1: normal completion
uint8_t nice_delay_ms(uint16_t ms) {
- StatePtr old_state = current_state;
/* // delay_zero() implementation
if (ms == 0) {
CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed
@@ -135,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) {
}
*/
while(ms-- > 0) {
+ if (nice_delay_interrupt) {
+ return 0;
+ }
+
#ifdef USE_DYNAMIC_UNDERCLOCKING
#ifdef USE_RAMPING
uint8_t level = actual_level; // volatile, avoid repeat access
@@ -168,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) {
// run pending system processes while we wait
handle_deferred_interrupts();
- if ((nice_delay_interrupt) || (old_state != current_state)) {
- return 0; // state changed; abort
- }
// handle events only afterward, so that any collapsed delays will
// finish running the UI's loop() code before taking any further actions
// (this helps make sure code runs in the correct order)
diff --git a/spaghetti-monster/fsm-main.c b/spaghetti-monster/fsm-main.c
index 790cc68..0457d75 100644
--- a/spaghetti-monster/fsm-main.c
+++ b/spaghetti-monster/fsm-main.c
@@ -139,6 +139,14 @@ int main() {
// if event queue not empty, empty it
process_emissions();
+ // if loop() tried to change state, process that now
+ StatePtr df = deferred_state;
+ if (df) {
+ set_state(df, deferred_state_arg);
+ deferred_state = NULL;
+ //deferred_state_arg = 0; // unnecessary
+ }
+
// enter standby mode if requested
// (works better if deferred like this)
if (go_to_standby) {
@@ -164,11 +172,12 @@ int main() {
// catch up on interrupts
handle_deferred_interrupts();
+ // turn delays back on, if they were off
+ nice_delay_interrupt = 0;
+
// give the recipe some time slices
loop();
- // in case we fell through, turn delays back on
- nice_delay_interrupt = 0;
}
}
diff --git a/spaghetti-monster/fsm-misc.c b/spaghetti-monster/fsm-misc.c
index 82be745..15cb659 100644
--- a/spaghetti-monster/fsm-misc.c
+++ b/spaghetti-monster/fsm-misc.c
@@ -83,13 +83,12 @@ uint8_t blink_big_num(uint16_t num) {
#endif
#ifdef USE_BLINK_NUM
uint8_t blink_num(uint8_t num) {
- //StatePtr old_state = current_state;
- #if 0
+ #if 1
uint8_t hundreds = num / 100;
num = num % 100;
uint8_t tens = num / 10;
num = num % 10;
- #else // 8 bytes smaller
+ #else // can be smaller or larger, depending on whether divmod is used elsewhere
uint8_t hundreds = 0;
uint8_t tens = 0;
for(; num >= 100; hundreds ++, num -= 100);
@@ -102,32 +101,9 @@ uint8_t blink_num(uint8_t num) {
nice_delay_ms(200);
#endif
- #if 0
- if (hundreds) {
- if (! blink_digit(hundreds)) return 0;
- if (! blink_digit(tens)) return 0;
- }
- else if (tens) {
- if (! blink_digit(tens)) return 0;
- }
- if (! blink_digit(num)) return 0;
- return nice_delay_ms(1000);
- #else // same size :(
- if (hundreds) if (! blink_digit(hundreds)) return 0;
- if (hundreds || tens) if (! blink_digit(tens)) return 0;
- if (! blink_digit(num)) return 0;
- return nice_delay_ms(1000);
- #endif
-
- /*
- uint8_t volts, tenths;
- volts = voltage / 10;
- tenths = voltage % 10;
- if (! blink(volts)) return;
- nice_delay_ms(200);
- if (! blink(tenths)) return;
- nice_delay_ms(200);
- */
+ if (hundreds) blink_digit(hundreds);
+ if (hundreds || tens) blink_digit(tens);
+ return blink_digit(num);
}
#endif
diff --git a/spaghetti-monster/fsm-states.c b/spaghetti-monster/fsm-states.c
index f91dc4b..4d9ac08 100644
--- a/spaghetti-monster/fsm-states.c
+++ b/spaghetti-monster/fsm-states.c
@@ -39,6 +39,9 @@ void _set_state(StatePtr new_state, uint16_t arg,
current_state = new_state;
// call new state-enter hook (don't use stack)
if (new_state != NULL) current_state(enter_event, arg);
+
+ // since state changed, stop any animation in progress
+ interrupt_nice_delays();
}
int8_t push_state(StatePtr new_state, uint16_t arg) {
@@ -79,6 +82,11 @@ uint8_t set_state(StatePtr new_state, uint16_t arg) {
return push_state(new_state, arg);
}
+void set_state_deferred(StatePtr new_state, uint16_t arg) {
+ deferred_state = new_state;
+ deferred_state_arg = arg;
+}
+
#ifndef DONT_USE_DEFAULT_STATE
// bottom state on stack
// handles default actions for LVP, thermal regulation, etc
diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h
index 7d9361b..9964bc1 100644
--- a/spaghetti-monster/fsm-states.h
+++ b/spaghetti-monster/fsm-states.h
@@ -40,6 +40,13 @@ void _set_state(StatePtr new_state, uint16_t arg,
int8_t push_state(StatePtr new_state, uint16_t arg);
StatePtr pop_state();
uint8_t set_state(StatePtr new_state, uint16_t arg);
+
+// if loop() needs to change state, use this instead of set_state()
+// (because this avoids race conditions)
+volatile StatePtr deferred_state;
+volatile uint16_t deferred_state_arg;
+void set_state_deferred(StatePtr new_state, uint16_t arg);
+
#ifndef DONT_USE_DEFAULT_STATE
uint8_t default_state(Event event, uint16_t arg);
#endif