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authorSelene ToyKeeper2023-11-03 06:39:50 -0600
committerSelene ToyKeeper2023-11-03 06:39:50 -0600
commit8d022eba3b741bd2a1253df09c01d75e340b492a (patch)
tree84eb8c728de7fcdf1843fd8b6cfbf89d9233d176 /hw/sofirn/blf-lt1-t1616/anduril.h
parentgot things to compile again, renamed #includes (diff)
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renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
Diffstat (limited to 'hw/sofirn/blf-lt1-t1616/anduril.h')
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diff --git a/hw/sofirn/blf-lt1-t1616/anduril.h b/hw/sofirn/blf-lt1-t1616/anduril.h
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+++ b/hw/sofirn/blf-lt1-t1616/anduril.h
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+// BLF Lantern config options for Anduril using the Attiny1616
+// Copyright (C) 2021-2023 (original author TBD), Selene ToyKeeper
+// SPDX-License-Identifier: GPL-3.0-or-later
+#pragma once
+
+#define MODEL_NUMBER "0622"
+#include "sofirn/blf-lt1-t1616/hwdef.h"
+// ATTINY: 1616
+
+// the button lights up
+#define USE_INDICATOR_LED
+// the button is visible while main LEDs are on
+#define USE_INDICATOR_LED_WHILE_RAMPING
+// off mode: low (1)
+// lockout: blinking (3)
+#define INDICATOR_LED_DEFAULT_MODE ((3<<2) + 1)
+
+// channel modes...
+// CM_CH1, CM_CH2, CM_BOTH, CM_BLEND, CM_AUTO
+#define DEFAULT_CHANNEL_MODE CM_AUTO
+#define DEFAULT_BLINK_CHANNEL CM_BOTH
+
+#define CONFIG_WAITING_CHANNEL CM_BOTH
+#define CONFIG_BLINK_CHANNEL CM_BOTH
+
+// blink numbers on the main LEDs by default (but allow user to change it)
+#define DEFAULT_BLINK_CHANNEL CM_BOTH
+
+// how much to increase total brightness at middle tint
+// (0 = 100% brightness, 64 = 200% brightness)
+//#define TINT_RAMPING_CORRECTION 26 // prototype, 140%
+#define TINT_RAMPING_CORRECTION 10 // production model, 115%
+
+#define RAMP_SIZE 150
+// delta-sigma modulated PWM (0b0HHHHHHHHLLLLLLL = 0, 8xHigh, 7xLow bits)
+// (max is (255 << 7), because it's 8-bit PWM plus 7 bits of DSM)
+// level_calc.py 3.333 1 150 7135 32 0.2 600 --pwm 32640
+#define PWM1_LEVELS 4,35,38,41,45,50,55,61,67,74,82,91,100,110,121,133,146,160,175,192,209,227,247,268,291,314,340,366,395,424,456,489,524,560,599,639,681,726,772,820,871,924,979,1036,1096,1158,1222,1289,1359,1431,1506,1584,1664,1747,1834,1923,2015,2111,2209,2311,2416,2524,2636,2751,2870,2992,3118,3247,3380,3518,3659,3803,3952,4105,4262,4423,4589,4759,4933,5111,5294,5482,5674,5871,6073,6279,6491,6707,6928,7155,7386,7623,7865,8113,8365,8624,8888,9157,9432,9713,10000,10292,10591,10895,11206,11523,11846,12175,12511,12853,13202,13557,13919,14287,14663,15045,15434,15830,16233,16644,17061,17486,17919,18358,18805,19260,19723,20193,20671,21156,21650,22152,22662,23180,23706,24241,24784,25335,25895,26464,27041,27627,28222,28826,29439,30060,30691,31332,31981,32640
+
+#define DEFAULT_LEVEL 75
+#define MAX_1x7135 75
+#define HALFSPEED_LEVEL 0 // always use tint ramping correction
+#define QUARTERSPEED_LEVEL 2 // quarter speed at level 1, full speed at 2+
+//#undef USE_DYNAMIC_UNDERCLOCKING // makes huge bumps in the ramp
+
+#define USE_SET_LEVEL_GRADUALLY
+
+
+// override default ramp style
+#undef RAMP_STYLE
+#define RAMP_STYLE 1 // 0 = smooth, 1 = stepped
+// set floor and ceiling as far apart as possible
+// because this lantern isn't overpowered
+#define RAMP_SMOOTH_FLOOR 1
+#define RAMP_SMOOTH_CEIL 150
+#define RAMP_DISCRETE_FLOOR 1
+#define RAMP_DISCRETE_CEIL 150
+#define RAMP_DISCRETE_STEPS 7
+
+// LT1 can handle heat well, so don't limit simple mode
+#define SIMPLE_UI_FLOOR 10
+#define SIMPLE_UI_CEIL 150
+#define SIMPLE_UI_STEPS 5
+
+// Allow 3C (or 6C) in Simple UI (toggle smooth or stepped ramping)
+#define USE_SIMPLE_UI_RAMPING_TOGGLE
+
+// allow Aux Config and Strobe Modes in Simple UI
+#define USE_EXTENDED_SIMPLE_UI
+
+#define USE_SOS_MODE
+#define USE_SOS_MODE_IN_BLINKY_GROUP
+
+// the default of 26 looks a bit flat, so increase it
+#define CANDLE_AMPLITUDE 40
+
+#define USE_POLICE_COLOR_STROBE_MODE
+#define POLICE_COLOR_STROBE_CH1 CM_CH1
+#define POLICE_COLOR_STROBE_CH2 CM_CH2
+// aux red + aux blue are the correct colors, but are dim
+//#define POLICE_COLOR_STROBE_CH1 CM_AUXRED
+//#define POLICE_COLOR_STROBE_CH2 CM_AUXBLU
+
+#undef TACTICAL_LEVELS
+#define TACTICAL_LEVELS 120,30,(RAMP_SIZE+3) // high, low, police strobe
+
+// party strobe, tac strobe, police, lightning, candle, bike
+#define DEFAULT_STROBE_CHANNELS CM_BOTH,CM_BOTH,CM_BOTH,CM_AUTO,CM_AUTO,CM_AUTO
+
+// the sensor (attiny1616) is nowhere near the emitters
+// so thermal regulation can't work
+#ifdef USE_THERMAL_REGULATION
+#undef USE_THERMAL_REGULATION
+#endif
+
+// don't blink while ramping
+#ifdef BLINK_AT_RAMP_FLOOR
+#undef BLINK_AT_RAMP_FLOOR
+#endif
+#ifdef BLINK_AT_RAMP_MIDDLE
+#undef BLINK_AT_RAMP_MIDDLE
+#endif
+// except the top... blink at the top
+#ifndef BLINK_AT_RAMP_CEIL
+#define BLINK_AT_RAMP_CEIL
+#endif
+
+// for consistency with other models
+#define USE_SOFT_FACTORY_RESET
+