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authorSelene ToyKeeper2018-10-15 15:09:34 -0600
committerSelene ToyKeeper2018-10-15 15:09:34 -0600
commitfa9baf747b32e77e4a753dec99b7b6dc4795af1b (patch)
tree40cc54440d66d4b585394fc2ae07bb9d669c9e36 /spaghetti-monster/baton/baton.c
parentcleaned up fsm baton UI a little, added a short manual (diff)
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removed more-complex baton UI (which only different by having a party strobe mode),
replaced it with the simpler version (since this UI exists mostly as an example)
Diffstat (limited to 'spaghetti-monster/baton/baton.c')
-rw-r--r--spaghetti-monster/baton/baton.c86
1 files changed, 13 insertions, 73 deletions
diff --git a/spaghetti-monster/baton/baton.c b/spaghetti-monster/baton/baton.c
index 59a7196..d4725ef 100644
--- a/spaghetti-monster/baton/baton.c
+++ b/spaghetti-monster/baton/baton.c
@@ -20,16 +20,12 @@
#define FSM_EMISAR_D4_DRIVER
#define USE_LVP
#define USE_THERMAL_REGULATION
-#define USE_DEBUG_BLINK
#define USE_DELAY_MS
-#define USE_DELAY_4MS
-#define USE_DELAY_ZERO
#include "spaghetti-monster.h"
// FSM states
uint8_t off_state(EventPtr event, uint16_t arg);
uint8_t steady_state(EventPtr event, uint16_t arg);
-uint8_t party_strobe_state(EventPtr event, uint16_t arg);
uint8_t lockout_state(EventPtr event, uint16_t arg);
// brightness control
@@ -82,11 +78,6 @@ uint8_t off_state(EventPtr event, uint16_t arg) {
set_state(steady_state, MAX_LEVEL);
return EVENT_HANDLED;
}
- // 3 clicks: strobe mode
- else if (event == EV_3clicks) {
- set_state(party_strobe_state, 255);
- return EVENT_HANDLED;
- }
// 4 clicks: soft lockout
else if (event == EV_4clicks) {
set_state(lockout_state, 0);
@@ -129,11 +120,6 @@ uint8_t steady_state(EventPtr event, uint16_t arg) {
}
return EVENT_HANDLED;
}
- // 3 clicks: go to strobe modes
- else if (event == EV_3clicks) {
- set_state(party_strobe_state, 0xff);
- return EVENT_HANDLED;
- }
// hold: change brightness
else if (event == EV_click1_hold) {
if ((arg % HOLD_TIMEOUT) == 0) {
@@ -160,54 +146,11 @@ uint8_t steady_state(EventPtr event, uint16_t arg) {
return EVENT_NOT_HANDLED;
}
-uint8_t party_strobe_state(EventPtr event, uint16_t arg) {
- static volatile uint8_t frames = 0;
- static volatile uint8_t between = 2;
- if (event == EV_enter_state) {
- if (arg < 64) between = arg;
- frames = 0;
- return MISCHIEF_MANAGED;
- }
- // tick: strobe the emitter
- else if (event == EV_tick) {
- if (frames == 0) {
- PWM1_LVL = 0;
- PWM2_LVL = 255;
- if (between < 3) delay_zero();
- else delay_ms(1);
- PWM2_LVL = 0;
- }
- //frames = (frames + 1) % between;
- frames++;
- if (frames > between) frames = 0;
- return MISCHIEF_MANAGED;
- }
- // 1 click: off
- else if (event == EV_1click) {
- set_state(off_state, 0);
- return MISCHIEF_MANAGED;
- }
- // 2 clicks: go back to regular modes
- else if (event == EV_2clicks) {
- set_state(steady_state, memorized_level);
- return MISCHIEF_MANAGED;
- }
- // hold: change speed
- else if (event == EV_click1_hold) {
- if ((arg % HOLD_TIMEOUT) == 0) {
- between = (between+1)%6;
- frames = 0;
- }
- return MISCHIEF_MANAGED;
- }
- return EVENT_NOT_HANDLED;
-}
-
uint8_t lockout_state(EventPtr event, uint16_t arg) {
// stay asleep while locked
if (event == EV_tick) {
PWM1_LVL = 0; PWM2_LVL = 0; // make sure emitters are off
- // sleep 1 second after user stops pressing
+ // sleep 1 second after user stops pressing buttons
if (arg > TICKS_PER_SECOND) { go_to_standby = 1; }
return MISCHIEF_MANAGED;
}
@@ -220,29 +163,26 @@ uint8_t lockout_state(EventPtr event, uint16_t arg) {
}
void low_voltage() {
- // "step down" from strobe to level 2
- if (current_state == party_strobe_state) {
- set_state(steady_state, 1);
- }
- // in normal mode, step down by one level or turn off
- else if (current_state == steady_state) {
- if (actual_level > 0) {
- set_level(actual_level - 1);
+ // step down by one level or turn off
+ if (actual_level > 0) {
+ set_level(actual_level - 1);
#ifdef USE_THERMAL_REGULATION
target_level = actual_level; // don't let low temperature override LVP
#endif
-
- }
- else {
- set_state(off_state, 0);
- }
+ }
+ else {
+ set_state(off_state, 0);
}
}
void setup() {
- debug_blink(2);
+ // blink when power is connected
+ set_level(MAX_LEVEL/2);
+ delay_ms(10);
+ set_level(0);
push_state(off_state, 0);
}
-void loop() { }
+void loop() {
+}