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authorSelene ToyKeeper2019-11-19 00:06:41 -0700
committerSelene ToyKeeper2019-11-19 00:06:41 -0700
commited6a02bc0ba93b9ef3139a545225b611fc4c99dc (patch)
treeb5c32326307adf0c5e169b18d45670afd67121a0 /spaghetti-monster/fsm-pcint.c
parentfixed issue where button-press-during-sleep could occasionally cause a reboot (diff)
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cleaned up WDT code a bit, reduced total size,
fixed bug where ticks_since_last could have the wrong value sometimes, reduced power use in sleep mode very slightly by skipping button-handling code while asleep
Diffstat (limited to 'spaghetti-monster/fsm-pcint.c')
-rw-r--r--spaghetti-monster/fsm-pcint.c3
1 files changed, 1 insertions, 2 deletions
diff --git a/spaghetti-monster/fsm-pcint.c b/spaghetti-monster/fsm-pcint.c
index a4a496a..1ba1c15 100644
--- a/spaghetti-monster/fsm-pcint.c
+++ b/spaghetti-monster/fsm-pcint.c
@@ -97,8 +97,7 @@ void PCINT_inner(uint8_t pressed) {
pushed = push_event(B_RELEASE);
}
- // check if sequence matches any defined sequences
- // if so, send event to current state callback
+ // send event to the current state callback
if (pushed) {
button_last_state = pressed;
emit_current_event(0);