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| author | Selene ToyKeeper | 2017-12-11 19:56:15 -0700 |
|---|---|---|
| committer | Selene ToyKeeper | 2017-12-11 19:56:15 -0700 |
| commit | d50c46d08a6d7f52dffb9b43784c62b11d78df8c (patch) | |
| tree | ba93cc6fa1d3f681e850d57ed92721e859b4ff30 /spaghetti-monster/fsm-standby.c | |
| parent | Working toward a FW3A release now. Made strobes use Nx7135 (when available) ... (diff) | |
| download | anduril-d50c46d08a6d7f52dffb9b43784c62b11d78df8c.tar.gz anduril-d50c46d08a6d7f52dffb9b43784c62b11d78df8c.tar.bz2 anduril-d50c46d08a6d7f52dffb9b43784c62b11d78df8c.zip | |
Greatly improved button debouncing. Helps a lot on FW3A and my light saber.
Debouncing isn't 100% yet though.
Diffstat (limited to '')
| -rw-r--r-- | spaghetti-monster/fsm-standby.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-standby.c b/spaghetti-monster/fsm-standby.c index 5ef666f..eb631d6 100644 --- a/spaghetti-monster/fsm-standby.c +++ b/spaghetti-monster/fsm-standby.c @@ -37,6 +37,7 @@ void sleep_until_eswitch_pressed() // make sure switch isn't currently pressed while (button_is_pressed()) {} empty_event_sequence(); // cancel pending input on suspend + PCINT_since_WDT = 0; // ensure PCINT won't ignore itself PCINT_on(); // wake on e-switch event |
