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| author | Selene ToyKeeper | 2017-09-24 20:56:52 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2017-09-24 20:56:52 -0600 |
| commit | 08082855cbc7aa0a07f9ddfe6daa86e6c96d5b57 (patch) | |
| tree | ac9982d30edced7ecff8e9546fcc1894488b4515 /spaghetti-monster/fsm-standby.h | |
| parent | Added idle_mode() for slightly lower power use without turning off any regula... (diff) | |
| download | anduril-08082855cbc7aa0a07f9ddfe6daa86e6c96d5b57.tar.gz anduril-08082855cbc7aa0a07f9ddfe6daa86e6c96d5b57.tar.bz2 anduril-08082855cbc7aa0a07f9ddfe6daa86e6c96d5b57.zip | |
Removed unused code from first idle_mode(); experiment.
Diffstat (limited to '')
| -rw-r--r-- | spaghetti-monster/fsm-standby.h | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/spaghetti-monster/fsm-standby.h b/spaghetti-monster/fsm-standby.h index 3a917fd..0b410fa 100644 --- a/spaghetti-monster/fsm-standby.h +++ b/spaghetti-monster/fsm-standby.h @@ -29,9 +29,8 @@ volatile uint8_t go_to_standby = 0; void sleep_until_eswitch_pressed(); #ifdef USE_IDLE_MODE -// deferred "idle" state trigger // stops processing until next click or timer tick -//volatile uint8_t go_to_idle = 0; +// (I think) void idle_mode(); #endif |
