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authorSelene ToyKeeper2017-09-24 20:56:52 -0600
committerSelene ToyKeeper2017-09-24 20:56:52 -0600
commit08082855cbc7aa0a07f9ddfe6daa86e6c96d5b57 (patch)
treeac9982d30edced7ecff8e9546fcc1894488b4515 /spaghetti-monster/fsm-standby.h
parentAdded idle_mode() for slightly lower power use without turning off any regula... (diff)
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Removed unused code from first idle_mode(); experiment.
Diffstat (limited to '')
-rw-r--r--spaghetti-monster/fsm-standby.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/spaghetti-monster/fsm-standby.h b/spaghetti-monster/fsm-standby.h
index 3a917fd..0b410fa 100644
--- a/spaghetti-monster/fsm-standby.h
+++ b/spaghetti-monster/fsm-standby.h
@@ -29,9 +29,8 @@ volatile uint8_t go_to_standby = 0;
void sleep_until_eswitch_pressed();
#ifdef USE_IDLE_MODE
-// deferred "idle" state trigger
// stops processing until next click or timer tick
-//volatile uint8_t go_to_idle = 0;
+// (I think)
void idle_mode();
#endif