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| author | Selene ToyKeeper | 2017-09-24 20:54:07 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2017-09-24 20:54:07 -0600 |
| commit | 520f5cdb983045c5518325f3c3665f59ca85435e (patch) | |
| tree | db05070d81d080743555075150e8133c6e5e84dd /spaghetti-monster/fsm-standby.h | |
| parent | Forgot to include a copy of the GPL before. (diff) | |
| download | anduril-520f5cdb983045c5518325f3c3665f59ca85435e.tar.gz anduril-520f5cdb983045c5518325f3c3665f59ca85435e.tar.bz2 anduril-520f5cdb983045c5518325f3c3665f59ca85435e.zip | |
Added idle_mode() for slightly lower power use without turning off any regular functions.
(PWM, ADC, WDT all still enabled; only useful in moon mode)
Changed default ceilings in Anduril FW3A config.
Diffstat (limited to '')
| -rw-r--r-- | spaghetti-monster/fsm-standby.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/spaghetti-monster/fsm-standby.h b/spaghetti-monster/fsm-standby.h index a23bd0c..3a917fd 100644 --- a/spaghetti-monster/fsm-standby.h +++ b/spaghetti-monster/fsm-standby.h @@ -28,6 +28,13 @@ volatile uint8_t go_to_standby = 0; #define standby_mode sleep_until_eswitch_pressed void sleep_until_eswitch_pressed(); +#ifdef USE_IDLE_MODE +// deferred "idle" state trigger +// stops processing until next click or timer tick +//volatile uint8_t go_to_idle = 0; +void idle_mode(); +#endif + // TODO: half-sleep "twilight" mode with WDT on but running slowly #endif |
