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authorSelene ToyKeeper2023-07-23 12:04:56 -0600
committerSelene ToyKeeper2023-07-23 12:04:56 -0600
commit9f5be1da4a3f01c4891f1f1b1372a603638da37b (patch)
tree3f3e800dfb31f19db59f7f811db33d486c1025d8 /spaghetti-monster
parentconverted noctigon-dm11-* builds to multi-channel (diff)
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converted BLF GT to multi-channel
Diffstat (limited to '')
-rw-r--r--spaghetti-monster/anduril/cfg-blf-gt.h28
1 files changed, 19 insertions, 9 deletions
diff --git a/spaghetti-monster/anduril/cfg-blf-gt.h b/spaghetti-monster/anduril/cfg-blf-gt.h
index 425ecdc..580318a 100644
--- a/spaghetti-monster/anduril/cfg-blf-gt.h
+++ b/spaghetti-monster/anduril/cfg-blf-gt.h
@@ -4,21 +4,16 @@
#pragma once
#define MODEL_NUMBER "0321"
-#include "hwdef-BLF_GT.h"
+#include "hwdef-blf-gt.h"
+// ATTINY: 85
// the button lights up
#define USE_INDICATOR_LED
// the button is visible while main LEDs are on
#define USE_INDICATOR_LED_WHILE_RAMPING
-// don't blink during ramp, it's irrelevant and annoying on this light
-#undef BLINK_AT_RAMP_CEIL
-#undef BLINK_AT_RAMP_MIDDLE
-#undef BLINK_AT_RAMP_FLOOR
+#define RAMP_SIZE 150
-//#undef USE_SET_LEVEL_GRADUALLY
-
-#define RAMP_LENGTH 150
// First 60 values: level_calc.py 1 60 7135 4 5.0 255
// Remainder: all 255 (buck driver at 100% duty cycle)
#define PWM1_LEVELS 4,5,6,6,7,8,9,11,12,13,15,16,18,19,21,23,25,27,30,32,34,37,40,43,46,49,52,55,59,63,66,70,75,79,83,88,93,98,103,108,114,119,125,131,137,144,150,157,164,171,179,186,194,202,210,219,228,236,246,255, \
@@ -29,6 +24,7 @@
26,27,28,29,30,31,32,33,35,36,37,38,40,41,42,44,45,47,48,50,51,53,54,56,58,59,61,63,65,67,69,70,72,74,76,79,81,83,85,87,89,92,94,96,99,101,104,106,109,112,114,117,120,123,125,128,131,134,137,140,143,147,150,153,156,160,163,167,170,174,177,181,184,188,192,196,200,204,208,212,216,220,224,228,233,237,241,246,250,255
#define POWER_80PX 138 // 2.0 Amps out of maximum 2.5 Amps
#define MAX_1x7135 60 // where it switches from PWM to current control
+#define DEFAULT_LEVEL 69 // nice
#define HALFSPEED_LEVEL 17
#define QUARTERSPEED_LEVEL 6
@@ -36,6 +32,7 @@
// start both ramps at the bottom; even moon throws a long way on the GT
#define RAMP_SMOOTH_FLOOR 1
#define RAMP_SMOOTH_CEIL POWER_80PX
+// 1 23 46 [69] 92 115 138
#define RAMP_DISCRETE_FLOOR 1
#define RAMP_DISCRETE_CEIL POWER_80PX
#define RAMP_DISCRETE_STEPS 7
@@ -45,8 +42,21 @@
#define SIMPLE_UI_CEIL RAMP_DISCRETE_CEIL
#define SIMPLE_UI_STEPS 5
+// smoother, more wobbly candle
+#define CANDLE_AMPLITUDE 33
+
+// turbo (i.e. "giggles" mode), low, tactical strobe
+#define TACTICAL_LEVELS 150,30,(RAMP_SIZE+2)
+
// stop panicking at 80% power, this light has plenty of thermal mass
#define THERM_FASTER_LEVEL POWER_80PX // throttle back faster when high
+// don't blink during ramp, it's irrelevant and annoying on this light
+#undef BLINK_AT_RAMP_CEIL
+#undef BLINK_AT_RAMP_MIDDLE
+#undef BLINK_AT_RAMP_FLOOR
+
// too big, turn off extra features
-#undef USE_TACTICAL_MODE
+//#undef USE_TACTICAL_MODE
+#undef USE_SOS_MODE
+