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authorSelene ToyKeeper2017-08-27 01:58:53 -0600
committerSelene ToyKeeper2017-08-27 01:58:53 -0600
commit904f94d70c77aa4f66f53870c08d0672c278ed29 (patch)
tree5f189b033255e1cbd0e9378d5bea2a2f8373361a /spaghetti-monster
parentMade it easier to configure the maximum number of clicks it'll try to count i... (diff)
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Started on Anduril, a Narsil-inspired UI.
Diffstat (limited to 'spaghetti-monster')
-rw-r--r--spaghetti-monster/anduril.c465
-rw-r--r--spaghetti-monster/anduril.txt67
2 files changed, 532 insertions, 0 deletions
diff --git a/spaghetti-monster/anduril.c b/spaghetti-monster/anduril.c
new file mode 100644
index 0000000..96e45db
--- /dev/null
+++ b/spaghetti-monster/anduril.c
@@ -0,0 +1,465 @@
+/*
+ * Anduril: Narsil-inspired UI for SpaghettiMonster.
+ * (Anduril is Aragorn's sword, the blade Narsil reforged)
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#define FSM_EMISAR_D4_LAYOUT
+#define USE_LVP
+#define USE_THERMAL_REGULATION
+#define DEFAULT_THERM_CEIL 32
+#define USE_DELAY_MS
+#define USE_DELAY_4MS
+#define USE_DELAY_ZERO
+#define USE_RAMPING
+#define USE_BATTCHECK
+#define BATTCHECK_VpT
+#define RAMP_LENGTH 150
+#define MAX_CLICKS 5
+#include "spaghetti-monster.h"
+
+// FSM states
+uint8_t off_state(EventPtr event, uint16_t arg);
+uint8_t steady_state(EventPtr event, uint16_t arg);
+uint8_t strobe_state(EventPtr event, uint16_t arg);
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(EventPtr event, uint16_t arg);
+uint8_t tempcheck_state(EventPtr event, uint16_t arg);
+#endif
+uint8_t lockout_state(EventPtr event, uint16_t arg);
+
+void blink_confirm(uint8_t num);
+
+// brightness control
+uint8_t memorized_level = MAX_1x7135;
+// smooth vs discrete ramping
+uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete
+uint8_t ramp_smooth_floor = 1;
+uint8_t ramp_smooth_ceil = MAX_LEVEL;
+uint8_t ramp_discrete_floor = 20;
+uint8_t ramp_discrete_ceil = MAX_LEVEL-50;
+uint8_t ramp_discrete_steps = 7;
+uint8_t ramp_discrete_step_size;
+
+#ifdef USE_THERMAL_REGULATION
+// brightness before thermal step-down
+uint8_t target_level = 0;
+#endif
+
+// strobe timing
+volatile uint8_t strobe_delay = 67;
+volatile uint8_t strobe_type = 0; // 0 == party strobe, 1 == tactical strobe
+
+// deferred "off" so we won't suspend in a weird state
+volatile uint8_t go_to_standby = 0;
+
+
+uint8_t off_state(EventPtr event, uint16_t arg) {
+ // turn emitter off when entering state
+ if (event == EV_enter_state) {
+ set_level(0);
+ // sleep while off (lower power use)
+ go_to_standby = 1;
+ return MISCHIEF_MANAGED;
+ }
+ // hold (initially): go to lowest level, but allow abort for regular click
+ else if (event == EV_click1_press) {
+ if (ramp_style == 0) {
+ set_level(ramp_smooth_floor);
+ } else {
+ set_level(ramp_discrete_floor);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // 1 click (before timeout): go to memorized level, but allow abort for double click
+ else if (event == EV_click1_release) {
+ set_level(memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ // 1 click: regular mode
+ else if (event == EV_1click) {
+ set_state(steady_state, memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ // 2 clicks (initial press): off, to prep for later events
+ else if (event == EV_click2_press) {
+ set_level(0);
+ return MISCHIEF_MANAGED;
+ }
+ // 2 clicks: highest mode
+ else if (event == EV_2clicks) {
+ if (ramp_style == 0) {
+ set_state(steady_state, ramp_smooth_ceil);
+ } else {
+ set_state(steady_state, ramp_discrete_ceil);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // 3 clicks: strobe mode
+ else if (event == EV_3clicks) {
+ set_state(strobe_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ #ifdef USE_BATTCHECK
+ // 4 clicks: battcheck mode
+ else if (event == EV_4clicks) {
+ set_state(battcheck_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ #endif
+ // 5 clicks: soft lockout
+ else if (event == EV_5clicks) {
+ blink_confirm(5);
+ set_state(lockout_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ // hold: go to lowest level
+ else if (event == EV_click1_hold) {
+ // don't start ramping immediately;
+ // give the user time to release at moon level
+ if (arg >= HOLD_TIMEOUT) {
+ if (ramp_style == 0) {
+ set_state(steady_state, ramp_smooth_floor);
+ } else {
+ set_state(steady_state, ramp_discrete_floor);
+ }
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // hold, release quickly: go to lowest level
+ else if (event == EV_click1_hold_release) {
+ if (ramp_style == 0) {
+ set_state(steady_state, ramp_smooth_floor);
+ } else {
+ set_state(steady_state, ramp_discrete_floor);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // click, hold: go to highest level (for ramping down)
+ else if (event == EV_click2_hold) {
+ if (ramp_style == 0) {
+ set_state(steady_state, ramp_smooth_ceil);
+ } else {
+ set_state(steady_state, ramp_discrete_ceil);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t steady_state(EventPtr event, uint16_t arg) {
+ uint8_t mode_min = ramp_smooth_floor;
+ uint8_t mode_max = ramp_smooth_ceil;
+ uint8_t ramp_step_size = 1;
+ if (ramp_style) {
+ mode_min = ramp_discrete_floor;
+ mode_max = ramp_discrete_ceil;
+ // TODO: Fixed-point for better precision
+ //ramp_step_size = ((1 + mode_max - mode_min)<<4) / (ramp_discrete_steps-1);
+ ramp_step_size = (1 + mode_max - mode_min) / (ramp_discrete_steps-1);
+ }
+
+ // turn LED on when we first enter the mode
+ if (event == EV_enter_state) {
+ // remember this level, unless it's moon or turbo
+ if ((arg > mode_min) && (arg < mode_max))
+ memorized_level = arg;
+ // use the requested level even if not memorized
+ #ifdef USE_THERMAL_REGULATION
+ target_level = arg;
+ #endif
+ set_level(arg);
+ return MISCHIEF_MANAGED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ // 2 clicks: go to/from highest level
+ else if (event == EV_2clicks) {
+ if (actual_level < MAX_LEVEL) {
+ memorized_level = actual_level; // in case we're on moon
+ #ifdef USE_THERMAL_REGULATION
+ target_level = MAX_LEVEL;
+ #endif
+ // true turbo, not the mode-specific ceiling
+ set_level(MAX_LEVEL);
+ }
+ else {
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // 3 clicks: toggle smooth vs discrete ramping
+ else if (event == EV_3clicks) {
+ ramp_style ^= 1;
+ if (ramp_style) {
+ mode_min = ramp_discrete_floor;
+ mode_max = ramp_discrete_ceil;
+ } else {
+ mode_min = ramp_smooth_floor;
+ mode_max = ramp_smooth_ceil;
+ }
+ if (memorized_level < mode_min) memorized_level = mode_min;
+ if (memorized_level > mode_max) memorized_level = mode_max;
+ //save_config();
+ set_level(0);
+ delay_4ms(20/4);
+ set_level(memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ // 4 clicks: configure this ramp mode
+ else if (event == EV_4clicks) {
+ // TODO: implement this
+ return MISCHIEF_MANAGED;
+ }
+ // hold: change brightness (brighter)
+ else if (event == EV_click1_hold) {
+ // ramp slower in discrete mode
+ if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
+ return MISCHIEF_MANAGED;
+ }
+ // TODO: make it ramp down instead, if already at max?
+ if (actual_level + ramp_step_size < mode_max)
+ memorized_level = actual_level + ramp_step_size;
+ else memorized_level = mode_max;
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // only blink once for each threshold
+ if ((memorized_level != actual_level)
+ && ((memorized_level == MAX_1x7135)
+ || (memorized_level == mode_max))) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ set_level(memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ // click, hold: change brightness (dimmer)
+ else if (event == EV_click2_hold) {
+ // ramp slower in discrete mode
+ if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
+ return MISCHIEF_MANAGED;
+ }
+ // TODO: make it ramp up instead, if already at min?
+ // TODO: test what happens if I go to moon, switch to discrete mode
+ // (with min configured for like 10), then try to ramp down
+ if (actual_level - mode_min > ramp_step_size)
+ memorized_level = (actual_level-ramp_step_size);
+ else
+ memorized_level = mode_min;
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // only blink once for each threshold
+ if ((memorized_level != actual_level)
+ && ((memorized_level == MAX_1x7135)
+ || (memorized_level == mode_min))) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ set_level(memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ #ifdef USE_THERMAL_REGULATION
+ // TODO: test this on a real light
+ // overheating: drop by an amount proportional to how far we are above the ceiling
+ else if (event == EV_temperature_high) {
+ if (actual_level > MAX_LEVEL/4) {
+ uint8_t stepdown = actual_level - arg;
+ if (stepdown < MAX_LEVEL/4) stepdown = MAX_LEVEL/4;
+ set_level(stepdown);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // underheating: increase slowly if we're lower than the target
+ // (proportional to how low we are)
+ else if (event == EV_temperature_low) {
+ if (actual_level < target_level) {
+ uint8_t stepup = actual_level + (arg>>1);
+ if (stepup > target_level) stepup = target_level;
+ set_level(stepup);
+ }
+ return MISCHIEF_MANAGED;
+ }
+ #endif
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t strobe_state(EventPtr event, uint16_t arg) {
+ if (event == EV_enter_state) {
+ return MISCHIEF_MANAGED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ // 2 clicks: toggle party strobe vs tactical strobe
+ else if (event == EV_2clicks) {
+ strobe_type ^= 1;
+ return MISCHIEF_MANAGED;
+ }
+ // 3 clicks: go back to regular modes
+ else if (event == EV_3clicks) {
+ set_state(steady_state, memorized_level);
+ return MISCHIEF_MANAGED;
+ }
+ // hold: change speed (go faster)
+ else if (event == EV_click1_hold) {
+ if ((arg & 1) == 0) {
+ if (strobe_delay > 8) strobe_delay --;
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // click, hold: change speed (go slower)
+ else if (event == EV_click2_hold) {
+ if ((arg & 1) == 0) {
+ if (strobe_delay < 255) strobe_delay ++;
+ }
+ return MISCHIEF_MANAGED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(EventPtr event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ // 2 clicks: tempcheck mode
+ else if (event == EV_2clicks) {
+ set_state(tempcheck_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+uint8_t tempcheck_state(EventPtr event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+#endif
+
+uint8_t lockout_state(EventPtr event, uint16_t arg) {
+ // conserve power while locked out
+ // (allow staying awake long enough to exit, but otherwise
+ // be persistent about going back to sleep every few seconds
+ // even if the user keeps pressing the button)
+ if (event == EV_tick) {
+ static uint8_t ticks_spent_awake = 0;
+ ticks_spent_awake ++;
+ if (ticks_spent_awake > 180) {
+ ticks_spent_awake = 0;
+ go_to_standby = 1;
+ }
+ return MISCHIEF_MANAGED;
+ }
+ // 5 clicks: exit
+ else if (event == EV_5clicks) {
+ blink_confirm(2);
+ set_state(off_state, 0);
+ return MISCHIEF_MANAGED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+void blink_confirm(uint8_t num) {
+ for (; num>0; num--) {
+ set_level(MAX_LEVEL/4);
+ delay_4ms(10/4);
+ set_level(0);
+ delay_4ms(100/4);
+ }
+}
+
+
+void low_voltage() {
+ // "step down" from strobe to something low
+ if (current_state == strobe_state) {
+ set_state(steady_state, RAMP_SIZE/6);
+ }
+ // in normal mode, step down by half or turn off
+ else if (current_state == steady_state) {
+ if (actual_level > 1) {
+ set_level(actual_level >> 1);
+ }
+ else {
+ set_state(off_state, 0);
+ }
+ }
+ // all other modes, just turn off when voltage is low
+ else {
+ set_state(off_state, 0);
+ }
+}
+
+
+void setup() {
+ set_level(RAMP_SIZE/8);
+ delay_4ms(3);
+ set_level(0);
+
+ push_state(off_state, 0);
+}
+
+
+void loop() {
+ // deferred "off" so we won't suspend in a weird state
+ // (like... during the middle of a strobe pulse)
+ if (go_to_standby) {
+ go_to_standby = 0;
+ set_level(0);
+ standby_mode();
+ }
+
+ if (current_state == strobe_state) {
+ set_level(MAX_LEVEL);
+ if (strobe_type == 0) { // party strobe
+ if (strobe_delay < 30) delay_zero();
+ else delay_ms(1);
+ } else { //tactical strobe
+ nice_delay_ms(strobe_delay >> 1);
+ }
+ set_level(0);
+ nice_delay_ms(strobe_delay);
+ }
+ #ifdef USE_BATTCHECK
+ else if (current_state == battcheck_state) {
+ battcheck();
+ }
+ else if (current_state == tempcheck_state) {
+ blink_num(projected_temperature>>2);
+ nice_delay_ms(1000);
+ }
+ #endif
+}
diff --git a/spaghetti-monster/anduril.txt b/spaghetti-monster/anduril.txt
new file mode 100644
index 0000000..b046034
--- /dev/null
+++ b/spaghetti-monster/anduril.txt
@@ -0,0 +1,67 @@
+From off:
+ * 1 click: memorized level
+ * Hold: Lowest level then ramp up
+ * 2 clicks: turbo
+ * Click, hold: highest level then ramp down
+ * 3 clicks: strobe mode
+ * 4 clicks: battcheck mode
+ * 5 clicks: lock-out
+
+In steady mode:
+ * 1 click: off
+ * Hold: ramp up
+ * Click, hold: ramp down
+ * 2 clicks: to/from turbo
+ * 3 clicks: toggle smooth vs discrete ramping
+ - 4 clicks: configure current ramp
+
+Smooth ramp config mode:
+ - Setting 1: memory on/off
+ - Setting 2: low end
+ - Setting 3: high end
+
+Discrete ramp config mode:
+ - Setting 1: memory on/off
+ - Setting 2: low end
+ - Setting 3: high end
+ - Setting 4: number of levels
+
+Strobe mode:
+ * 1 click: off
+ * Hold: change speed (faster)
+ * Click, hold: change speed (slower)
+ + 2 clicks: next strobe mode
+ (party strobe, tactical strobe, random/police strobe?, bike flasher)
+
+Bike flasher:
+ - 1 click: off
+ - 2 clicks: party strobe
+ - Hold: brighter
+ - Click, hold: dimmer
+
+Battcheck mode:
+ * 1 click: off
+ * 2 clicks: tempcheck mode
+
+Tempcheck mode:
+ * 1 click: off
+ - 2 clicks: beacon mode
+ - Hold: thermal calibration
+
+Beacon mode:
+ - 1 click: off
+ - 2 clicks: battcheck mode
+ - Hold: brighter
+ - Click, hold: dimmer
+ - 3 clicks: configure time between pulses
+
+TODO:
+ - save settings in eeprom
+ - make memory toggle-able (discrete ramping)
+ - make lowest level configurable (smooth ramping)
+ - make highest level configurable (smooth ramping)
+ - make memory toggle-able (discrete ramping)
+ - make lowest level configurable (discrete ramping)
+ - make highest level configurable (discrete ramping)
+ - a way to blink out the firmware version?
+ - a way to configure indicator LED behavior?
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