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| author | Selene ToyKeeper | 2023-11-02 17:16:25 -0600 |
|---|---|---|
| committer | Selene ToyKeeper | 2023-11-02 17:16:25 -0600 |
| commit | 7cb4fe0944b839f28dfd96a88a772cd6a8b58019 (patch) | |
| tree | 8d3b203f1650edc28b1f67e1589e3bc870b33fa6 /ui/ramping-ui/ramping-ui.c | |
| parent | added LICENSE (GPLv3) (diff) | |
| download | anduril-7cb4fe0944b839f28dfd96a88a772cd6a8b58019.tar.gz anduril-7cb4fe0944b839f28dfd96a88a772cd6a8b58019.tar.bz2 anduril-7cb4fe0944b839f28dfd96a88a772cd6a8b58019.zip | |
reorganized project files (part 1)
(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
Diffstat (limited to 'ui/ramping-ui/ramping-ui.c')
| -rw-r--r-- | ui/ramping-ui/ramping-ui.c | 359 |
1 files changed, 359 insertions, 0 deletions
diff --git a/ui/ramping-ui/ramping-ui.c b/ui/ramping-ui/ramping-ui.c new file mode 100644 index 0000000..583498a --- /dev/null +++ b/ui/ramping-ui/ramping-ui.c @@ -0,0 +1,359 @@ +/* + * Ramping-UI: Ramping UI for SpaghettiMonster. + * + * Copyright (C) 2017 Selene ToyKeeper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "hwdef-Emisar_D4.h" +#define USE_LVP +#define USE_THERMAL_REGULATION +#define DEFAULT_THERM_CEIL 32 +#define USE_DELAY_MS +#define USE_DELAY_ZERO +#define USE_RAMPING +#define USE_BATTCHECK +#define BATTCHECK_VpT +#define RAMP_LENGTH 150 +#include "spaghetti-monster.h" + +// FSM states +uint8_t off_state(Event event, uint16_t arg); +uint8_t steady_state(Event event, uint16_t arg); +uint8_t strobe_state(Event event, uint16_t arg); +#ifdef USE_BATTCHECK +uint8_t battcheck_state(Event event, uint16_t arg); +uint8_t tempcheck_state(Event event, uint16_t arg); +#endif + +// brightness control +uint8_t memorized_level = MAX_1x7135; +// smooth vs discrete ramping +uint8_t ramp_step_size = 1; + +#ifdef USE_THERMAL_REGULATION +// brightness before thermal step-down +uint8_t target_level = 0; +#endif + +// strobe timing +volatile uint8_t strobe_delay = 67; +volatile uint8_t strobe_type = 0; // 0 == party strobe, 1 == tactical strobe + + +uint8_t off_state(Event event, uint16_t arg) { + // turn emitter off when entering state + if (event == EV_enter_state) { + set_level(0); + // sleep while off (lower power use) + go_to_standby = 1; + return EVENT_HANDLED; + } + // hold (initially): go to lowest level, but allow abort for regular click + else if (event == EV_click1_press) { + set_level(1); + return EVENT_HANDLED; + } + // 1 click (before timeout): go to memorized level, but allow abort for double click + else if (event == EV_click1_release) { + set_level(memorized_level); + return EVENT_HANDLED; + } + // 1 click: regular mode + else if (event == EV_1click) { + set_state(steady_state, memorized_level); + return EVENT_HANDLED; + } + // 2 clicks (initial press): off, to prep for later events + else if (event == EV_click2_press) { + set_level(0); + return EVENT_HANDLED; + } + // 2 clicks: highest mode + else if (event == EV_2clicks) { + set_state(steady_state, MAX_LEVEL); + return EVENT_HANDLED; + } + // 3 clicks: strobe mode + else if (event == EV_3clicks) { + set_state(strobe_state, 0); + return EVENT_HANDLED; + } + #ifdef USE_BATTCHECK + // 4 clicks: battcheck mode + else if (event == EV_4clicks) { + set_state(battcheck_state, 0); + return EVENT_HANDLED; + } + #endif + // hold: go to lowest level + else if (event == EV_click1_hold) { + // don't start ramping immediately; + // give the user time to release at moon level + if (arg >= HOLD_TIMEOUT) + set_state(steady_state, 1); + return EVENT_HANDLED; + } + // hold, release quickly: go to lowest level + else if (event == EV_click1_hold_release) { + set_state(steady_state, 1); + return EVENT_HANDLED; + } + // click, hold: go to highest level (for ramping down) + else if (event == EV_click2_hold) { + set_state(steady_state, MAX_LEVEL); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} + + +uint8_t steady_state(Event event, uint16_t arg) { + // turn LED on when we first enter the mode + if (event == EV_enter_state) { + // remember this level, unless it's moon or turbo + if ((arg > 1) && (arg < MAX_LEVEL)) + memorized_level = arg; + // use the requested level even if not memorized + #ifdef USE_THERMAL_REGULATION + target_level = arg; + #endif + set_level(arg); + return EVENT_HANDLED; + } + // 1 click: off + else if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 2 clicks: go to/from highest level + else if (event == EV_2clicks) { + if (actual_level < MAX_LEVEL) { + memorized_level = actual_level; // in case we're on moon + #ifdef USE_THERMAL_REGULATION + target_level = MAX_LEVEL; + #endif + set_level(MAX_LEVEL); + } + else { + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + set_level(memorized_level); + } + return EVENT_HANDLED; + } + // 3 clicks: go to strobe modes + else if (event == EV_3clicks) { + set_state(strobe_state, 0); + return EVENT_HANDLED; + } + // 4 clicks: toggle smooth vs discrete ramping + else if (event == EV_4clicks) { + if (ramp_step_size == 1) ramp_step_size = MAX_LEVEL/6; + else ramp_step_size = 1; + set_level(0); + delay_4ms(20/4); + set_level(memorized_level); + return EVENT_HANDLED; + } + // hold: change brightness (brighter) + else if (event == EV_click1_hold) { + // ramp slower in discrete mode + if (arg % ramp_step_size != 0) { + return EVENT_HANDLED; + } + // FIXME: make it ramp down instead, if already at max + if (actual_level + ramp_step_size < MAX_LEVEL) + memorized_level = actual_level + ramp_step_size; + else memorized_level = MAX_LEVEL; + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + // only blink once for each threshold + if ((memorized_level != actual_level) + && ((memorized_level == MAX_1x7135) + || (memorized_level == MAX_LEVEL))) { + set_level(0); + delay_4ms(8/4); + } + set_level(memorized_level); + return EVENT_HANDLED; + } + // click, hold: change brightness (dimmer) + else if (event == EV_click2_hold) { + // ramp slower in discrete mode + if (arg % ramp_step_size != 0) { + return EVENT_HANDLED; + } + // FIXME: make it ramp up instead, if already at min + if (actual_level > ramp_step_size) + memorized_level = (actual_level-ramp_step_size); + else + memorized_level = 1; + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + // only blink once for each threshold + if ((memorized_level != actual_level) + && ((memorized_level == MAX_1x7135) + || (memorized_level == 1))) { + set_level(0); + delay_4ms(8/4); + } + set_level(memorized_level); + return EVENT_HANDLED; + } + #ifdef USE_THERMAL_REGULATION + // TODO: test this on a real light + // overheating: drop by an amount proportional to how far we are above the ceiling + else if (event == EV_temperature_high) { + if (actual_level > MAX_LEVEL/4) { + uint8_t stepdown = actual_level - arg; + if (stepdown < MAX_LEVEL/4) stepdown = MAX_LEVEL/4; + set_level(stepdown); + } + return EVENT_HANDLED; + } + // underheating: increase slowly if we're lower than the target + // (proportional to how low we are) + else if (event == EV_temperature_low) { + if (actual_level < target_level) { + uint8_t stepup = actual_level + (arg>>1); + if (stepup > target_level) stepup = target_level; + set_level(stepup); + } + return EVENT_HANDLED; + } + #endif + return EVENT_NOT_HANDLED; +} + + +uint8_t strobe_state(Event event, uint16_t arg) { + if (event == EV_enter_state) { + return EVENT_HANDLED; + } + // 1 click: off + else if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 2 clicks: toggle party strobe vs tactical strobe + else if (event == EV_2clicks) { + strobe_type ^= 1; + return EVENT_HANDLED; + } + // 3 clicks: go back to regular modes + else if (event == EV_3clicks) { + set_state(steady_state, memorized_level); + return EVENT_HANDLED; + } + // hold: change speed (go faster) + else if (event == EV_click1_hold) { + if ((arg & 1) == 0) { + if (strobe_delay > 8) strobe_delay --; + } + return EVENT_HANDLED; + } + // click, hold: change speed (go slower) + else if (event == EV_click2_hold) { + if ((arg & 1) == 0) { + if (strobe_delay < 255) strobe_delay ++; + } + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} + + +#ifdef USE_BATTCHECK +uint8_t battcheck_state(Event event, uint16_t arg) { + // 1 click: off + if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 2 clicks: tempcheck mode + else if (event == EV_2clicks) { + set_state(tempcheck_state, 0); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} + +uint8_t tempcheck_state(Event event, uint16_t arg) { + // 1 click: off + if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} +#endif + + +void low_voltage() { + // "step down" from strobe to something low + if (current_state == strobe_state) { + set_state(steady_state, RAMP_SIZE/6); + } + // in normal mode, step down by half or turn off + else if (current_state == steady_state) { + if (actual_level > 1) { + set_level(actual_level >> 1); + } + else { + set_state(off_state, 0); + } + } + // all other modes, just turn off when voltage is low + else { + set_state(off_state, 0); + } +} + + +void setup() { + set_level(RAMP_SIZE/8); + delay_4ms(3); + set_level(0); + + push_state(off_state, 0); +} + + +void loop() { + if (current_state == strobe_state) { + set_level(MAX_LEVEL); + if (strobe_type == 0) { // party strobe + if (strobe_delay < 30) delay_zero(); + else delay_ms(1); + } else { //tactical strobe + nice_delay_ms(strobe_delay >> 1); + } + set_level(0); + nice_delay_ms(strobe_delay); + } + #ifdef USE_BATTCHECK + else if (current_state == battcheck_state) { + battcheck(); + } + else if (current_state == tempcheck_state) { + blink_num(temperature); + nice_delay_ms(1000); + } + #endif +} |
