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authorSelene ToyKeeper2023-11-02 17:16:25 -0600
committerSelene ToyKeeper2023-11-02 17:16:25 -0600
commit7cb4fe0944b839f28dfd96a88a772cd6a8b58019 (patch)
tree8d3b203f1650edc28b1f67e1589e3bc870b33fa6 /ui/rampingios/rampingiosv3.c
parentadded LICENSE (GPLv3) (diff)
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reorganized project files (part 1)
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
Diffstat (limited to 'ui/rampingios/rampingiosv3.c')
-rw-r--r--ui/rampingios/rampingiosv3.c1253
1 files changed, 1253 insertions, 0 deletions
diff --git a/ui/rampingios/rampingiosv3.c b/ui/rampingios/rampingiosv3.c
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+++ b/ui/rampingios/rampingiosv3.c
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+/*
+ * RampingIOS V3: FSM-based version of RampingIOS V2 UI, with upgrades.
+ *
+ * Copyright (C) 2018-2019 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/********* User-configurable options *********/
+// Anduril config file name (set it here or define it at the gcc command line)
+//#define CONFIGFILE cfg-emisar-d4s.h
+
+#define USE_LVP // FIXME: won't build when this option is turned off
+
+// parameters for this defined below or per-driver
+#define USE_THERMAL_REGULATION
+#define DEFAULT_THERM_CEIL 45 // try not to get hotter than this
+#define USE_TENCLICK_THERMAL_CONFIG // ten clicks from off -> thermal config mode
+
+// short blip when crossing from "click" to "hold" from off
+// (helps the user hit moon mode exactly, instead of holding too long
+// or too short)
+#define MOON_TIMING_HINT
+// short blips while ramping
+#define BLINK_AT_RAMP_MIDDLE
+//#define BLINK_AT_RAMP_FLOOR
+#define BLINK_AT_RAMP_CEILING
+//#define BLINK_AT_STEPS // whenever a discrete ramp mode is passed in smooth mode
+
+// ramp down via regular button hold if a ramp-up ended <1s ago
+// ("hold, release, hold" ramps down instead of up)
+#define USE_REVERSING
+
+// battery readout style (pick one)
+#define BATTCHECK_VpT
+//#define BATTCHECK_8bars // FIXME: breaks build
+//#define BATTCHECK_4bars // FIXME: breaks build
+
+// enable beacon mode
+#define USE_BEACON_MODE
+
+// make the ramps configurable by the user
+#define USE_RAMP_CONFIG
+
+/***** specific settings for known driver types *****/
+#include "tk.h"
+#include incfile(CONFIGFILE)
+
+
+// thermal properties, if not defined per-driver
+#ifndef MIN_THERM_STEPDOWN
+#define MIN_THERM_STEPDOWN MAX_1x7135 // lowest value it'll step down to
+#endif
+#ifndef THERM_FASTER_LEVEL
+ #ifdef MAX_Nx7135
+ #define THERM_FASTER_LEVEL MAX_Nx7135 // throttle back faster when high
+ #else
+ #define THERM_FASTER_LEVEL (RAMP_SIZE*4/5) // throttle back faster when high
+ #endif
+#endif
+#ifdef USE_THERMAL_REGULATION
+#define USE_SET_LEVEL_GRADUALLY // isn't used except for thermal adjustments
+#endif
+
+
+/********* Configure SpaghettiMonster *********/
+#define USE_DELAY_ZERO
+#define USE_RAMPING
+#ifndef RAMP_LENGTH
+#define RAMP_LENGTH 150 // default, if not overridden in a driver cfg file
+#endif
+#define USE_BATTCHECK
+#define USE_IDLE_MODE // reduce power use while awake and no tasks are pending
+#define USE_DYNAMIC_UNDERCLOCKING // cut clock speed at very low modes for better efficiency
+
+// try to auto-detect how many eeprom bytes
+#define USE_EEPROM
+#define EEPROM_BYTES_BASE 7
+
+#ifdef USE_INDICATOR_LED
+#define EEPROM_INDICATOR_BYTES 1
+#else
+#define EEPROM_INDICATOR_BYTES 0
+#endif
+
+#ifdef USE_THERMAL_REGULATION
+#define EEPROM_THERMAL_BYTES 2
+#else
+#define EEPROM_THERMAL_BYTES 0
+#endif
+
+#define EEPROM_BYTES (EEPROM_BYTES_BASE+EEPROM_INDICATOR_BYTES+EEPROM_THERMAL_BYTES)
+
+
+#include "spaghetti-monster.h"
+
+
+// FSM states
+uint8_t off_state(Event event, uint16_t arg);
+// simple numeric entry config menu
+uint8_t config_state_base(Event event, uint16_t arg,
+ uint8_t num_config_steps,
+ void (*savefunc)());
+#define MAX_CONFIG_VALUES 3
+uint8_t config_state_values[MAX_CONFIG_VALUES];
+// ramping mode and its related config mode
+uint8_t steady_state(Event event, uint16_t arg);
+#ifdef USE_RAMP_CONFIG
+uint8_t ramp_config_state(Event event, uint16_t arg);
+#endif
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(Event event, uint16_t arg);
+#endif
+#ifdef USE_THERMAL_REGULATION
+#define USE_BLINK_NUM
+uint8_t tempcheck_state(Event event, uint16_t arg);
+uint8_t thermal_config_state(Event event, uint16_t arg);
+#endif
+#ifdef USE_BEACON_MODE
+// beacon mode and its related config mode
+uint8_t beacon_state(Event event, uint16_t arg);
+uint8_t beacon_config_state(Event event, uint16_t arg);
+#endif
+// soft lockout
+#define MOON_DURING_LOCKOUT_MODE
+// if enabled, 2nd lockout click goes to the other ramp's floor level
+//#define LOCKOUT_MOON_FANCY
+uint8_t lockout_state(Event event, uint16_t arg);
+// momentary / signalling mode
+uint8_t momentary_state(Event event, uint16_t arg);
+
+// general helper function for config modes
+uint8_t number_entry_state(Event event, uint16_t arg);
+// return value from number_entry_state()
+volatile uint8_t number_entry_value;
+
+void blink_confirm(uint8_t num);
+#if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY)
+void indicator_blink(uint8_t arg);
+#endif
+
+// remember stuff even after battery was changed
+void load_config();
+void save_config();
+
+// default ramp options if not overridden earlier per-driver
+#ifndef RAMP_SMOOTH_FLOOR
+ #define RAMP_SMOOTH_FLOOR 1
+#endif
+#ifndef RAMP_SMOOTH_CEIL
+ #if PWM_CHANNELS == 3
+ #define RAMP_SMOOTH_CEIL MAX_Nx7135
+ #else
+ #define RAMP_SMOOTH_CEIL MAX_LEVEL - 30
+ #endif
+#endif
+#ifndef RAMP_DISCRETE_FLOOR
+ #define RAMP_DISCRETE_FLOOR 20
+#endif
+#ifndef RAMP_DISCRETE_CEIL
+ #define RAMP_DISCRETE_CEIL RAMP_SMOOTH_CEIL
+#endif
+#ifndef RAMP_DISCRETE_STEPS
+ #define RAMP_DISCRETE_STEPS 7
+#endif
+
+// mile marker(s) partway up the ramp
+// default: blink only at border between regulated and FET
+#ifdef BLINK_AT_RAMP_MIDDLE
+ #if PWM_CHANNELS >= 3
+ #ifndef BLINK_AT_RAMP_MIDDLE_1
+ #define BLINK_AT_RAMP_MIDDLE_1 MAX_Nx7135
+ #ifndef BLINK_AT_RAMP_MIDDLE_2
+ #define BLINK_AT_RAMP_MIDDLE_2 MAX_1x7135
+ #endif
+ #endif
+ #else
+ #ifndef BLINK_AT_RAMP_MIDDLE_1
+ #define BLINK_AT_RAMP_MIDDLE_1 MAX_1x7135
+ #endif
+ #endif
+#endif
+
+// brightness control
+#ifndef DEFAULT_LEVEL
+#define DEFAULT_LEVEL MAX_1x7135
+#endif
+uint8_t memorized_level = DEFAULT_LEVEL;
+// smooth vs discrete ramping
+volatile uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete
+volatile uint8_t ramp_smooth_floor = RAMP_SMOOTH_FLOOR;
+volatile uint8_t ramp_smooth_ceil = RAMP_SMOOTH_CEIL;
+volatile uint8_t ramp_discrete_floor = RAMP_DISCRETE_FLOOR;
+volatile uint8_t ramp_discrete_ceil = RAMP_DISCRETE_CEIL;
+volatile uint8_t ramp_discrete_steps = RAMP_DISCRETE_STEPS;
+uint8_t ramp_discrete_step_size; // don't set this
+
+#ifdef USE_INDICATOR_LED
+ // bits 2-3 control lockout mode
+ // bits 0-1 control "off" mode
+ // modes are: 0=off, 1=low, 2=high, 3=blinking (if TICK_DURING_STANDBY enabled)
+ #ifdef INDICATOR_LED_DEFAULT_MODE
+ uint8_t indicator_led_mode = INDICATOR_LED_DEFAULT_MODE;
+ #else
+ #ifdef USE_INDICATOR_LED_WHILE_RAMPING
+ //uint8_t indicator_led_mode = (1<<2) + 2;
+ uint8_t indicator_led_mode = (2<<2) + 1;
+ #else
+ uint8_t indicator_led_mode = (3<<2) + 1;
+ #endif
+ #endif
+#endif
+
+// calculate the nearest ramp level which would be valid at the moment
+// (is a no-op for smooth ramp, but limits discrete ramp to only the
+// correct levels for the user's config)
+uint8_t nearest_level(int16_t target);
+
+#ifdef USE_THERMAL_REGULATION
+// brightness before thermal step-down
+uint8_t target_level = 0;
+#endif
+
+#ifdef USE_BEACON_MODE
+// beacon timing
+volatile uint8_t beacon_seconds = 2;
+#endif
+
+
+uint8_t off_state(Event event, uint16_t arg) {
+ // turn emitter off when entering state
+ if (event == EV_enter_state) {
+ set_level(0);
+ #ifdef USE_INDICATOR_LED
+ indicator_led(indicator_led_mode & 0x03);
+ #endif
+ // sleep while off (lower power use)
+ go_to_standby = 1;
+ return EVENT_HANDLED;
+ }
+ // go back to sleep eventually if we got bumped but didn't leave "off" state
+ else if (event == EV_tick) {
+ if (arg > TICKS_PER_SECOND*2) {
+ go_to_standby = 1;
+ #ifdef USE_INDICATOR_LED
+ indicator_led(indicator_led_mode & 0x03);
+ #endif
+ }
+ return EVENT_HANDLED;
+ }
+ #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED)
+ // blink the indicator LED, maybe
+ else if (event == EV_sleep_tick) {
+ if ((indicator_led_mode & 0b00000011) == 0b00000011) {
+ indicator_blink(arg);
+ }
+ return EVENT_HANDLED;
+ }
+ #endif
+ // hold (initially): go to lowest level (floor), but allow abort for regular click
+ else if (event == EV_click1_press) {
+ set_level(nearest_level(1));
+ return EVENT_HANDLED;
+ }
+ // hold: go to lowest level
+ else if (event == EV_click1_hold) {
+ #ifdef MOON_TIMING_HINT
+ if (arg == 0) {
+ // let the user know they can let go now to stay at moon
+ uint8_t temp = actual_level;
+ set_level(0);
+ delay_4ms(3);
+ set_level(temp);
+ } else
+ #endif
+ // don't start ramping immediately;
+ // give the user time to release at moon level
+ //if (arg >= HOLD_TIMEOUT) { // smaller
+ if (arg >= (!ramp_style) * HOLD_TIMEOUT) { // more consistent
+ set_state(steady_state, 1);
+ }
+ return EVENT_HANDLED;
+ }
+ // hold, release quickly: go to lowest level (floor)
+ else if (event == EV_click1_hold_release) {
+ set_state(steady_state, 1);
+ return EVENT_HANDLED;
+ }
+ // 1 click (before timeout): go to memorized level, but allow abort for double click
+ else if (event == EV_click1_release) {
+ set_level(nearest_level(memorized_level));
+ return EVENT_HANDLED;
+ }
+ // 1 click: regular mode
+ else if (event == EV_1click) {
+ set_state(steady_state, memorized_level);
+ return EVENT_HANDLED;
+ }
+ // click, hold: go to highest level (ceiling) (for ramping down)
+ else if (event == EV_click2_hold) {
+ set_state(steady_state, MAX_LEVEL);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: highest mode (ceiling)
+ else if (event == EV_2clicks) {
+ set_state(steady_state, MAX_LEVEL);
+ return EVENT_HANDLED;
+ }
+ // 3 clicks (initial press): off, to prep for later events
+ else if (event == EV_click3_press) {
+ set_level(0);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_BATTCHECK
+ // 3 clicks: battcheck mode / blinky mode group 1
+ else if (event == EV_3clicks) {
+ set_state(battcheck_state, 0);
+ return EVENT_HANDLED;
+ }
+ #endif
+ // 4 clicks: momentary
+ else if (event == EV_4clicks) {
+ blink_confirm(1);
+ set_state(momentary_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 6 clicks: lockout mode
+ else if (event == EV_6clicks) {
+ blink_confirm(2);
+ set_state(lockout_state, 0);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_INDICATOR_LED
+ // 7 clicks: next aux LED mode
+ else if (event == EV_7clicks) {
+ blink_confirm(1);
+ uint8_t mode = (indicator_led_mode & 3) + 1;
+ #ifdef TICK_DURING_STANDBY
+ mode = mode & 3;
+ #else
+ mode = mode % 3;
+ #endif
+ #ifdef INDICATOR_LED_SKIP_LOW
+ if (mode == 1) { mode ++; }
+ #endif
+ indicator_led_mode = (indicator_led_mode & 0b11111100) | mode;
+ indicator_led(mode);
+ save_config();
+ return EVENT_HANDLED;
+ }
+ #endif
+ // 8 clicks: beacon mode
+ else if (event == EV_8clicks) {
+ set_state(beacon_state, 0);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_TENCLICK_THERMAL_CONFIG
+ // 10 clicks: thermal config mode
+ else if (event == EV_10clicks) {
+ push_state(thermal_config_state, 0);
+ return EVENT_HANDLED;
+ }
+ #endif
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t steady_state(Event event, uint16_t arg) {
+ uint8_t mode_min = ramp_smooth_floor;
+ uint8_t mode_max = ramp_smooth_ceil;
+ uint8_t ramp_step_size = 1;
+ #ifdef USE_REVERSING
+ static int8_t ramp_direction = 1;
+ #endif
+ if (ramp_style) {
+ mode_min = ramp_discrete_floor;
+ mode_max = ramp_discrete_ceil;
+ ramp_step_size = ramp_discrete_step_size;
+ }
+
+ // turn LED on when we first enter the mode
+ if ((event == EV_enter_state) || (event == EV_reenter_state)) {
+ // if we just got back from config mode, go back to memorized level
+ if (event == EV_reenter_state) {
+ arg = memorized_level;
+ }
+ // remember this level, unless it's moon or turbo
+ if ((arg > mode_min) && (arg < mode_max))
+ memorized_level = arg;
+ // use the requested level even if not memorized
+ arg = nearest_level(arg);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = arg;
+ #endif
+ set_level(arg);
+ #ifdef USE_REVERSING
+ ramp_direction = 1;
+ #endif
+ return EVENT_HANDLED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: go to/from highest level
+ else if (event == EV_2clicks) {
+ if (actual_level < MAX_LEVEL) {
+ #ifdef USE_THERMAL_REGULATION
+ target_level = MAX_LEVEL;
+ #endif
+ // true turbo, not the mode-specific ceiling
+ set_level(MAX_LEVEL);
+ }
+ else {
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return EVENT_HANDLED;
+ }
+ // 3 clicks: toggle smooth vs discrete ramping
+ else if (event == EV_3clicks) {
+ ramp_style = !ramp_style;
+ memorized_level = nearest_level(actual_level);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ //set_level_gradually(lvl);
+ #endif
+ #endif
+ save_config();
+ set_level(0);
+ delay_4ms(20/4);
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_RAMP_CONFIG
+ // 4 clicks: configure this ramp mode
+ else if (event == EV_4clicks) {
+ push_state(ramp_config_state, 0);
+ return EVENT_HANDLED;
+ }
+ #endif
+ // hold: change brightness (brighter)
+ else if (event == EV_click1_hold) {
+ // ramp slower in discrete mode
+ if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_REVERSING
+ // make it ramp down instead, if already at max
+ if ((arg <= 1) && (actual_level >= mode_max)) {
+ ramp_direction = -1;
+ }
+ memorized_level = nearest_level((int16_t)actual_level \
+ + (ramp_step_size * ramp_direction));
+ #else
+ memorized_level = nearest_level((int16_t)actual_level + ramp_step_size);
+ #endif
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ #if defined(BLINK_AT_RAMP_CEILING) || defined(BLINK_AT_RAMP_MIDDLE)
+ // only blink once for each threshold
+ if ((memorized_level != actual_level) && (
+ 0 // for easier syntax below
+ #ifdef BLINK_AT_RAMP_MIDDLE_1
+ || (memorized_level == BLINK_AT_RAMP_MIDDLE_1)
+ #endif
+ #ifdef BLINK_AT_RAMP_MIDDLE_2
+ || (memorized_level == BLINK_AT_RAMP_MIDDLE_2)
+ #endif
+ #ifdef BLINK_AT_RAMP_CEILING
+ || (memorized_level == mode_max)
+ #endif
+ #if defined(USE_REVERSING) && defined(BLINK_AT_RAMP_FLOOR)
+ || (memorized_level == mode_min)
+ #endif
+ )) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ #endif
+ #if defined(BLINK_AT_STEPS)
+ uint8_t foo = ramp_style;
+ ramp_style = 1;
+ uint8_t nearest = nearest_level((int16_t)actual_level);
+ ramp_style = foo;
+ // only blink once for each threshold
+ if ((memorized_level != actual_level) &&
+ (ramp_style == 0) &&
+ (memorized_level == nearest)
+ )
+ {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ #endif
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ #if defined(USE_REVERSING)
+ // reverse ramp direction on hold release
+ else if (event == EV_click1_hold_release) {
+ #ifdef USE_REVERSING
+ ramp_direction = -ramp_direction;
+ #endif
+ return EVENT_HANDLED;
+ }
+ #endif
+ // click, hold: change brightness (dimmer)
+ else if (event == EV_click2_hold) {
+ #ifdef USE_REVERSING
+ ramp_direction = 1;
+ #endif
+ // ramp slower in discrete mode
+ if (ramp_style && (arg % HOLD_TIMEOUT != 0)) {
+ return EVENT_HANDLED;
+ }
+ // TODO? make it ramp up instead, if already at min?
+ memorized_level = nearest_level((int16_t)actual_level - ramp_step_size);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ #if defined(BLINK_AT_RAMP_FLOOR) || defined(BLINK_AT_RAMP_MIDDLE)
+ // only blink once for each threshold
+ if ((memorized_level != actual_level) && (
+ 0 // for easier syntax below
+ #ifdef BLINK_AT_RAMP_MIDDLE_1
+ || (memorized_level == BLINK_AT_RAMP_MIDDLE_1)
+ #endif
+ #ifdef BLINK_AT_RAMP_MIDDLE_2
+ || (memorized_level == BLINK_AT_RAMP_MIDDLE_2)
+ #endif
+ #ifdef BLINK_AT_RAMP_FLOOR
+ || (memorized_level == mode_min)
+ #endif
+ )) {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ #endif
+ #if defined(BLINK_AT_STEPS)
+ uint8_t foo = ramp_style;
+ ramp_style = 1;
+ uint8_t nearest = nearest_level((int16_t)actual_level);
+ ramp_style = foo;
+ // only blink once for each threshold
+ if ((memorized_level != actual_level) &&
+ (ramp_style == 0) &&
+ (memorized_level == nearest)
+ )
+ {
+ set_level(0);
+ delay_4ms(8/4);
+ }
+ #endif
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ #if defined(USE_SET_LEVEL_GRADUALLY) || defined(USE_REVERSING)
+ else if (event == EV_tick) {
+ #ifdef USE_REVERSING
+ // un-reverse after 1 second
+ if (arg == TICKS_PER_SECOND) ramp_direction = 1;
+ #endif
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ // make thermal adjustment speed scale with magnitude
+ if ((arg & 1) && (actual_level < THERM_FASTER_LEVEL)) {
+ return EVENT_HANDLED; // adjust slower when not a high mode
+ }
+ #ifdef THERM_HARD_TURBO_DROP
+ else if ((! (actual_level < THERM_FASTER_LEVEL))
+ && (actual_level > gradual_target)) {
+ gradual_tick();
+ }
+ else {
+ #endif
+ // [int(62*4 / (x**0.8)) for x in (1,2,4,8,16,32,64,128)]
+ //uint8_t intervals[] = {248, 142, 81, 46, 26, 15, 8, 5};
+ // [int(62*4 / (x**0.9)) for x in (1,2,4,8,16,32,64,128)]
+ //uint8_t intervals[] = {248, 132, 71, 38, 20, 10, 5, 3};
+ // [int(62*4 / (x**0.95)) for x in (1,2,4,8,16,32,64,128)]
+ uint8_t intervals[] = {248, 128, 66, 34, 17, 9, 4, 2};
+ uint8_t diff;
+ static uint8_t ticks_since_adjust = 0;
+ ticks_since_adjust ++;
+ if (gradual_target > actual_level) diff = gradual_target - actual_level;
+ else {
+ diff = actual_level - gradual_target;
+ }
+ uint8_t magnitude = 0;
+ #ifndef THERM_HARD_TURBO_DROP
+ // if we're on a really high mode, drop faster
+ if (actual_level >= THERM_FASTER_LEVEL) { magnitude ++; }
+ #endif
+ while (diff) {
+ magnitude ++;
+ diff >>= 1;
+ }
+ uint8_t ticks_per_adjust = intervals[magnitude];
+ if (ticks_since_adjust > ticks_per_adjust)
+ {
+ gradual_tick();
+ ticks_since_adjust = 0;
+ }
+ //if (!(arg % ticks_per_adjust)) gradual_tick();
+ #ifdef THERM_HARD_TURBO_DROP
+ }
+ #endif
+ #endif
+ return EVENT_HANDLED;
+ }
+ #endif
+ #ifdef USE_THERMAL_REGULATION
+ // overheating: drop by an amount proportional to how far we are above the ceiling
+ else if (event == EV_temperature_high) {
+ #if 0
+ uint8_t foo = actual_level;
+ set_level(0);
+ delay_4ms(2);
+ set_level(foo);
+ #endif
+ #ifdef THERM_HARD_TURBO_DROP
+ if (actual_level > THERM_FASTER_LEVEL) {
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ set_level_gradually(THERM_FASTER_LEVEL);
+ #else
+ set_level(THERM_FASTER_LEVEL);
+ #endif
+ target_level = THERM_FASTER_LEVEL;
+ } else
+ #endif
+ if (actual_level > MIN_THERM_STEPDOWN) {
+ int16_t stepdown = actual_level - arg;
+ if (stepdown < MIN_THERM_STEPDOWN) stepdown = MIN_THERM_STEPDOWN;
+ else if (stepdown > MAX_LEVEL) stepdown = MAX_LEVEL;
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ set_level_gradually(stepdown);
+ #else
+ set_level(stepdown);
+ #endif
+ }
+ return EVENT_HANDLED;
+ }
+ // underheating: increase slowly if we're lower than the target
+ // (proportional to how low we are)
+ else if (event == EV_temperature_low) {
+ #if 0
+ uint8_t foo = actual_level;
+ set_level(0);
+ delay_4ms(2);
+ set_level(foo);
+ #endif
+ if (actual_level < target_level) {
+ //int16_t stepup = actual_level + (arg>>1);
+ int16_t stepup = actual_level + arg;
+ if (stepup > target_level) stepup = target_level;
+ else if (stepup < MIN_THERM_STEPDOWN) stepup = MIN_THERM_STEPDOWN;
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ set_level_gradually(stepup);
+ #else
+ set_level(stepup);
+ #endif
+ }
+ return EVENT_HANDLED;
+ }
+ #endif
+ return EVENT_NOT_HANDLED;
+}
+
+
+#ifdef USE_BATTCHECK
+uint8_t battcheck_state(Event event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: tempcheck mode
+ else if (event == EV_2clicks) {
+ set_state(tempcheck_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+#endif
+
+
+#ifdef USE_THERMAL_REGULATION
+uint8_t tempcheck_state(Event event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 4 clicks: thermal config mode
+ else if (event == EV_4clicks) {
+ push_state(thermal_config_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+#endif
+
+
+#ifdef USE_BEACON_MODE
+uint8_t beacon_state(Event event, uint16_t arg) {
+ // 1 click: off
+ if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // TODO: use sleep ticks to measure time between pulses,
+ // to save power
+ // 4 clicks: beacon config mode
+ else if (event == EV_4clicks) {
+ push_state(beacon_config_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+#endif // #ifdef USE_BEACON_MODE
+
+
+uint8_t lockout_state(Event event, uint16_t arg) {
+ #ifdef MOON_DURING_LOCKOUT_MODE
+ // momentary(ish) moon mode during lockout
+ // button is being held
+ if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) {
+ #ifdef LOCKOUT_MOON_LOWEST
+ // Use lowest moon configured
+ uint8_t lvl = ramp_smooth_floor;
+ if (ramp_discrete_floor < lvl) lvl = ramp_discrete_floor;
+ set_level(lvl);
+ #elif defined(LOCKOUT_MOON_FANCY)
+ uint8_t levels[] = { ramp_smooth_floor, ramp_discrete_floor };
+ if ((event & 0x0f) == 2) {
+ set_level(levels[ramp_style^1]);
+ } else {
+ set_level(levels[ramp_style]);
+ }
+ #else
+ // Use moon from current ramp
+ set_level(nearest_level(1));
+ #endif
+ }
+ // button was released
+ else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) {
+ set_level(0);
+ }
+ #endif
+
+ // regular event handling
+ // conserve power while locked out
+ // (allow staying awake long enough to exit, but otherwise
+ // be persistent about going back to sleep every few seconds
+ // even if the user keeps pressing the button)
+ #ifdef USE_INDICATOR_LED
+ if (event == EV_enter_state) {
+ indicator_led(indicator_led_mode >> 2);
+ } else
+ #endif
+ if (event == EV_tick) {
+ if (arg > TICKS_PER_SECOND*2) {
+ go_to_standby = 1;
+ #ifdef USE_INDICATOR_LED
+ indicator_led(indicator_led_mode >> 2);
+ #endif
+ }
+ return EVENT_HANDLED;
+ }
+ #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED)
+ else if (event == EV_sleep_tick) {
+ if ((indicator_led_mode & 0b00001100) == 0b00001100) {
+ indicator_blink(arg);
+ }
+ return EVENT_HANDLED;
+ }
+ #endif
+ #ifdef USE_INDICATOR_LED
+ // 3 clicks: rotate through indicator LED modes (lockout mode)
+ else if (event == EV_3clicks) {
+ uint8_t mode = indicator_led_mode >> 2;
+ #ifdef TICK_DURING_STANDBY
+ mode = (mode + 1) & 3;
+ #else
+ mode = (mode + 1) % 3;
+ #endif
+ #ifdef INDICATOR_LED_SKIP_LOW
+ if (mode == 1) { mode ++; }
+ #endif
+ indicator_led_mode = (mode << 2) + (indicator_led_mode & 0x03);
+ indicator_led(mode);
+ save_config();
+ return EVENT_HANDLED;
+ }
+ #endif
+ // 6 clicks: exit
+ else if (event == EV_6clicks) {
+ blink_confirm(1);
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+
+ return EVENT_NOT_HANDLED;
+}
+
+
+uint8_t momentary_state(Event event, uint16_t arg) {
+ // TODO: momentary strobe here? (for light painting)
+
+ // light up when the button is pressed; go dark otherwise
+ // button is being held
+ if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) {
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ // button was released
+ else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) {
+ set_level(0);
+ //go_to_standby = 1; // sleep while light is off
+ return EVENT_HANDLED;
+ }
+
+ // Sleep, dammit! (but wait a few seconds first)
+ // (because standby mode uses such little power that it can interfere
+ // with exiting via tailcap loosen+tighten unless you leave power
+ // disconnected for several seconds, so we want to be awake when that
+ // happens to speed up the process)
+ else if ((event == EV_tick) && (actual_level == 0)) {
+ if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds
+ go_to_standby = 1; // sleep while light is off
+ // TODO: lighted button should use lockout config?
+ }
+ return EVENT_HANDLED;
+ }
+
+ return EVENT_NOT_HANDLED;
+}
+
+
+// ask the user for a sequence of numbers, then save them and return to caller
+uint8_t config_state_base(Event event, uint16_t arg,
+ uint8_t num_config_steps,
+ void (*savefunc)()) {
+ static uint8_t config_step;
+ if (event == EV_enter_state) {
+ config_step = 0;
+ set_level(0);
+ return EVENT_HANDLED;
+ }
+ // advance forward through config steps
+ else if (event == EV_tick) {
+ if (config_step < num_config_steps) {
+ push_state(number_entry_state, config_step + 1);
+ }
+ else {
+ // TODO: blink out some sort of success pattern
+ savefunc();
+ save_config();
+ //set_state(retstate, retval);
+ pop_state();
+ }
+ return EVENT_HANDLED;
+ }
+ // an option was set (return from number_entry_state)
+ else if (event == EV_reenter_state) {
+ config_state_values[config_step] = number_entry_value;
+ config_step ++;
+ return EVENT_HANDLED;
+ }
+ //return EVENT_NOT_HANDLED;
+ // eat all other events; don't pass any through to parent
+ return EVENT_HANDLED;
+}
+
+#ifdef USE_RAMP_CONFIG
+void ramp_config_save() {
+ // parse values
+ uint8_t val;
+ if (ramp_style) { // discrete / stepped ramp
+
+ val = config_state_values[0];
+ if (val) { ramp_discrete_floor = val; }
+
+ val = config_state_values[1];
+ if (val) { ramp_discrete_ceil = MAX_LEVEL + 1 - val; }
+
+ val = config_state_values[2];
+ if (val) ramp_discrete_steps = val;
+
+ } else { // smooth ramp
+
+ val = config_state_values[0];
+ if (val) { ramp_smooth_floor = val; }
+
+ val = config_state_values[1];
+ if (val) { ramp_smooth_ceil = MAX_LEVEL + 1 - val; }
+
+ }
+}
+
+uint8_t ramp_config_state(Event event, uint16_t arg) {
+ uint8_t num_config_steps;
+ num_config_steps = 2 + ramp_style;
+ return config_state_base(event, arg,
+ num_config_steps, ramp_config_save);
+}
+#endif // #ifdef USE_RAMP_CONFIG
+
+
+#ifdef USE_THERMAL_REGULATION
+void thermal_config_save() {
+ // parse values
+ uint8_t val;
+
+ // calibrate room temperature
+ val = config_state_values[0];
+ if (val) {
+ int8_t rawtemp = temperature - therm_cal_offset;
+ therm_cal_offset = val - rawtemp;
+ reset_thermal_history = 1; // invalidate all recent temperature data
+ }
+
+ val = config_state_values[1];
+ if (val) {
+ // set maximum heat limit
+ therm_ceil = 30 + val - 1;
+ }
+ if (therm_ceil > MAX_THERM_CEIL) therm_ceil = MAX_THERM_CEIL;
+}
+
+uint8_t thermal_config_state(Event event, uint16_t arg) {
+ return config_state_base(event, arg,
+ 2, thermal_config_save);
+}
+#endif // #ifdef USE_THERMAL_REGULATION
+
+
+#ifdef USE_BEACON_MODE
+void beacon_config_save() {
+ // parse values
+ uint8_t val = config_state_values[0];
+ if (val) {
+ beacon_seconds = val;
+ }
+}
+
+uint8_t beacon_config_state(Event event, uint16_t arg) {
+ return config_state_base(event, arg,
+ 1, beacon_config_save);
+}
+
+inline void beacon_mode_iter() {
+ // one iteration of main loop()
+ set_level(memorized_level);
+ nice_delay_ms(100);
+ set_level(0);
+ nice_delay_ms(((beacon_seconds) * 1000) - 100);
+}
+#endif // #ifdef USE_BEACON_MODE
+
+
+uint8_t number_entry_state(Event event, uint16_t arg) {
+ static uint8_t value;
+ static uint8_t blinks_left;
+ static uint8_t entry_step;
+ static uint16_t wait_ticks;
+ if (event == EV_enter_state) {
+ value = 0;
+ blinks_left = arg;
+ entry_step = 0;
+ wait_ticks = 0;
+ return EVENT_HANDLED;
+ }
+ // advance through the process:
+ // 0: wait a moment
+ // 1: blink out the 'arg' value
+ // 2: wait a moment
+ // 3: "buzz" while counting clicks
+ // 4: save and exit
+ else if (event == EV_tick) {
+ // wait a moment
+ if ((entry_step == 0) || (entry_step == 2)) {
+ if (wait_ticks < TICKS_PER_SECOND/2)
+ wait_ticks ++;
+ else {
+ entry_step ++;
+ wait_ticks = 0;
+ }
+ }
+ // blink out the option number
+ else if (entry_step == 1) {
+ if (blinks_left) {
+ if ((wait_ticks & 31) == 10) {
+ set_level(RAMP_SIZE/4);
+ }
+ else if ((wait_ticks & 31) == 20) {
+ set_level(0);
+ }
+ else if ((wait_ticks & 31) == 31) {
+ blinks_left --;
+ }
+ wait_ticks ++;
+ }
+ else {
+ entry_step ++;
+ wait_ticks = 0;
+ }
+ }
+ else if (entry_step == 3) { // buzz while waiting for a number to be entered
+ wait_ticks ++;
+ // buzz for N seconds after last event
+ if ((wait_ticks & 3) == 0) {
+ set_level(RAMP_SIZE/6);
+ }
+ else if ((wait_ticks & 3) == 2) {
+ set_level(RAMP_SIZE/8);
+ }
+ // time out after 3 seconds
+ if (wait_ticks > TICKS_PER_SECOND*3) {
+ //number_entry_value = value;
+ set_level(0);
+ entry_step ++;
+ }
+ }
+ else if (entry_step == 4) {
+ number_entry_value = value;
+ pop_state();
+ }
+ return EVENT_HANDLED;
+ }
+ // count clicks
+ else if (event == EV_click1_release) {
+ empty_event_sequence();
+ if (entry_step == 3) { // only count during the "buzz"
+ value ++;
+ wait_ticks = 0;
+ // flash briefly
+ set_level(RAMP_SIZE/2);
+ delay_4ms(8/2);
+ set_level(0);
+ }
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+
+// find the ramp level closest to the target,
+// using only the levels which are allowed in the current state
+uint8_t nearest_level(int16_t target) {
+ // bounds check
+ // using int16_t here saves us a bunch of logic elsewhere,
+ // by allowing us to correct for numbers < 0 or > 255 in one central place
+ uint8_t mode_min = ramp_smooth_floor;
+ uint8_t mode_max = ramp_smooth_ceil;
+ if (ramp_style) {
+ mode_min = ramp_discrete_floor;
+ mode_max = ramp_discrete_ceil;
+ }
+ if (target < mode_min) return mode_min;
+ if (target > mode_max) return mode_max;
+ // the rest isn't relevant for smooth ramping
+ if (! ramp_style) return target;
+
+ uint8_t ramp_range = ramp_discrete_ceil - ramp_discrete_floor;
+ ramp_discrete_step_size = ramp_range / (ramp_discrete_steps-1);
+ uint8_t this_level = ramp_discrete_floor;
+
+ for(uint8_t i=0; i<ramp_discrete_steps; i++) {
+ this_level = ramp_discrete_floor + (i * (uint16_t)ramp_range / (ramp_discrete_steps-1));
+ int16_t diff = target - this_level;
+ if (diff < 0) diff = -diff;
+ if (diff <= (ramp_discrete_step_size>>1))
+ return this_level;
+ }
+ return this_level;
+}
+
+
+void blink_confirm(uint8_t num) {
+ for (; num>0; num--) {
+ set_level(MAX_LEVEL/4);
+ delay_4ms(10/4);
+ set_level(0);
+ delay_4ms(100/4);
+ }
+}
+
+
+#if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY)
+// beacon-like mode for the indicator LED
+void indicator_blink(uint8_t arg) {
+ #define USE_FANCIER_BLINKING_INDICATOR
+ #ifdef USE_FANCIER_BLINKING_INDICATOR
+
+ // fancy blink, set off/low/high levels here:
+ uint8_t seq[] = {0, 1, 2, 1, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0, 0, 0};
+ indicator_led(seq[arg & 15]);
+
+ #else // basic blink, 1/8th duty cycle
+
+ if (! (arg & 7)) {
+ indicator_led(2);
+ }
+ else {
+ indicator_led(0);
+ }
+
+ #endif
+}
+#endif
+
+
+void load_config() {
+ if (load_eeprom()) {
+ ramp_style = eeprom[0];
+ #ifdef USE_RAMP_CONFIG
+ ramp_smooth_floor = eeprom[1];
+ ramp_smooth_ceil = eeprom[2];
+ ramp_discrete_floor = eeprom[3];
+ ramp_discrete_ceil = eeprom[4];
+ ramp_discrete_steps = eeprom[5];
+ #endif
+ #ifdef USE_BEACON_MODE
+ beacon_seconds = eeprom[6];
+ #endif
+ #ifdef USE_THERMAL_REGULATION
+ therm_ceil = eeprom[EEPROM_BYTES_BASE];
+ therm_cal_offset = eeprom[EEPROM_BYTES_BASE+1];
+ #endif
+ #ifdef USE_INDICATOR_LED
+ indicator_led_mode = eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES];
+ #endif
+ }
+}
+
+void save_config() {
+ eeprom[0] = ramp_style;
+ #ifdef USE_RAMP_CONFIG
+ eeprom[1] = ramp_smooth_floor;
+ eeprom[2] = ramp_smooth_ceil;
+ eeprom[3] = ramp_discrete_floor;
+ eeprom[4] = ramp_discrete_ceil;
+ eeprom[5] = ramp_discrete_steps;
+ #endif
+ #ifdef USE_BEACON_MODE
+ eeprom[6] = beacon_seconds;
+ #endif
+ #ifdef USE_THERMAL_REGULATION
+ eeprom[EEPROM_BYTES_BASE ] = therm_ceil;
+ eeprom[EEPROM_BYTES_BASE+1] = therm_cal_offset;
+ #endif
+ #ifdef USE_INDICATOR_LED
+ eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES] = indicator_led_mode;
+ #endif
+
+ save_eeprom();
+}
+
+void low_voltage() {
+ StatePtr state = current_state;
+
+ // TODO: turn off aux LED(s) when power is really low
+
+ if (0) {} // placeholder
+
+ // in normal mode, step down or turn off
+ else if (state == steady_state) {
+ if (actual_level > 1) {
+ uint8_t lvl = (actual_level >> 1) + (actual_level >> 2);
+ set_level(lvl);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = lvl;
+ #ifdef USE_SET_LEVEL_GRADUALLY
+ // not needed?
+ //set_level_gradually(lvl);
+ #endif
+ #endif
+ }
+ else {
+ set_state(off_state, 0);
+ }
+ }
+ // all other modes, just turn off when voltage is low
+ else {
+ set_state(off_state, 0);
+ }
+}
+
+
+void setup() {
+ // blink at power-on to let user know power is connected
+ set_level(RAMP_SIZE/8);
+ delay_4ms(3);
+ set_level(0);
+
+ load_config();
+
+ push_state(off_state, 0);
+}
+
+
+void loop() {
+
+ StatePtr state = current_state;
+
+ if (0) {}
+
+ #ifdef USE_BATTCHECK
+ else if (state == battcheck_state) {
+ battcheck();
+ }
+ #endif
+
+ #ifdef USE_BEACON_MODE
+ else if (state == beacon_state) {
+ beacon_mode_iter();
+ }
+ #endif
+
+ #ifdef USE_THERMAL_REGULATION
+ // TODO: blink out therm_ceil during thermal_config_state?
+ else if (state == tempcheck_state) {
+ blink_num(temperature);
+ nice_delay_ms(1000);
+ }
+ #endif
+
+ #ifdef USE_IDLE_MODE
+ else {
+ // doze until next clock tick
+ idle_mode();
+ }
+ #endif
+
+}