diff options
Diffstat (limited to '')
| -rw-r--r-- | spaghetti-monster/anduril/anduril.c | 3 | ||||
| -rw-r--r-- | spaghetti-monster/anduril/version-check-mode.c | 2 | ||||
| -rw-r--r-- | spaghetti-monster/fsm-events.c | 8 | ||||
| -rw-r--r-- | spaghetti-monster/fsm-main.c | 13 | ||||
| -rw-r--r-- | spaghetti-monster/fsm-misc.c | 34 | ||||
| -rw-r--r-- | spaghetti-monster/fsm-states.c | 8 | ||||
| -rw-r--r-- | spaghetti-monster/fsm-states.h | 7 |
7 files changed, 38 insertions, 37 deletions
diff --git a/spaghetti-monster/anduril/anduril.c b/spaghetti-monster/anduril/anduril.c index b497eb9..f5bf1ee 100644 --- a/spaghetti-monster/anduril/anduril.c +++ b/spaghetti-monster/anduril/anduril.c @@ -297,7 +297,8 @@ void loop() { // in simple mode, turn off after one readout // FIXME: can eat the next button press // (state changes in loop() act weird) - if (simple_ui_active) set_state(off_state, 0); + if (simple_ui_active) set_state_deferred(off_state, 0); + else nice_delay_ms(1000); #endif } #endif diff --git a/spaghetti-monster/anduril/version-check-mode.c b/spaghetti-monster/anduril/version-check-mode.c index 76efde3..edb1723 100644 --- a/spaghetti-monster/anduril/version-check-mode.c +++ b/spaghetti-monster/anduril/version-check-mode.c @@ -39,7 +39,7 @@ inline void version_check_iter() { //while (button_is_pressed()) {} //empty_event_sequence(); - set_state(off_state, 0); + set_state_deferred(off_state, 0); } diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c index b4cb671..3279c14 100644 --- a/spaghetti-monster/fsm-events.c +++ b/spaghetti-monster/fsm-events.c @@ -126,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; } // 0: state changed // 1: normal completion uint8_t nice_delay_ms(uint16_t ms) { - StatePtr old_state = current_state; /* // delay_zero() implementation if (ms == 0) { CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed @@ -135,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) { } */ while(ms-- > 0) { + if (nice_delay_interrupt) { + return 0; + } + #ifdef USE_DYNAMIC_UNDERCLOCKING #ifdef USE_RAMPING uint8_t level = actual_level; // volatile, avoid repeat access @@ -168,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) { // run pending system processes while we wait handle_deferred_interrupts(); - if ((nice_delay_interrupt) || (old_state != current_state)) { - return 0; // state changed; abort - } // handle events only afterward, so that any collapsed delays will // finish running the UI's loop() code before taking any further actions // (this helps make sure code runs in the correct order) diff --git a/spaghetti-monster/fsm-main.c b/spaghetti-monster/fsm-main.c index 790cc68..0457d75 100644 --- a/spaghetti-monster/fsm-main.c +++ b/spaghetti-monster/fsm-main.c @@ -139,6 +139,14 @@ int main() { // if event queue not empty, empty it process_emissions(); + // if loop() tried to change state, process that now + StatePtr df = deferred_state; + if (df) { + set_state(df, deferred_state_arg); + deferred_state = NULL; + //deferred_state_arg = 0; // unnecessary + } + // enter standby mode if requested // (works better if deferred like this) if (go_to_standby) { @@ -164,11 +172,12 @@ int main() { // catch up on interrupts handle_deferred_interrupts(); + // turn delays back on, if they were off + nice_delay_interrupt = 0; + // give the recipe some time slices loop(); - // in case we fell through, turn delays back on - nice_delay_interrupt = 0; } } diff --git a/spaghetti-monster/fsm-misc.c b/spaghetti-monster/fsm-misc.c index 82be745..15cb659 100644 --- a/spaghetti-monster/fsm-misc.c +++ b/spaghetti-monster/fsm-misc.c @@ -83,13 +83,12 @@ uint8_t blink_big_num(uint16_t num) { #endif #ifdef USE_BLINK_NUM uint8_t blink_num(uint8_t num) { - //StatePtr old_state = current_state; - #if 0 + #if 1 uint8_t hundreds = num / 100; num = num % 100; uint8_t tens = num / 10; num = num % 10; - #else // 8 bytes smaller + #else // can be smaller or larger, depending on whether divmod is used elsewhere uint8_t hundreds = 0; uint8_t tens = 0; for(; num >= 100; hundreds ++, num -= 100); @@ -102,32 +101,9 @@ uint8_t blink_num(uint8_t num) { nice_delay_ms(200); #endif - #if 0 - if (hundreds) { - if (! blink_digit(hundreds)) return 0; - if (! blink_digit(tens)) return 0; - } - else if (tens) { - if (! blink_digit(tens)) return 0; - } - if (! blink_digit(num)) return 0; - return nice_delay_ms(1000); - #else // same size :( - if (hundreds) if (! blink_digit(hundreds)) return 0; - if (hundreds || tens) if (! blink_digit(tens)) return 0; - if (! blink_digit(num)) return 0; - return nice_delay_ms(1000); - #endif - - /* - uint8_t volts, tenths; - volts = voltage / 10; - tenths = voltage % 10; - if (! blink(volts)) return; - nice_delay_ms(200); - if (! blink(tenths)) return; - nice_delay_ms(200); - */ + if (hundreds) blink_digit(hundreds); + if (hundreds || tens) blink_digit(tens); + return blink_digit(num); } #endif diff --git a/spaghetti-monster/fsm-states.c b/spaghetti-monster/fsm-states.c index f91dc4b..4d9ac08 100644 --- a/spaghetti-monster/fsm-states.c +++ b/spaghetti-monster/fsm-states.c @@ -39,6 +39,9 @@ void _set_state(StatePtr new_state, uint16_t arg, current_state = new_state; // call new state-enter hook (don't use stack) if (new_state != NULL) current_state(enter_event, arg); + + // since state changed, stop any animation in progress + interrupt_nice_delays(); } int8_t push_state(StatePtr new_state, uint16_t arg) { @@ -79,6 +82,11 @@ uint8_t set_state(StatePtr new_state, uint16_t arg) { return push_state(new_state, arg); } +void set_state_deferred(StatePtr new_state, uint16_t arg) { + deferred_state = new_state; + deferred_state_arg = arg; +} + #ifndef DONT_USE_DEFAULT_STATE // bottom state on stack // handles default actions for LVP, thermal regulation, etc diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h index 7d9361b..9964bc1 100644 --- a/spaghetti-monster/fsm-states.h +++ b/spaghetti-monster/fsm-states.h @@ -40,6 +40,13 @@ void _set_state(StatePtr new_state, uint16_t arg, int8_t push_state(StatePtr new_state, uint16_t arg); StatePtr pop_state(); uint8_t set_state(StatePtr new_state, uint16_t arg); + +// if loop() needs to change state, use this instead of set_state() +// (because this avoids race conditions) +volatile StatePtr deferred_state; +volatile uint16_t deferred_state_arg; +void set_state_deferred(StatePtr new_state, uint16_t arg); + #ifndef DONT_USE_DEFAULT_STATE uint8_t default_state(Event event, uint16_t arg); #endif |
