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-rw-r--r--spaghetti-monster/anduril/ramp-mode.c10
1 files changed, 9 insertions, 1 deletions
diff --git a/spaghetti-monster/anduril/ramp-mode.c b/spaghetti-monster/anduril/ramp-mode.c
index b0a86a0..0baffde 100644
--- a/spaghetti-monster/anduril/ramp-mode.c
+++ b/spaghetti-monster/anduril/ramp-mode.c
@@ -425,7 +425,9 @@ void ramp_config_save(uint8_t step, uint8_t value) {
// 0 = smooth ramp, 1 = stepped ramp, 2 = simple UI's ramp
uint8_t style = ramp_style;
+ #ifdef USE_SIMPLE_UI
if (current_state == simple_ui_config_state) style = 2;
+ #endif
// save adjusted value to the correct slot
if (value) {
@@ -480,7 +482,11 @@ uint8_t nearest_level(int16_t target) {
// bounds check
uint8_t mode_min = ramp_floor;
uint8_t mode_max = ramp_ceil;
- uint8_t num_steps = ramp_stepss[1 + simple_ui_active];
+ uint8_t num_steps = ramp_stepss[1
+ #ifdef USE_SIMPLE_UI
+ + simple_ui_active
+ #endif
+ ];
// special case for 1-step ramp... use halfway point between floor and ceiling
if (ramp_style && (1 == num_steps)) {
uint8_t mid = (mode_max + mode_min) >> 1;
@@ -508,7 +514,9 @@ uint8_t nearest_level(int16_t target) {
// ensure ramp globals are correct
void ramp_update_config() {
uint8_t which = ramp_style;
+ #ifdef USE_SIMPLE_UI
if (simple_ui_active) { which = 2; }
+ #endif
ramp_floor = ramp_floors[which];
ramp_ceil = ramp_ceils[which];