diff options
Diffstat (limited to 'spaghetti-monster/fsm-events.c')
| -rw-r--r-- | spaghetti-monster/fsm-events.c | 118 |
1 files changed, 59 insertions, 59 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c index ad869a6..3279c14 100644 --- a/spaghetti-monster/fsm-events.c +++ b/spaghetti-monster/fsm-events.c @@ -23,8 +23,60 @@ #include <util/delay_basic.h> +void append_emission(Event event, uint16_t arg) { + uint8_t i; + // find last entry + for(i=0; + (i<EMISSION_QUEUE_LEN) && (emissions[i].event != EV_none); + i++) { } + // add new entry + if (i < EMISSION_QUEUE_LEN) { + emissions[i].event = event; + emissions[i].arg = arg; + } else { + // TODO: if queue full, what should we do? + } +} + +void delete_first_emission() { + uint8_t i; + for(i=0; i<EMISSION_QUEUE_LEN-1; i++) { + emissions[i].event = emissions[i+1].event; + emissions[i].arg = emissions[i+1].arg; + } + emissions[i].event = EV_none; + emissions[i].arg = 0; +} + +void process_emissions() { + while (emissions[0].event != EV_none) { + emit_now(emissions[0].event, emissions[0].arg); + delete_first_emission(); + } +} + +// Call stacked callbacks for the given event until one handles it. +uint8_t emit_now(Event event, uint16_t arg) { + for(int8_t i=state_stack_len-1; i>=0; i--) { + uint8_t err = state_stack[i](event, arg); + if (! err) return 0; + } + return 1; // event not handled +} + +void emit(Event event, uint16_t arg) { + // add this event to the queue for later, + // so we won't use too much time during an interrupt + append_emission(event, arg); +} + +void emit_current_event(uint16_t arg) { + emit(current_event, arg); +} + void empty_event_sequence() { current_event = EV_none; + ticks_since_last_event = 0; // when the user completes an input sequence, interrupt any running timers // to cancel any delays currently in progress // This eliminates a whole bunch of extra code: @@ -33,8 +85,9 @@ void empty_event_sequence() { interrupt_nice_delays(); } -uint8_t push_event(uint8_t ev_type) { - ticks_since_last_event = 0; // something happened +uint8_t push_event(uint8_t ev_type) { // only for use by PCINT_inner() + // don't do this here; do it in PCINT_inner() instead + //ticks_since_last_event = 0; // something happened // only click events are sent to this function current_event |= B_CLICK; @@ -61,41 +114,8 @@ uint8_t push_event(uint8_t ev_type) { } return 0; // unexpected event type - -} - - -void append_emission(Event event, uint16_t arg) { - uint8_t i; - // find last entry - for(i=0; - (i<EMISSION_QUEUE_LEN) && (emissions[i].event != EV_none); - i++) { } - // add new entry - if (i < EMISSION_QUEUE_LEN) { - emissions[i].event = event; - emissions[i].arg = arg; - } else { - // TODO: if queue full, what should we do? - } } -void delete_first_emission() { - uint8_t i; - for(i=0; i<EMISSION_QUEUE_LEN-1; i++) { - emissions[i].event = emissions[i+1].event; - emissions[i].arg = emissions[i+1].arg; - } - emissions[i].event = EV_none; - emissions[i].arg = 0; -} - -void process_emissions() { - while (emissions[0].event != EV_none) { - emit_now(emissions[0].event, emissions[0].arg); - delete_first_emission(); - } -} // explicitly interrupt these "nice" delays volatile uint8_t nice_delay_interrupt = 0; @@ -106,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; } // 0: state changed // 1: normal completion uint8_t nice_delay_ms(uint16_t ms) { - StatePtr old_state = current_state; /* // delay_zero() implementation if (ms == 0) { CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed @@ -115,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) { } */ while(ms-- > 0) { + if (nice_delay_interrupt) { + return 0; + } + #ifdef USE_DYNAMIC_UNDERCLOCKING #ifdef USE_RAMPING uint8_t level = actual_level; // volatile, avoid repeat access @@ -148,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) { // run pending system processes while we wait handle_deferred_interrupts(); - if ((nice_delay_interrupt) || (old_state != current_state)) { - return 0; // state changed; abort - } // handle events only afterward, so that any collapsed delays will // finish running the UI's loop() code before taking any further actions // (this helps make sure code runs in the correct order) @@ -192,24 +212,4 @@ uint8_t nice_delay_s() { } */ -// Call stacked callbacks for the given event until one handles it. -uint8_t emit_now(Event event, uint16_t arg) { - for(int8_t i=state_stack_len-1; i>=0; i--) { - uint8_t err = state_stack[i](event, arg); - if (! err) return 0; - } - return 1; // event not handled -} - -void emit(Event event, uint16_t arg) { - // add this event to the queue for later, - // so we won't use too much time during an interrupt - append_emission(event, arg); -} - -void emit_current_event(uint16_t arg) { - ticks_since_last_event = arg; - emit(current_event, arg); -} - #endif |
