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-rw-r--r--spaghetti-monster/fsm-events.c118
1 files changed, 59 insertions, 59 deletions
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
index ad869a6..3279c14 100644
--- a/spaghetti-monster/fsm-events.c
+++ b/spaghetti-monster/fsm-events.c
@@ -23,8 +23,60 @@
#include <util/delay_basic.h>
+void append_emission(Event event, uint16_t arg) {
+ uint8_t i;
+ // find last entry
+ for(i=0;
+ (i<EMISSION_QUEUE_LEN) && (emissions[i].event != EV_none);
+ i++) { }
+ // add new entry
+ if (i < EMISSION_QUEUE_LEN) {
+ emissions[i].event = event;
+ emissions[i].arg = arg;
+ } else {
+ // TODO: if queue full, what should we do?
+ }
+}
+
+void delete_first_emission() {
+ uint8_t i;
+ for(i=0; i<EMISSION_QUEUE_LEN-1; i++) {
+ emissions[i].event = emissions[i+1].event;
+ emissions[i].arg = emissions[i+1].arg;
+ }
+ emissions[i].event = EV_none;
+ emissions[i].arg = 0;
+}
+
+void process_emissions() {
+ while (emissions[0].event != EV_none) {
+ emit_now(emissions[0].event, emissions[0].arg);
+ delete_first_emission();
+ }
+}
+
+// Call stacked callbacks for the given event until one handles it.
+uint8_t emit_now(Event event, uint16_t arg) {
+ for(int8_t i=state_stack_len-1; i>=0; i--) {
+ uint8_t err = state_stack[i](event, arg);
+ if (! err) return 0;
+ }
+ return 1; // event not handled
+}
+
+void emit(Event event, uint16_t arg) {
+ // add this event to the queue for later,
+ // so we won't use too much time during an interrupt
+ append_emission(event, arg);
+}
+
+void emit_current_event(uint16_t arg) {
+ emit(current_event, arg);
+}
+
void empty_event_sequence() {
current_event = EV_none;
+ ticks_since_last_event = 0;
// when the user completes an input sequence, interrupt any running timers
// to cancel any delays currently in progress
// This eliminates a whole bunch of extra code:
@@ -33,8 +85,9 @@ void empty_event_sequence() {
interrupt_nice_delays();
}
-uint8_t push_event(uint8_t ev_type) {
- ticks_since_last_event = 0; // something happened
+uint8_t push_event(uint8_t ev_type) { // only for use by PCINT_inner()
+ // don't do this here; do it in PCINT_inner() instead
+ //ticks_since_last_event = 0; // something happened
// only click events are sent to this function
current_event |= B_CLICK;
@@ -61,41 +114,8 @@ uint8_t push_event(uint8_t ev_type) {
}
return 0; // unexpected event type
-
-}
-
-
-void append_emission(Event event, uint16_t arg) {
- uint8_t i;
- // find last entry
- for(i=0;
- (i<EMISSION_QUEUE_LEN) && (emissions[i].event != EV_none);
- i++) { }
- // add new entry
- if (i < EMISSION_QUEUE_LEN) {
- emissions[i].event = event;
- emissions[i].arg = arg;
- } else {
- // TODO: if queue full, what should we do?
- }
}
-void delete_first_emission() {
- uint8_t i;
- for(i=0; i<EMISSION_QUEUE_LEN-1; i++) {
- emissions[i].event = emissions[i+1].event;
- emissions[i].arg = emissions[i+1].arg;
- }
- emissions[i].event = EV_none;
- emissions[i].arg = 0;
-}
-
-void process_emissions() {
- while (emissions[0].event != EV_none) {
- emit_now(emissions[0].event, emissions[0].arg);
- delete_first_emission();
- }
-}
// explicitly interrupt these "nice" delays
volatile uint8_t nice_delay_interrupt = 0;
@@ -106,7 +126,6 @@ inline void interrupt_nice_delays() { nice_delay_interrupt = 1; }
// 0: state changed
// 1: normal completion
uint8_t nice_delay_ms(uint16_t ms) {
- StatePtr old_state = current_state;
/* // delay_zero() implementation
if (ms == 0) {
CLKPR = 1<<CLKPCE; CLKPR = 0; // full speed
@@ -115,6 +134,10 @@ uint8_t nice_delay_ms(uint16_t ms) {
}
*/
while(ms-- > 0) {
+ if (nice_delay_interrupt) {
+ return 0;
+ }
+
#ifdef USE_DYNAMIC_UNDERCLOCKING
#ifdef USE_RAMPING
uint8_t level = actual_level; // volatile, avoid repeat access
@@ -148,9 +171,6 @@ uint8_t nice_delay_ms(uint16_t ms) {
// run pending system processes while we wait
handle_deferred_interrupts();
- if ((nice_delay_interrupt) || (old_state != current_state)) {
- return 0; // state changed; abort
- }
// handle events only afterward, so that any collapsed delays will
// finish running the UI's loop() code before taking any further actions
// (this helps make sure code runs in the correct order)
@@ -192,24 +212,4 @@ uint8_t nice_delay_s() {
}
*/
-// Call stacked callbacks for the given event until one handles it.
-uint8_t emit_now(Event event, uint16_t arg) {
- for(int8_t i=state_stack_len-1; i>=0; i--) {
- uint8_t err = state_stack[i](event, arg);
- if (! err) return 0;
- }
- return 1; // event not handled
-}
-
-void emit(Event event, uint16_t arg) {
- // add this event to the queue for later,
- // so we won't use too much time during an interrupt
- append_emission(event, arg);
-}
-
-void emit_current_event(uint16_t arg) {
- ticks_since_last_event = arg;
- emit(current_event, arg);
-}
-
#endif