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-rw-r--r--spaghetti-monster/ramping-ui.c252
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+/*
+ * Ramping-UI: Ramping UI for SpaghettiMonster.
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#define FSM_EMISAR_D4_LAYOUT
+#define USE_LVP
+#define USE_THERMAL_REGULATION
+#define DEFAULT_THERM_CEIL 32
+#define USE_DEBUG_BLINK
+#define USE_DELAY_MS
+#define USE_DELAY_ZERO
+#define USE_RAMPING
+#define RAMP_LENGTH 150
+#include "spaghetti-monster.h"
+
+// FSM states
+uint8_t off_state(EventPtr event, uint16_t arg);
+uint8_t steady_state(EventPtr event, uint16_t arg);
+uint8_t party_strobe_state(EventPtr event, uint16_t arg);
+
+// brightness control
+uint8_t memorized_level = 1;
+#ifdef USE_THERMAL_REGULATION
+uint8_t target_level = 0;
+#endif
+
+uint8_t off_state(EventPtr event, uint16_t arg) {
+ // turn emitter off when entering state
+ if (event == EV_enter_state) {
+ set_level(0);
+ // sleep while off (lower power use)
+ //empty_event_sequence(); // just in case (but shouldn't be needed)
+ standby_mode();
+ return 0;
+ }
+ // hold (initially): go to lowest level, but allow abort for regular click
+ else if (event == EV_click1_press) {
+ set_level(1);
+ return 0;
+ }
+ // 1 click (before timeout): go to memorized level, but allow abort for double click
+ else if (event == EV_click1_release) {
+ set_level(memorized_level);
+ return 0;
+ }
+ // 1 click: regular mode
+ else if (event == EV_1click) {
+ set_state(steady_state, memorized_level);
+ return 0;
+ }
+ // 2 clicks: highest mode
+ else if (event == EV_2clicks) {
+ set_state(steady_state, MAX_LEVEL);
+ return 0;
+ }
+ // 3 clicks: strobe mode
+ else if (event == EV_3clicks) {
+ set_state(party_strobe_state, 255);
+ return 0;
+ }
+ // hold: go to lowest level
+ else if (event == EV_click1_hold) {
+ // don't start ramping immediately;
+ // give the user time to release at moon level
+ if (arg >= HOLD_TIMEOUT)
+ set_state(steady_state, 1);
+ return 0;
+ }
+ // hold, release quickly: go to lowest level
+ else if (event == EV_click1_hold_release) {
+ set_state(steady_state, 1);
+ return 0;
+ }
+ // click-release-hold: go to highest level (for ramping down)
+ else if (event == EV_click2_hold) {
+ set_state(steady_state, MAX_LEVEL);
+ return 0;
+ }
+ return 1;
+}
+
+uint8_t steady_state(EventPtr event, uint16_t arg) {
+ // turn LED on when we first enter the mode
+ if (event == EV_enter_state) {
+ // remember this level, unless it's moon or turbo
+ if ((arg > 1) && (arg < MAX_LEVEL))
+ memorized_level = arg;
+ // use the requested level even if not memorized
+ #ifdef USE_THERMAL_REGULATION
+ target_level = arg;
+ #endif
+ set_level(arg);
+ return 0;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return 0;
+ }
+ // 2 clicks: go to/from highest level
+ else if (event == EV_2clicks) {
+ if (actual_level < MAX_LEVEL) {
+ memorized_level = actual_level; // in case we're on moon
+ #ifdef USE_THERMAL_REGULATION
+ target_level = MAX_LEVEL;
+ #endif
+ set_level(MAX_LEVEL);
+ }
+ else {
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return 0;
+ }
+ // 3 clicks: go to strobe modes
+ else if (event == EV_3clicks) {
+ set_state(party_strobe_state, 0xff);
+ return 0;
+ }
+ // hold: change brightness (brighter)
+ else if (event == EV_click1_hold) {
+ // FIXME: make it ramp down instead, if already at max
+ if (actual_level < MAX_LEVEL)
+ memorized_level = (actual_level+1);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // FIXME: only blink once
+ if ((memorized_level == MAX_1x7135) || (memorized_level == MAX_LEVEL)) {
+ set_level(0);
+ delay_ms(7);
+ }
+ set_level(memorized_level);
+ return 0;
+ }
+ // click-release-hold: change brightness (dimmer)
+ else if (event == EV_click2_hold) {
+ // FIXME: make it ramp up instead, if already at min
+ if (actual_level > 1)
+ memorized_level = (actual_level-1);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ // FIXME: only blink once
+ if ((memorized_level == MAX_1x7135) || (memorized_level == 1)) {
+ set_level(0);
+ delay_ms(7);
+ }
+ set_level(memorized_level);
+ return 0;
+ }
+ #ifdef USE_THERMAL_REGULATION
+ // FIXME: make thermal regulation work with ramping
+ // overheating: drop by 1 level
+ else if (event == EV_temperature_high) {
+ if (actual_level > 1) {
+ set_level(actual_level - 1);
+ }
+ return 0;
+ }
+ // underheating: increase by 1 level if we're lower than the target
+ else if (event == EV_temperature_low) {
+ if (actual_level < target_level) {
+ set_level(actual_level + 1);
+ }
+ return 0;
+ }
+ #endif
+ return 1;
+}
+
+uint8_t party_strobe_state(EventPtr event, uint16_t arg) {
+ static volatile uint8_t frames = 0;
+ static volatile uint8_t between = 2;
+ if (event == EV_enter_state) {
+ if (arg < 64) between = arg;
+ frames = 0;
+ return 0;
+ }
+ // tick: strobe the emitter
+ else if (event == EV_tick) {
+ if (frames == 0) {
+ PWM1_LVL = 0;
+ PWM2_LVL = 255;
+ if (between < 3) delay_zero();
+ else delay_ms(1);
+ PWM2_LVL = 0;
+ }
+ //frames = (frames + 1) % between;
+ frames++;
+ if (frames > between) frames = 0;
+ return 0;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return 0;
+ }
+ // 2 clicks: go back to regular modes
+ else if (event == EV_2clicks) {
+ set_state(steady_state, memorized_level);
+ return 0;
+ }
+ // hold: change speed
+ else if (event == EV_click1_hold) {
+ if ((arg % HOLD_TIMEOUT) == 0) {
+ between = (between+1)%6;
+ frames = 0;
+ }
+ return 0;
+ }
+ return 1;
+}
+
+void low_voltage() {
+ // "step down" from strobe to something low
+ if (current_state == party_strobe_state) {
+ set_state(steady_state, RAMP_SIZE/6);
+ }
+ // in normal mode, step down by half or turn off
+ else if (current_state == steady_state) {
+ if (actual_level > 1) {
+ set_level(actual_level >> 1);
+ }
+ else {
+ set_state(off_state, 0);
+ }
+ }
+}
+
+void setup() {
+ debug_blink(2);
+
+ push_state(off_state, 0);
+}
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