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-rw-r--r--ui/baton/baton.c188
-rw-r--r--ui/baton/baton.txt21
2 files changed, 209 insertions, 0 deletions
diff --git a/ui/baton/baton.c b/ui/baton/baton.c
new file mode 100644
index 0000000..e672755
--- /dev/null
+++ b/ui/baton/baton.c
@@ -0,0 +1,188 @@
+/*
+ * Baton: Olight Baton-like UI for SpaghettiMonster.
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "hwdef-Emisar_D4.h"
+#define USE_LVP
+#define USE_THERMAL_REGULATION
+#define USE_DELAY_MS
+#include "spaghetti-monster.h"
+
+// FSM states
+uint8_t off_state(Event event, uint16_t arg);
+uint8_t steady_state(Event event, uint16_t arg);
+uint8_t lockout_state(Event event, uint16_t arg);
+
+// brightness control
+uint8_t memorized_level = 1;
+uint8_t actual_level = 0;
+#ifdef USE_THERMAL_REGULATION
+uint8_t target_level = 0;
+#endif
+
+// moon + ../../bin/level_calc.py 2 6 7135 18 10 150 FET 1 10 1500
+uint8_t pwm1_levels[] = { 3, 18, 110, 255, 255, 255, 0, };
+uint8_t pwm2_levels[] = { 0, 0, 0, 9, 58, 138, 255, };
+#define MAX_LEVEL (sizeof(pwm1_levels)-1)
+
+// set LED brightness
+void set_level(uint8_t lvl) {
+ actual_level = lvl;
+ PWM1_LVL = pwm1_levels[lvl];
+ PWM2_LVL = pwm2_levels[lvl];
+}
+
+uint8_t off_state(Event event, uint16_t arg) {
+ // turn emitter off when entering state
+ if (event == EV_enter_state) {
+ go_to_standby = 1; // sleep while off (lower power use)
+ return EVENT_HANDLED;
+ }
+ // hold (initially): go to lowest level, but allow abort for regular click
+ else if (event == EV_click1_press) {
+ set_level(0);
+ return EVENT_HANDLED;
+ }
+ // hold (longer): go to lowest level
+ else if (event == EV_click1_hold) {
+ set_state(steady_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 1 click (before timeout): go to memorized level, but allow abort for double click
+ else if (event == EV_click1_release) {
+ set_level(memorized_level);
+ return EVENT_HANDLED;
+ }
+ // 1 click: regular mode
+ else if (event == EV_1click) {
+ set_state(steady_state, memorized_level);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: highest mode
+ else if (event == EV_2clicks) {
+ set_state(steady_state, MAX_LEVEL);
+ return EVENT_HANDLED;
+ }
+ // 4 clicks: soft lockout
+ else if (event == EV_4clicks) {
+ set_state(lockout_state, 0);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+uint8_t steady_state(Event event, uint16_t arg) {
+ // turn LED on when we first enter the mode
+ if (event == EV_enter_state) {
+ // remember this level, unless it's moon or turbo
+ if ((arg > 0) && (arg < MAX_LEVEL)) memorized_level = arg;
+ // use the requested level even if not memorized
+ #ifdef USE_THERMAL_REGULATION
+ target_level = arg;
+ #endif
+ set_level(arg);
+ return EVENT_HANDLED;
+ }
+ // 1 click: off
+ else if (event == EV_1click) {
+ set_state(off_state, 0);
+ return EVENT_HANDLED;
+ }
+ // 2 clicks: go to/from highest level
+ else if (event == EV_2clicks) {
+ if (actual_level < MAX_LEVEL) { // go to turbo
+ memorized_level = actual_level; // in case we're on moon
+ #ifdef USE_THERMAL_REGULATION
+ target_level = MAX_LEVEL;
+ #endif
+ set_level(MAX_LEVEL);
+ }
+ else { // return from turbo
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return EVENT_HANDLED;
+ }
+ // hold: change brightness
+ else if (event == EV_click1_hold) {
+ if ((arg % HOLD_TIMEOUT) == 0) {
+ memorized_level = (actual_level+1) % (MAX_LEVEL+1);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = memorized_level;
+ #endif
+ set_level(memorized_level);
+ }
+ return EVENT_HANDLED;
+ }
+ #ifdef USE_THERMAL_REGULATION
+ // overheating: drop by 1 level
+ else if (event == EV_temperature_high) {
+ if (actual_level > 1) { set_level(actual_level - 1); }
+ return EVENT_HANDLED;
+ }
+ // underheating: increase by 1 level if we're lower than the target
+ else if (event == EV_temperature_low) {
+ if (actual_level < target_level) { set_level(actual_level + 1); }
+ return EVENT_HANDLED;
+ }
+ #endif
+ return EVENT_NOT_HANDLED;
+}
+
+uint8_t lockout_state(Event event, uint16_t arg) {
+ // stay asleep while locked
+ if (event == EV_tick) {
+ PWM1_LVL = 0; PWM2_LVL = 0; // make sure emitters are off
+ // sleep 1 second after user stops pressing buttons
+ if (arg > TICKS_PER_SECOND) { go_to_standby = 1; }
+ return EVENT_HANDLED;
+ }
+ // 4 clicks: exit, and turn on at "low" level
+ else if (event == EV_4clicks) {
+ set_state(steady_state, 1);
+ return EVENT_HANDLED;
+ }
+ return EVENT_NOT_HANDLED;
+}
+
+void low_voltage() {
+ // step down by one level or turn off
+ if (actual_level > 0) {
+ set_level(actual_level - 1);
+ #ifdef USE_THERMAL_REGULATION
+ target_level = actual_level; // don't let low temperature override LVP
+ #endif
+ }
+ else {
+ set_state(off_state, 0);
+ }
+}
+
+void setup() {
+ // blink when power is connected
+ set_level(MAX_LEVEL/2);
+ delay_ms(10);
+ set_level(0);
+
+ push_state(off_state, 0);
+}
+
+void loop() {
+}
diff --git a/ui/baton/baton.txt b/ui/baton/baton.txt
new file mode 100644
index 0000000..2f0c22f
--- /dev/null
+++ b/ui/baton/baton.txt
@@ -0,0 +1,21 @@
+This is a very simple clone of the Olight Baton interface. It is not
+exact, but it has the basics. Mostly, it exists for the purposes of
+demonstrating how to create interfaces in FSM.
+
+While off:
+
+ - 1 click: Turn on (at memorized level).
+ - Hold: Turn on (at moon level).
+ - 2 clicks: Turn on (at highest level).
+ - 4 clicks: Soft lockout mode.
+
+While on:
+
+ - 1 click: Turn off.
+ - Hold: Change the brightness. Goes up in steps, then wraps around.
+ - 2 clicks: Go to/from highest level.
+
+While locked:
+
+ - 4 clicks: Exit lockout mode.
+