diff options
Diffstat (limited to 'ui/rampingios/rampingiosv3.c')
| -rw-r--r-- | ui/rampingios/rampingiosv3.c | 1253 |
1 files changed, 1253 insertions, 0 deletions
diff --git a/ui/rampingios/rampingiosv3.c b/ui/rampingios/rampingiosv3.c new file mode 100644 index 0000000..e990a5a --- /dev/null +++ b/ui/rampingios/rampingiosv3.c @@ -0,0 +1,1253 @@ +/* + * RampingIOS V3: FSM-based version of RampingIOS V2 UI, with upgrades. + * + * Copyright (C) 2018-2019 Selene ToyKeeper + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +/********* User-configurable options *********/ +// Anduril config file name (set it here or define it at the gcc command line) +//#define CONFIGFILE cfg-emisar-d4s.h + +#define USE_LVP // FIXME: won't build when this option is turned off + +// parameters for this defined below or per-driver +#define USE_THERMAL_REGULATION +#define DEFAULT_THERM_CEIL 45 // try not to get hotter than this +#define USE_TENCLICK_THERMAL_CONFIG // ten clicks from off -> thermal config mode + +// short blip when crossing from "click" to "hold" from off +// (helps the user hit moon mode exactly, instead of holding too long +// or too short) +#define MOON_TIMING_HINT +// short blips while ramping +#define BLINK_AT_RAMP_MIDDLE +//#define BLINK_AT_RAMP_FLOOR +#define BLINK_AT_RAMP_CEILING +//#define BLINK_AT_STEPS // whenever a discrete ramp mode is passed in smooth mode + +// ramp down via regular button hold if a ramp-up ended <1s ago +// ("hold, release, hold" ramps down instead of up) +#define USE_REVERSING + +// battery readout style (pick one) +#define BATTCHECK_VpT +//#define BATTCHECK_8bars // FIXME: breaks build +//#define BATTCHECK_4bars // FIXME: breaks build + +// enable beacon mode +#define USE_BEACON_MODE + +// make the ramps configurable by the user +#define USE_RAMP_CONFIG + +/***** specific settings for known driver types *****/ +#include "tk.h" +#include incfile(CONFIGFILE) + + +// thermal properties, if not defined per-driver +#ifndef MIN_THERM_STEPDOWN +#define MIN_THERM_STEPDOWN MAX_1x7135 // lowest value it'll step down to +#endif +#ifndef THERM_FASTER_LEVEL + #ifdef MAX_Nx7135 + #define THERM_FASTER_LEVEL MAX_Nx7135 // throttle back faster when high + #else + #define THERM_FASTER_LEVEL (RAMP_SIZE*4/5) // throttle back faster when high + #endif +#endif +#ifdef USE_THERMAL_REGULATION +#define USE_SET_LEVEL_GRADUALLY // isn't used except for thermal adjustments +#endif + + +/********* Configure SpaghettiMonster *********/ +#define USE_DELAY_ZERO +#define USE_RAMPING +#ifndef RAMP_LENGTH +#define RAMP_LENGTH 150 // default, if not overridden in a driver cfg file +#endif +#define USE_BATTCHECK +#define USE_IDLE_MODE // reduce power use while awake and no tasks are pending +#define USE_DYNAMIC_UNDERCLOCKING // cut clock speed at very low modes for better efficiency + +// try to auto-detect how many eeprom bytes +#define USE_EEPROM +#define EEPROM_BYTES_BASE 7 + +#ifdef USE_INDICATOR_LED +#define EEPROM_INDICATOR_BYTES 1 +#else +#define EEPROM_INDICATOR_BYTES 0 +#endif + +#ifdef USE_THERMAL_REGULATION +#define EEPROM_THERMAL_BYTES 2 +#else +#define EEPROM_THERMAL_BYTES 0 +#endif + +#define EEPROM_BYTES (EEPROM_BYTES_BASE+EEPROM_INDICATOR_BYTES+EEPROM_THERMAL_BYTES) + + +#include "spaghetti-monster.h" + + +// FSM states +uint8_t off_state(Event event, uint16_t arg); +// simple numeric entry config menu +uint8_t config_state_base(Event event, uint16_t arg, + uint8_t num_config_steps, + void (*savefunc)()); +#define MAX_CONFIG_VALUES 3 +uint8_t config_state_values[MAX_CONFIG_VALUES]; +// ramping mode and its related config mode +uint8_t steady_state(Event event, uint16_t arg); +#ifdef USE_RAMP_CONFIG +uint8_t ramp_config_state(Event event, uint16_t arg); +#endif +#ifdef USE_BATTCHECK +uint8_t battcheck_state(Event event, uint16_t arg); +#endif +#ifdef USE_THERMAL_REGULATION +#define USE_BLINK_NUM +uint8_t tempcheck_state(Event event, uint16_t arg); +uint8_t thermal_config_state(Event event, uint16_t arg); +#endif +#ifdef USE_BEACON_MODE +// beacon mode and its related config mode +uint8_t beacon_state(Event event, uint16_t arg); +uint8_t beacon_config_state(Event event, uint16_t arg); +#endif +// soft lockout +#define MOON_DURING_LOCKOUT_MODE +// if enabled, 2nd lockout click goes to the other ramp's floor level +//#define LOCKOUT_MOON_FANCY +uint8_t lockout_state(Event event, uint16_t arg); +// momentary / signalling mode +uint8_t momentary_state(Event event, uint16_t arg); + +// general helper function for config modes +uint8_t number_entry_state(Event event, uint16_t arg); +// return value from number_entry_state() +volatile uint8_t number_entry_value; + +void blink_confirm(uint8_t num); +#if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY) +void indicator_blink(uint8_t arg); +#endif + +// remember stuff even after battery was changed +void load_config(); +void save_config(); + +// default ramp options if not overridden earlier per-driver +#ifndef RAMP_SMOOTH_FLOOR + #define RAMP_SMOOTH_FLOOR 1 +#endif +#ifndef RAMP_SMOOTH_CEIL + #if PWM_CHANNELS == 3 + #define RAMP_SMOOTH_CEIL MAX_Nx7135 + #else + #define RAMP_SMOOTH_CEIL MAX_LEVEL - 30 + #endif +#endif +#ifndef RAMP_DISCRETE_FLOOR + #define RAMP_DISCRETE_FLOOR 20 +#endif +#ifndef RAMP_DISCRETE_CEIL + #define RAMP_DISCRETE_CEIL RAMP_SMOOTH_CEIL +#endif +#ifndef RAMP_DISCRETE_STEPS + #define RAMP_DISCRETE_STEPS 7 +#endif + +// mile marker(s) partway up the ramp +// default: blink only at border between regulated and FET +#ifdef BLINK_AT_RAMP_MIDDLE + #if PWM_CHANNELS >= 3 + #ifndef BLINK_AT_RAMP_MIDDLE_1 + #define BLINK_AT_RAMP_MIDDLE_1 MAX_Nx7135 + #ifndef BLINK_AT_RAMP_MIDDLE_2 + #define BLINK_AT_RAMP_MIDDLE_2 MAX_1x7135 + #endif + #endif + #else + #ifndef BLINK_AT_RAMP_MIDDLE_1 + #define BLINK_AT_RAMP_MIDDLE_1 MAX_1x7135 + #endif + #endif +#endif + +// brightness control +#ifndef DEFAULT_LEVEL +#define DEFAULT_LEVEL MAX_1x7135 +#endif +uint8_t memorized_level = DEFAULT_LEVEL; +// smooth vs discrete ramping +volatile uint8_t ramp_style = 0; // 0 = smooth, 1 = discrete +volatile uint8_t ramp_smooth_floor = RAMP_SMOOTH_FLOOR; +volatile uint8_t ramp_smooth_ceil = RAMP_SMOOTH_CEIL; +volatile uint8_t ramp_discrete_floor = RAMP_DISCRETE_FLOOR; +volatile uint8_t ramp_discrete_ceil = RAMP_DISCRETE_CEIL; +volatile uint8_t ramp_discrete_steps = RAMP_DISCRETE_STEPS; +uint8_t ramp_discrete_step_size; // don't set this + +#ifdef USE_INDICATOR_LED + // bits 2-3 control lockout mode + // bits 0-1 control "off" mode + // modes are: 0=off, 1=low, 2=high, 3=blinking (if TICK_DURING_STANDBY enabled) + #ifdef INDICATOR_LED_DEFAULT_MODE + uint8_t indicator_led_mode = INDICATOR_LED_DEFAULT_MODE; + #else + #ifdef USE_INDICATOR_LED_WHILE_RAMPING + //uint8_t indicator_led_mode = (1<<2) + 2; + uint8_t indicator_led_mode = (2<<2) + 1; + #else + uint8_t indicator_led_mode = (3<<2) + 1; + #endif + #endif +#endif + +// calculate the nearest ramp level which would be valid at the moment +// (is a no-op for smooth ramp, but limits discrete ramp to only the +// correct levels for the user's config) +uint8_t nearest_level(int16_t target); + +#ifdef USE_THERMAL_REGULATION +// brightness before thermal step-down +uint8_t target_level = 0; +#endif + +#ifdef USE_BEACON_MODE +// beacon timing +volatile uint8_t beacon_seconds = 2; +#endif + + +uint8_t off_state(Event event, uint16_t arg) { + // turn emitter off when entering state + if (event == EV_enter_state) { + set_level(0); + #ifdef USE_INDICATOR_LED + indicator_led(indicator_led_mode & 0x03); + #endif + // sleep while off (lower power use) + go_to_standby = 1; + return EVENT_HANDLED; + } + // go back to sleep eventually if we got bumped but didn't leave "off" state + else if (event == EV_tick) { + if (arg > TICKS_PER_SECOND*2) { + go_to_standby = 1; + #ifdef USE_INDICATOR_LED + indicator_led(indicator_led_mode & 0x03); + #endif + } + return EVENT_HANDLED; + } + #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED) + // blink the indicator LED, maybe + else if (event == EV_sleep_tick) { + if ((indicator_led_mode & 0b00000011) == 0b00000011) { + indicator_blink(arg); + } + return EVENT_HANDLED; + } + #endif + // hold (initially): go to lowest level (floor), but allow abort for regular click + else if (event == EV_click1_press) { + set_level(nearest_level(1)); + return EVENT_HANDLED; + } + // hold: go to lowest level + else if (event == EV_click1_hold) { + #ifdef MOON_TIMING_HINT + if (arg == 0) { + // let the user know they can let go now to stay at moon + uint8_t temp = actual_level; + set_level(0); + delay_4ms(3); + set_level(temp); + } else + #endif + // don't start ramping immediately; + // give the user time to release at moon level + //if (arg >= HOLD_TIMEOUT) { // smaller + if (arg >= (!ramp_style) * HOLD_TIMEOUT) { // more consistent + set_state(steady_state, 1); + } + return EVENT_HANDLED; + } + // hold, release quickly: go to lowest level (floor) + else if (event == EV_click1_hold_release) { + set_state(steady_state, 1); + return EVENT_HANDLED; + } + // 1 click (before timeout): go to memorized level, but allow abort for double click + else if (event == EV_click1_release) { + set_level(nearest_level(memorized_level)); + return EVENT_HANDLED; + } + // 1 click: regular mode + else if (event == EV_1click) { + set_state(steady_state, memorized_level); + return EVENT_HANDLED; + } + // click, hold: go to highest level (ceiling) (for ramping down) + else if (event == EV_click2_hold) { + set_state(steady_state, MAX_LEVEL); + return EVENT_HANDLED; + } + // 2 clicks: highest mode (ceiling) + else if (event == EV_2clicks) { + set_state(steady_state, MAX_LEVEL); + return EVENT_HANDLED; + } + // 3 clicks (initial press): off, to prep for later events + else if (event == EV_click3_press) { + set_level(0); + return EVENT_HANDLED; + } + #ifdef USE_BATTCHECK + // 3 clicks: battcheck mode / blinky mode group 1 + else if (event == EV_3clicks) { + set_state(battcheck_state, 0); + return EVENT_HANDLED; + } + #endif + // 4 clicks: momentary + else if (event == EV_4clicks) { + blink_confirm(1); + set_state(momentary_state, 0); + return EVENT_HANDLED; + } + // 6 clicks: lockout mode + else if (event == EV_6clicks) { + blink_confirm(2); + set_state(lockout_state, 0); + return EVENT_HANDLED; + } + #ifdef USE_INDICATOR_LED + // 7 clicks: next aux LED mode + else if (event == EV_7clicks) { + blink_confirm(1); + uint8_t mode = (indicator_led_mode & 3) + 1; + #ifdef TICK_DURING_STANDBY + mode = mode & 3; + #else + mode = mode % 3; + #endif + #ifdef INDICATOR_LED_SKIP_LOW + if (mode == 1) { mode ++; } + #endif + indicator_led_mode = (indicator_led_mode & 0b11111100) | mode; + indicator_led(mode); + save_config(); + return EVENT_HANDLED; + } + #endif + // 8 clicks: beacon mode + else if (event == EV_8clicks) { + set_state(beacon_state, 0); + return EVENT_HANDLED; + } + #ifdef USE_TENCLICK_THERMAL_CONFIG + // 10 clicks: thermal config mode + else if (event == EV_10clicks) { + push_state(thermal_config_state, 0); + return EVENT_HANDLED; + } + #endif + return EVENT_NOT_HANDLED; +} + + +uint8_t steady_state(Event event, uint16_t arg) { + uint8_t mode_min = ramp_smooth_floor; + uint8_t mode_max = ramp_smooth_ceil; + uint8_t ramp_step_size = 1; + #ifdef USE_REVERSING + static int8_t ramp_direction = 1; + #endif + if (ramp_style) { + mode_min = ramp_discrete_floor; + mode_max = ramp_discrete_ceil; + ramp_step_size = ramp_discrete_step_size; + } + + // turn LED on when we first enter the mode + if ((event == EV_enter_state) || (event == EV_reenter_state)) { + // if we just got back from config mode, go back to memorized level + if (event == EV_reenter_state) { + arg = memorized_level; + } + // remember this level, unless it's moon or turbo + if ((arg > mode_min) && (arg < mode_max)) + memorized_level = arg; + // use the requested level even if not memorized + arg = nearest_level(arg); + #ifdef USE_THERMAL_REGULATION + target_level = arg; + #endif + set_level(arg); + #ifdef USE_REVERSING + ramp_direction = 1; + #endif + return EVENT_HANDLED; + } + // 1 click: off + else if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 2 clicks: go to/from highest level + else if (event == EV_2clicks) { + if (actual_level < MAX_LEVEL) { + #ifdef USE_THERMAL_REGULATION + target_level = MAX_LEVEL; + #endif + // true turbo, not the mode-specific ceiling + set_level(MAX_LEVEL); + } + else { + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + set_level(memorized_level); + } + return EVENT_HANDLED; + } + // 3 clicks: toggle smooth vs discrete ramping + else if (event == EV_3clicks) { + ramp_style = !ramp_style; + memorized_level = nearest_level(actual_level); + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #ifdef USE_SET_LEVEL_GRADUALLY + //set_level_gradually(lvl); + #endif + #endif + save_config(); + set_level(0); + delay_4ms(20/4); + set_level(memorized_level); + return EVENT_HANDLED; + } + #ifdef USE_RAMP_CONFIG + // 4 clicks: configure this ramp mode + else if (event == EV_4clicks) { + push_state(ramp_config_state, 0); + return EVENT_HANDLED; + } + #endif + // hold: change brightness (brighter) + else if (event == EV_click1_hold) { + // ramp slower in discrete mode + if (ramp_style && (arg % HOLD_TIMEOUT != 0)) { + return EVENT_HANDLED; + } + #ifdef USE_REVERSING + // make it ramp down instead, if already at max + if ((arg <= 1) && (actual_level >= mode_max)) { + ramp_direction = -1; + } + memorized_level = nearest_level((int16_t)actual_level \ + + (ramp_step_size * ramp_direction)); + #else + memorized_level = nearest_level((int16_t)actual_level + ramp_step_size); + #endif + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + #if defined(BLINK_AT_RAMP_CEILING) || defined(BLINK_AT_RAMP_MIDDLE) + // only blink once for each threshold + if ((memorized_level != actual_level) && ( + 0 // for easier syntax below + #ifdef BLINK_AT_RAMP_MIDDLE_1 + || (memorized_level == BLINK_AT_RAMP_MIDDLE_1) + #endif + #ifdef BLINK_AT_RAMP_MIDDLE_2 + || (memorized_level == BLINK_AT_RAMP_MIDDLE_2) + #endif + #ifdef BLINK_AT_RAMP_CEILING + || (memorized_level == mode_max) + #endif + #if defined(USE_REVERSING) && defined(BLINK_AT_RAMP_FLOOR) + || (memorized_level == mode_min) + #endif + )) { + set_level(0); + delay_4ms(8/4); + } + #endif + #if defined(BLINK_AT_STEPS) + uint8_t foo = ramp_style; + ramp_style = 1; + uint8_t nearest = nearest_level((int16_t)actual_level); + ramp_style = foo; + // only blink once for each threshold + if ((memorized_level != actual_level) && + (ramp_style == 0) && + (memorized_level == nearest) + ) + { + set_level(0); + delay_4ms(8/4); + } + #endif + set_level(memorized_level); + return EVENT_HANDLED; + } + #if defined(USE_REVERSING) + // reverse ramp direction on hold release + else if (event == EV_click1_hold_release) { + #ifdef USE_REVERSING + ramp_direction = -ramp_direction; + #endif + return EVENT_HANDLED; + } + #endif + // click, hold: change brightness (dimmer) + else if (event == EV_click2_hold) { + #ifdef USE_REVERSING + ramp_direction = 1; + #endif + // ramp slower in discrete mode + if (ramp_style && (arg % HOLD_TIMEOUT != 0)) { + return EVENT_HANDLED; + } + // TODO? make it ramp up instead, if already at min? + memorized_level = nearest_level((int16_t)actual_level - ramp_step_size); + #ifdef USE_THERMAL_REGULATION + target_level = memorized_level; + #endif + #if defined(BLINK_AT_RAMP_FLOOR) || defined(BLINK_AT_RAMP_MIDDLE) + // only blink once for each threshold + if ((memorized_level != actual_level) && ( + 0 // for easier syntax below + #ifdef BLINK_AT_RAMP_MIDDLE_1 + || (memorized_level == BLINK_AT_RAMP_MIDDLE_1) + #endif + #ifdef BLINK_AT_RAMP_MIDDLE_2 + || (memorized_level == BLINK_AT_RAMP_MIDDLE_2) + #endif + #ifdef BLINK_AT_RAMP_FLOOR + || (memorized_level == mode_min) + #endif + )) { + set_level(0); + delay_4ms(8/4); + } + #endif + #if defined(BLINK_AT_STEPS) + uint8_t foo = ramp_style; + ramp_style = 1; + uint8_t nearest = nearest_level((int16_t)actual_level); + ramp_style = foo; + // only blink once for each threshold + if ((memorized_level != actual_level) && + (ramp_style == 0) && + (memorized_level == nearest) + ) + { + set_level(0); + delay_4ms(8/4); + } + #endif + set_level(memorized_level); + return EVENT_HANDLED; + } + #if defined(USE_SET_LEVEL_GRADUALLY) || defined(USE_REVERSING) + else if (event == EV_tick) { + #ifdef USE_REVERSING + // un-reverse after 1 second + if (arg == TICKS_PER_SECOND) ramp_direction = 1; + #endif + #ifdef USE_SET_LEVEL_GRADUALLY + // make thermal adjustment speed scale with magnitude + if ((arg & 1) && (actual_level < THERM_FASTER_LEVEL)) { + return EVENT_HANDLED; // adjust slower when not a high mode + } + #ifdef THERM_HARD_TURBO_DROP + else if ((! (actual_level < THERM_FASTER_LEVEL)) + && (actual_level > gradual_target)) { + gradual_tick(); + } + else { + #endif + // [int(62*4 / (x**0.8)) for x in (1,2,4,8,16,32,64,128)] + //uint8_t intervals[] = {248, 142, 81, 46, 26, 15, 8, 5}; + // [int(62*4 / (x**0.9)) for x in (1,2,4,8,16,32,64,128)] + //uint8_t intervals[] = {248, 132, 71, 38, 20, 10, 5, 3}; + // [int(62*4 / (x**0.95)) for x in (1,2,4,8,16,32,64,128)] + uint8_t intervals[] = {248, 128, 66, 34, 17, 9, 4, 2}; + uint8_t diff; + static uint8_t ticks_since_adjust = 0; + ticks_since_adjust ++; + if (gradual_target > actual_level) diff = gradual_target - actual_level; + else { + diff = actual_level - gradual_target; + } + uint8_t magnitude = 0; + #ifndef THERM_HARD_TURBO_DROP + // if we're on a really high mode, drop faster + if (actual_level >= THERM_FASTER_LEVEL) { magnitude ++; } + #endif + while (diff) { + magnitude ++; + diff >>= 1; + } + uint8_t ticks_per_adjust = intervals[magnitude]; + if (ticks_since_adjust > ticks_per_adjust) + { + gradual_tick(); + ticks_since_adjust = 0; + } + //if (!(arg % ticks_per_adjust)) gradual_tick(); + #ifdef THERM_HARD_TURBO_DROP + } + #endif + #endif + return EVENT_HANDLED; + } + #endif + #ifdef USE_THERMAL_REGULATION + // overheating: drop by an amount proportional to how far we are above the ceiling + else if (event == EV_temperature_high) { + #if 0 + uint8_t foo = actual_level; + set_level(0); + delay_4ms(2); + set_level(foo); + #endif + #ifdef THERM_HARD_TURBO_DROP + if (actual_level > THERM_FASTER_LEVEL) { + #ifdef USE_SET_LEVEL_GRADUALLY + set_level_gradually(THERM_FASTER_LEVEL); + #else + set_level(THERM_FASTER_LEVEL); + #endif + target_level = THERM_FASTER_LEVEL; + } else + #endif + if (actual_level > MIN_THERM_STEPDOWN) { + int16_t stepdown = actual_level - arg; + if (stepdown < MIN_THERM_STEPDOWN) stepdown = MIN_THERM_STEPDOWN; + else if (stepdown > MAX_LEVEL) stepdown = MAX_LEVEL; + #ifdef USE_SET_LEVEL_GRADUALLY + set_level_gradually(stepdown); + #else + set_level(stepdown); + #endif + } + return EVENT_HANDLED; + } + // underheating: increase slowly if we're lower than the target + // (proportional to how low we are) + else if (event == EV_temperature_low) { + #if 0 + uint8_t foo = actual_level; + set_level(0); + delay_4ms(2); + set_level(foo); + #endif + if (actual_level < target_level) { + //int16_t stepup = actual_level + (arg>>1); + int16_t stepup = actual_level + arg; + if (stepup > target_level) stepup = target_level; + else if (stepup < MIN_THERM_STEPDOWN) stepup = MIN_THERM_STEPDOWN; + #ifdef USE_SET_LEVEL_GRADUALLY + set_level_gradually(stepup); + #else + set_level(stepup); + #endif + } + return EVENT_HANDLED; + } + #endif + return EVENT_NOT_HANDLED; +} + + +#ifdef USE_BATTCHECK +uint8_t battcheck_state(Event event, uint16_t arg) { + // 1 click: off + if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 2 clicks: tempcheck mode + else if (event == EV_2clicks) { + set_state(tempcheck_state, 0); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} +#endif + + +#ifdef USE_THERMAL_REGULATION +uint8_t tempcheck_state(Event event, uint16_t arg) { + // 1 click: off + if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // 4 clicks: thermal config mode + else if (event == EV_4clicks) { + push_state(thermal_config_state, 0); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} +#endif + + +#ifdef USE_BEACON_MODE +uint8_t beacon_state(Event event, uint16_t arg) { + // 1 click: off + if (event == EV_1click) { + set_state(off_state, 0); + return EVENT_HANDLED; + } + // TODO: use sleep ticks to measure time between pulses, + // to save power + // 4 clicks: beacon config mode + else if (event == EV_4clicks) { + push_state(beacon_config_state, 0); + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} +#endif // #ifdef USE_BEACON_MODE + + +uint8_t lockout_state(Event event, uint16_t arg) { + #ifdef MOON_DURING_LOCKOUT_MODE + // momentary(ish) moon mode during lockout + // button is being held + if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) { + #ifdef LOCKOUT_MOON_LOWEST + // Use lowest moon configured + uint8_t lvl = ramp_smooth_floor; + if (ramp_discrete_floor < lvl) lvl = ramp_discrete_floor; + set_level(lvl); + #elif defined(LOCKOUT_MOON_FANCY) + uint8_t levels[] = { ramp_smooth_floor, ramp_discrete_floor }; + if ((event & 0x0f) == 2) { + set_level(levels[ramp_style^1]); + } else { + set_level(levels[ramp_style]); + } + #else + // Use moon from current ramp + set_level(nearest_level(1)); + #endif + } + // button was released + else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) { + set_level(0); + } + #endif + + // regular event handling + // conserve power while locked out + // (allow staying awake long enough to exit, but otherwise + // be persistent about going back to sleep every few seconds + // even if the user keeps pressing the button) + #ifdef USE_INDICATOR_LED + if (event == EV_enter_state) { + indicator_led(indicator_led_mode >> 2); + } else + #endif + if (event == EV_tick) { + if (arg > TICKS_PER_SECOND*2) { + go_to_standby = 1; + #ifdef USE_INDICATOR_LED + indicator_led(indicator_led_mode >> 2); + #endif + } + return EVENT_HANDLED; + } + #if defined(TICK_DURING_STANDBY) && defined(USE_INDICATOR_LED) + else if (event == EV_sleep_tick) { + if ((indicator_led_mode & 0b00001100) == 0b00001100) { + indicator_blink(arg); + } + return EVENT_HANDLED; + } + #endif + #ifdef USE_INDICATOR_LED + // 3 clicks: rotate through indicator LED modes (lockout mode) + else if (event == EV_3clicks) { + uint8_t mode = indicator_led_mode >> 2; + #ifdef TICK_DURING_STANDBY + mode = (mode + 1) & 3; + #else + mode = (mode + 1) % 3; + #endif + #ifdef INDICATOR_LED_SKIP_LOW + if (mode == 1) { mode ++; } + #endif + indicator_led_mode = (mode << 2) + (indicator_led_mode & 0x03); + indicator_led(mode); + save_config(); + return EVENT_HANDLED; + } + #endif + // 6 clicks: exit + else if (event == EV_6clicks) { + blink_confirm(1); + set_state(off_state, 0); + return EVENT_HANDLED; + } + + return EVENT_NOT_HANDLED; +} + + +uint8_t momentary_state(Event event, uint16_t arg) { + // TODO: momentary strobe here? (for light painting) + + // light up when the button is pressed; go dark otherwise + // button is being held + if ((event & (B_CLICK | B_PRESS)) == (B_CLICK | B_PRESS)) { + set_level(memorized_level); + return EVENT_HANDLED; + } + // button was released + else if ((event & (B_CLICK | B_PRESS)) == (B_CLICK)) { + set_level(0); + //go_to_standby = 1; // sleep while light is off + return EVENT_HANDLED; + } + + // Sleep, dammit! (but wait a few seconds first) + // (because standby mode uses such little power that it can interfere + // with exiting via tailcap loosen+tighten unless you leave power + // disconnected for several seconds, so we want to be awake when that + // happens to speed up the process) + else if ((event == EV_tick) && (actual_level == 0)) { + if (arg > TICKS_PER_SECOND*15) { // sleep after 15 seconds + go_to_standby = 1; // sleep while light is off + // TODO: lighted button should use lockout config? + } + return EVENT_HANDLED; + } + + return EVENT_NOT_HANDLED; +} + + +// ask the user for a sequence of numbers, then save them and return to caller +uint8_t config_state_base(Event event, uint16_t arg, + uint8_t num_config_steps, + void (*savefunc)()) { + static uint8_t config_step; + if (event == EV_enter_state) { + config_step = 0; + set_level(0); + return EVENT_HANDLED; + } + // advance forward through config steps + else if (event == EV_tick) { + if (config_step < num_config_steps) { + push_state(number_entry_state, config_step + 1); + } + else { + // TODO: blink out some sort of success pattern + savefunc(); + save_config(); + //set_state(retstate, retval); + pop_state(); + } + return EVENT_HANDLED; + } + // an option was set (return from number_entry_state) + else if (event == EV_reenter_state) { + config_state_values[config_step] = number_entry_value; + config_step ++; + return EVENT_HANDLED; + } + //return EVENT_NOT_HANDLED; + // eat all other events; don't pass any through to parent + return EVENT_HANDLED; +} + +#ifdef USE_RAMP_CONFIG +void ramp_config_save() { + // parse values + uint8_t val; + if (ramp_style) { // discrete / stepped ramp + + val = config_state_values[0]; + if (val) { ramp_discrete_floor = val; } + + val = config_state_values[1]; + if (val) { ramp_discrete_ceil = MAX_LEVEL + 1 - val; } + + val = config_state_values[2]; + if (val) ramp_discrete_steps = val; + + } else { // smooth ramp + + val = config_state_values[0]; + if (val) { ramp_smooth_floor = val; } + + val = config_state_values[1]; + if (val) { ramp_smooth_ceil = MAX_LEVEL + 1 - val; } + + } +} + +uint8_t ramp_config_state(Event event, uint16_t arg) { + uint8_t num_config_steps; + num_config_steps = 2 + ramp_style; + return config_state_base(event, arg, + num_config_steps, ramp_config_save); +} +#endif // #ifdef USE_RAMP_CONFIG + + +#ifdef USE_THERMAL_REGULATION +void thermal_config_save() { + // parse values + uint8_t val; + + // calibrate room temperature + val = config_state_values[0]; + if (val) { + int8_t rawtemp = temperature - therm_cal_offset; + therm_cal_offset = val - rawtemp; + reset_thermal_history = 1; // invalidate all recent temperature data + } + + val = config_state_values[1]; + if (val) { + // set maximum heat limit + therm_ceil = 30 + val - 1; + } + if (therm_ceil > MAX_THERM_CEIL) therm_ceil = MAX_THERM_CEIL; +} + +uint8_t thermal_config_state(Event event, uint16_t arg) { + return config_state_base(event, arg, + 2, thermal_config_save); +} +#endif // #ifdef USE_THERMAL_REGULATION + + +#ifdef USE_BEACON_MODE +void beacon_config_save() { + // parse values + uint8_t val = config_state_values[0]; + if (val) { + beacon_seconds = val; + } +} + +uint8_t beacon_config_state(Event event, uint16_t arg) { + return config_state_base(event, arg, + 1, beacon_config_save); +} + +inline void beacon_mode_iter() { + // one iteration of main loop() + set_level(memorized_level); + nice_delay_ms(100); + set_level(0); + nice_delay_ms(((beacon_seconds) * 1000) - 100); +} +#endif // #ifdef USE_BEACON_MODE + + +uint8_t number_entry_state(Event event, uint16_t arg) { + static uint8_t value; + static uint8_t blinks_left; + static uint8_t entry_step; + static uint16_t wait_ticks; + if (event == EV_enter_state) { + value = 0; + blinks_left = arg; + entry_step = 0; + wait_ticks = 0; + return EVENT_HANDLED; + } + // advance through the process: + // 0: wait a moment + // 1: blink out the 'arg' value + // 2: wait a moment + // 3: "buzz" while counting clicks + // 4: save and exit + else if (event == EV_tick) { + // wait a moment + if ((entry_step == 0) || (entry_step == 2)) { + if (wait_ticks < TICKS_PER_SECOND/2) + wait_ticks ++; + else { + entry_step ++; + wait_ticks = 0; + } + } + // blink out the option number + else if (entry_step == 1) { + if (blinks_left) { + if ((wait_ticks & 31) == 10) { + set_level(RAMP_SIZE/4); + } + else if ((wait_ticks & 31) == 20) { + set_level(0); + } + else if ((wait_ticks & 31) == 31) { + blinks_left --; + } + wait_ticks ++; + } + else { + entry_step ++; + wait_ticks = 0; + } + } + else if (entry_step == 3) { // buzz while waiting for a number to be entered + wait_ticks ++; + // buzz for N seconds after last event + if ((wait_ticks & 3) == 0) { + set_level(RAMP_SIZE/6); + } + else if ((wait_ticks & 3) == 2) { + set_level(RAMP_SIZE/8); + } + // time out after 3 seconds + if (wait_ticks > TICKS_PER_SECOND*3) { + //number_entry_value = value; + set_level(0); + entry_step ++; + } + } + else if (entry_step == 4) { + number_entry_value = value; + pop_state(); + } + return EVENT_HANDLED; + } + // count clicks + else if (event == EV_click1_release) { + empty_event_sequence(); + if (entry_step == 3) { // only count during the "buzz" + value ++; + wait_ticks = 0; + // flash briefly + set_level(RAMP_SIZE/2); + delay_4ms(8/2); + set_level(0); + } + return EVENT_HANDLED; + } + return EVENT_NOT_HANDLED; +} + + +// find the ramp level closest to the target, +// using only the levels which are allowed in the current state +uint8_t nearest_level(int16_t target) { + // bounds check + // using int16_t here saves us a bunch of logic elsewhere, + // by allowing us to correct for numbers < 0 or > 255 in one central place + uint8_t mode_min = ramp_smooth_floor; + uint8_t mode_max = ramp_smooth_ceil; + if (ramp_style) { + mode_min = ramp_discrete_floor; + mode_max = ramp_discrete_ceil; + } + if (target < mode_min) return mode_min; + if (target > mode_max) return mode_max; + // the rest isn't relevant for smooth ramping + if (! ramp_style) return target; + + uint8_t ramp_range = ramp_discrete_ceil - ramp_discrete_floor; + ramp_discrete_step_size = ramp_range / (ramp_discrete_steps-1); + uint8_t this_level = ramp_discrete_floor; + + for(uint8_t i=0; i<ramp_discrete_steps; i++) { + this_level = ramp_discrete_floor + (i * (uint16_t)ramp_range / (ramp_discrete_steps-1)); + int16_t diff = target - this_level; + if (diff < 0) diff = -diff; + if (diff <= (ramp_discrete_step_size>>1)) + return this_level; + } + return this_level; +} + + +void blink_confirm(uint8_t num) { + for (; num>0; num--) { + set_level(MAX_LEVEL/4); + delay_4ms(10/4); + set_level(0); + delay_4ms(100/4); + } +} + + +#if defined(USE_INDICATOR_LED) && defined(TICK_DURING_STANDBY) +// beacon-like mode for the indicator LED +void indicator_blink(uint8_t arg) { + #define USE_FANCIER_BLINKING_INDICATOR + #ifdef USE_FANCIER_BLINKING_INDICATOR + + // fancy blink, set off/low/high levels here: + uint8_t seq[] = {0, 1, 2, 1, 0, 0, 0, 0, + 0, 0, 1, 0, 0, 0, 0, 0}; + indicator_led(seq[arg & 15]); + + #else // basic blink, 1/8th duty cycle + + if (! (arg & 7)) { + indicator_led(2); + } + else { + indicator_led(0); + } + + #endif +} +#endif + + +void load_config() { + if (load_eeprom()) { + ramp_style = eeprom[0]; + #ifdef USE_RAMP_CONFIG + ramp_smooth_floor = eeprom[1]; + ramp_smooth_ceil = eeprom[2]; + ramp_discrete_floor = eeprom[3]; + ramp_discrete_ceil = eeprom[4]; + ramp_discrete_steps = eeprom[5]; + #endif + #ifdef USE_BEACON_MODE + beacon_seconds = eeprom[6]; + #endif + #ifdef USE_THERMAL_REGULATION + therm_ceil = eeprom[EEPROM_BYTES_BASE]; + therm_cal_offset = eeprom[EEPROM_BYTES_BASE+1]; + #endif + #ifdef USE_INDICATOR_LED + indicator_led_mode = eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES]; + #endif + } +} + +void save_config() { + eeprom[0] = ramp_style; + #ifdef USE_RAMP_CONFIG + eeprom[1] = ramp_smooth_floor; + eeprom[2] = ramp_smooth_ceil; + eeprom[3] = ramp_discrete_floor; + eeprom[4] = ramp_discrete_ceil; + eeprom[5] = ramp_discrete_steps; + #endif + #ifdef USE_BEACON_MODE + eeprom[6] = beacon_seconds; + #endif + #ifdef USE_THERMAL_REGULATION + eeprom[EEPROM_BYTES_BASE ] = therm_ceil; + eeprom[EEPROM_BYTES_BASE+1] = therm_cal_offset; + #endif + #ifdef USE_INDICATOR_LED + eeprom[EEPROM_BYTES_BASE+EEPROM_THERMAL_BYTES] = indicator_led_mode; + #endif + + save_eeprom(); +} + +void low_voltage() { + StatePtr state = current_state; + + // TODO: turn off aux LED(s) when power is really low + + if (0) {} // placeholder + + // in normal mode, step down or turn off + else if (state == steady_state) { + if (actual_level > 1) { + uint8_t lvl = (actual_level >> 1) + (actual_level >> 2); + set_level(lvl); + #ifdef USE_THERMAL_REGULATION + target_level = lvl; + #ifdef USE_SET_LEVEL_GRADUALLY + // not needed? + //set_level_gradually(lvl); + #endif + #endif + } + else { + set_state(off_state, 0); + } + } + // all other modes, just turn off when voltage is low + else { + set_state(off_state, 0); + } +} + + +void setup() { + // blink at power-on to let user know power is connected + set_level(RAMP_SIZE/8); + delay_4ms(3); + set_level(0); + + load_config(); + + push_state(off_state, 0); +} + + +void loop() { + + StatePtr state = current_state; + + if (0) {} + + #ifdef USE_BATTCHECK + else if (state == battcheck_state) { + battcheck(); + } + #endif + + #ifdef USE_BEACON_MODE + else if (state == beacon_state) { + beacon_mode_iter(); + } + #endif + + #ifdef USE_THERMAL_REGULATION + // TODO: blink out therm_ceil during thermal_config_state? + else if (state == tempcheck_state) { + blink_num(temperature); + nice_delay_ms(1000); + } + #endif + + #ifdef USE_IDLE_MODE + else { + // doze until next clock tick + idle_mode(); + } + #endif + +} |
