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2025-07-04made new settings apply to all button LEDs on lights bigger than 8K ROMSelene ToyKeeper1-1/+0
This replaces "USE_CONFIGURABLE_RGB_VOLTAGE_LEVELS" with "USE_AUX_THRESHOLD_CONFIG", which controls the brightness of button LEDs while the main LEDs are on, and during post-off voltage display. Same basic concept, but works on single-color LEDs too, and lets the user finally configure POVD thresholds. The code for this is a bit messy, but the aux LED code as a whole is pretty messy since it wasn't designed for the things it does now. The entire thing needs a refactor or rewrite someday. But not today. For now, this is just enough to make the pull request cover more use cases before merging into trunk. I've tested it on a variety of lights, but am not yet entirely comfortable with it. However, it worked on at least these: - 1-color button LED, no RGB - front RGB, 1-color button LED - front RGB, hardwired also to RGB button - RGB button, no other aux These may need extra changes, and may have extra config options which do nothing... - front RGB, no button LED - 1-color front aux, no button LED - no aux at all - attiny85 lights (some could theoretically support the new options, but none even try)
2024-04-02Add a feature to make RGB voltage configurableSiteRelEnby1-0/+1
Adds two entries to the battery voltage settings menu, the first isathreshold for switching aux to high, and the second sets a minimum level for it to be displayed, also effectively allowing the feature to be entirely disabled if not wanted.
2023-11-27fixed ADC on attiny1634 and related buildsSelene ToyKeeper1-29/+1
2023-11-10refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper1-4/+2
Phew, that's a lot of changes! And there's still a lot more to do...
2023-11-03moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper4-3/+2
and updated other scripts and files accordingly
2023-11-03renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper1-1/+1
2023-11-03renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper1-0/+0
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
2023-11-02got things to compile again, renamed #includesSelene ToyKeeper3-6/+6
(also modified the build scripts to work with the new file structure)
2023-11-02reorganized project files (part 1)Selene ToyKeeper3-0/+716
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)