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2023-11-27fixed ADC on attiny1634 and related buildsSelene ToyKeeper2-58/+2
2023-11-10refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper3-10/+6
Phew, that's a lot of changes! And there's still a lot more to do...
2023-11-04@hank-*-boost: reduced ripple on low modesSelene ToyKeeper1-2/+4
by raising MCU clock speed to half at levels 2+ instead of the previous value of 1/4th speed I tried full speed too, which makes ripple much smaller and faster... but it also causes a big jump in brightness between levels 1 and 2. My lux meter shows ~350 at 1/150 or ~500 at 2/150, but at half speed it's ~650 at 2/150, and at full speed it's ~1100 at 2/150. So I went for a happy medium to balance ripple, brightness, and runtime.
2023-11-04@hank-*-boost: fixed flicker while holding button at moonSelene ToyKeeper1-0/+2
@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost (0216, 0253, 0273)
2023-11-03moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper11-12/+5
and updated other scripts and files accordingly
2023-11-03moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper5-0/+489
2023-11-03renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper1-1/+1
2023-11-03renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper1-0/+0
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
2023-11-02got things to compile again, renamed #includesSelene ToyKeeper2-4/+4
(also modified the build scripts to work with the new file structure)
2023-11-02reorganized project files (part 1)Selene ToyKeeper2-0/+271
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)