| Commit message (Collapse) | Author | Files | Lines |
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(also, fixed bug where a totally empty li-ion didn't get limited)
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and not letting the magic smoke out of updi adapters any more (probably)
The alkaline detection might be a little too lenient though; it
could potentially fail to activate limits when the cell is completely
full or stronger than an average alkaline. One of my test cells
measured at 72 / 75, so if it was just a little stronger it'd pass...
but most alkalines I tried were in the 40 to 60 range and failed easily.
OTOH, if I make it easier to fail, it's likely to trip on normal li-ion
cells, and I don't want that.
So as a future enhancement idea, maybe it should have a smaller sag
threshold for AA and a larger threshold for li-ion. That would reduce
false negatives for AA, while still preventing false positives for li-ion.
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(saving progress here so I can work on a different branch)
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- new ramp
- production style config defaults (simple mode, Hank config)
- candle tuning
- fixed way-too-fast thermal regulation
(might still be a bit fast, but it's a lot better)
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(it's an odd case with a 2 channel driver which only uses 1 set of LEDs)
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The 0144 model number is reserved for the successor to the Meteor M44.
This is Hank's first AA light, so it's assigned as 0161:
- 01: Emisar
- 6: product line 6
- 1: model 1
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Phew, that's a lot of changes! And there's still a lot more to do...
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by raising MCU clock speed to half at levels 2+
instead of the previous value of 1/4th speed
I tried full speed too, which makes ripple much smaller and faster...
but it also causes a big jump in brightness between levels 1 and 2.
My lux meter shows ~350 at 1/150 or ~500 at 2/150,
but at half speed it's ~650 at 2/150,
and at full speed it's ~1100 at 2/150.
So I went for a happy medium to balance ripple, brightness, and runtime.
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@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost
(0216, 0253, 0273)
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and updated other scripts and files accordingly
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(still need to update file contents afterward,
but doing it in a separate commit so git can detect renames easier)
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(also modified the build scripts to work with the new file structure)
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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