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2024-03-29d3aa: fixed voltage calculation to use 0.02V units instead of 0.025VSelene ToyKeeper2-7/+5
2024-03-29d3aa weak battery test: blink 3x instead of 2x, and omit number readoutSelene ToyKeeper3-5/+18
2024-03-26weak battery detection: use different thresholds for AA and Li-IonSelene ToyKeeper2-12/+17
(also, fixed bug where a totally empty li-ion didn't get limited)
2024-03-26d3aa: got weak battery detection actually working,Selene ToyKeeper2-38/+53
and not letting the magic smoke out of updi adapters any more (probably) The alkaline detection might be a little too lenient though; it could potentially fail to activate limits when the cell is completely full or stronger than an average alkaline. One of my test cells measured at 72 / 75, so if it was just a little stronger it'd pass... but most alkalines I tried were in the 40 to 60 range and failed easily. OTOH, if I make it easier to fail, it's likely to trip on normal li-ion cells, and I don't want that. So as a future enhancement idea, maybe it should have a smaller sag threshold for AA and a larger threshold for li-ion. That would reduce false negatives for AA, while still preventing false positives for li-ion.
2024-03-25dammit, got alkaline detection half working and then my flashing adapter diedSelene ToyKeeper2-0/+73
(saving progress here so I can work on a different branch)
2024-03-11d3aa fine-tuning:Selene ToyKeeper3-46/+35
- new ramp - production style config defaults (simple mode, Hank config) - candle tuning - fixed way-too-fast thermal regulation (might still be a bit fast, but it's a lot better)
2024-03-04d3aa: fixed voltage measurementSelene ToyKeeper3-4/+5
2024-01-10added "emisar-2ch-fet-joined" build, for D4S w/ lighted switchSelene ToyKeeper5-0/+511
(it's an odd case with a 2 channel driver which only uses 1 set of LEDs)
2023-12-05d3aa: made it easy to switch between vddio2 and external voltage dividerSelene ToyKeeper2-9/+14
2023-11-30emisar-d3aa: new model number, since this is a new product lineSelene ToyKeeper1-1/+1
The 0144 model number is reserved for the successor to the Meteor M44. This is Hank's first AA light, so it's assigned as 0161: - 01: Emisar - 6: product line 6 - 1: model 1
2023-11-30added initial code for emisar-d3aa torchSelene ToyKeeper5-0/+450
2023-11-27fixed ADC on attiny1634 and related buildsSelene ToyKeeper11-291/+49
2023-11-10refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper19-66/+36
Phew, that's a lot of changes! And there's still a lot more to do...
2023-11-04added missing noctigon-k9.3 files hidden by an overzealous .gitignore ruleSelene ToyKeeper4-0/+4
2023-11-04@hank-*-boost: reduced ripple on low modesSelene ToyKeeper2-4/+8
by raising MCU clock speed to half at levels 2+ instead of the previous value of 1/4th speed I tried full speed too, which makes ripple much smaller and faster... but it also causes a big jump in brightness between levels 1 and 2. My lux meter shows ~350 at 1/150 or ~500 at 2/150, but at half speed it's ~650 at 2/150, and at full speed it's ~1100 at 2/150. So I went for a happy medium to balance ripple, brightness, and runtime.
2023-11-04@hank-*-boost: fixed flicker while holding button at moonSelene ToyKeeper1-0/+2
@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost (0216, 0253, 0273)
2023-11-03moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper98-101/+47
and updated other scripts and files accordingly
2023-11-03moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper33-16/+16
2023-11-03renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper36-37/+37
2023-11-03renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper37-0/+0
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
2023-11-02got things to compile again, renamed #includesSelene ToyKeeper66-103/+103
(also modified the build scripts to work with the new file structure)
2023-11-02reorganized project files (part 1)Selene ToyKeeper66-0/+6188
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)