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* emisar-d3aa: new model number, since this is a new product lineSelene ToyKeeper2023-11-301-1/+1
| | | | | | | | The 0144 model number is reserved for the successor to the Meteor M44. This is Hank's first AA light, so it's assigned as 0161: - 01: Emisar - 6: product line 6 - 1: model 1
* added initial code for emisar-d3aa torchSelene ToyKeeper2023-11-305-0/+450
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* fixed ADC on attiny1634 and related buildsSelene ToyKeeper2023-11-2711-291/+49
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* refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper2023-11-1019-66/+36
| | | | Phew, that's a lot of changes! And there's still a lot more to do...
* added missing noctigon-k9.3 files hidden by an overzealous .gitignore ruleSelene ToyKeeper2023-11-044-0/+4
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* @hank-*-boost: reduced ripple on low modesSelene ToyKeeper2023-11-042-4/+8
| | | | | | | | | | | | by raising MCU clock speed to half at levels 2+ instead of the previous value of 1/4th speed I tried full speed too, which makes ripple much smaller and faster... but it also causes a big jump in brightness between levels 1 and 2. My lux meter shows ~350 at 1/150 or ~500 at 2/150, but at half speed it's ~650 at 2/150, and at full speed it's ~1100 at 2/150. So I went for a happy medium to balance ripple, brightness, and runtime.
* @hank-*-boost: fixed flicker while holding button at moonSelene ToyKeeper2023-11-041-0/+2
| | | | | @hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost (0216, 0253, 0273)
* moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper2023-11-0398-101/+47
| | | | and updated other scripts and files accordingly
* moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper2023-11-0333-16/+16
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* renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper2023-11-0336-37/+37
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* renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper2023-11-0337-0/+0
| | | | | (still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
* got things to compile again, renamed #includesSelene ToyKeeper2023-11-0266-103/+103
| | | | (also modified the build scripts to work with the new file structure)
* reorganized project files (part 1)Selene ToyKeeper2023-11-0266-0/+6188
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)