| Commit message (Collapse) | Author | Age | Files | Lines |
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(saving progress here so I can work on a different branch)
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- new ramp
- production style config defaults (simple mode, Hank config)
- candle tuning
- fixed way-too-fast thermal regulation
(might still be a bit fast, but it's a lot better)
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* trunk:
enabled eeprom read/write stabilization by default on recent MCUs, to prevent corrupt data
thefreeman-avr32dd20-devkit: enable boost bypass at boot, so AA/NiMH can boot
avr32dd20-devkit: use unimplemented "CH" pin as a boost bypass control
added "emisar-2ch-fet-joined" build, for D4S w/ lighted switch
documented FW3X swapped pins better
documented Wurkkos TS25/TS11/FC13 distinctions
build.sh: don't require DFPs, newer avr-libc doesn't need them
use BLIP_LEVEL instead of 0 for "blip"s
clarified which-hex-file.md a bit; make sure the model number matches
fw3x: reduced pulsing on low modes
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(it's an odd case with a 2 channel driver which only uses 1 set of LEDs)
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The 0144 model number is reserved for the successor to the Meteor M44.
This is Hank's first AA light, so it's assigned as 0161:
- 01: Emisar
- 6: product line 6
- 1: model 1
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Phew, that's a lot of changes! And there's still a lot more to do...
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by raising MCU clock speed to half at levels 2+
instead of the previous value of 1/4th speed
I tried full speed too, which makes ripple much smaller and faster...
but it also causes a big jump in brightness between levels 1 and 2.
My lux meter shows ~350 at 1/150 or ~500 at 2/150,
but at half speed it's ~650 at 2/150,
and at full speed it's ~1100 at 2/150.
So I went for a happy medium to balance ripple, brightness, and runtime.
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@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost
(0216, 0253, 0273)
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and updated other scripts and files accordingly
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(still need to update file contents afterward,
but doing it in a separate commit so git can detect renames easier)
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(also modified the build scripts to work with the new file structure)
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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