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* added a build target for FW3X with manually-fixed RGB aux wiringSelene ToyKeeper2023-11-303-3/+21
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* fixed FW3X thermal regulationSelene ToyKeeper2023-11-282-4/+7
| | | | | | | | It had no minimum thermal stepdown defined, so it used MAX_7135 by default, which was level 149/150 ... thus virtually no regulation. I also made it easier to switch between internal and external temperature sensors by just commenting out a few lines in the hwdef.h.
* FW3X: fixed external temperature sensorSelene ToyKeeper2023-11-282-7/+41
| | | | (the MCU's internal sensor works too, but external is a bit better I guess?)
* FW3X: multiple upgrades...Selene ToyKeeper2023-11-274-54/+132
| | | | | | | | - upgraded to DSM: lower lows, *much* smoother ramp - made lows more efficient with underclocking - fixed party strobe being too blurry - calibrated UI speed / bogomips multiplier - added readme to document this hardware's multiple quirks
* fw3x: fixed swapped red+blue, fixed battery measurements, added police color ↵Selene ToyKeeper2023-11-272-13/+29
| | | | strobe
* fixed ADC on attiny85 and related buildsSelene ToyKeeper2023-11-272-2/+13
| | | | (also enabled smooth steps on BLF GT, but had to remove stuff to make room)
* refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper2023-11-103-10/+4
| | | | Phew, that's a lot of changes! And there's still a lot more to do...
* renamed tk*.h in file contents, and deleted unused filesSelene ToyKeeper2023-11-032-2/+2
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* moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper2023-11-0319-14/+10
| | | | and updated other scripts and files accordingly
* moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper2023-11-032-0/+0
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* renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper2023-11-033-3/+3
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* renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper2023-11-036-0/+0
| | | | | (still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
* got things to compile again, renamed #includesSelene ToyKeeper2023-11-0211-13/+13
| | | | (also modified the build scripts to work with the new file structure)
* reorganized project files (part 1)Selene ToyKeeper2023-11-0212-0/+846
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)