| Commit message (Collapse) | Author | Files | Lines |
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(still need to update file contents afterward,
but doing it in a separate commit so git can detect renames easier)
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(also modified the build scripts to work with the new file structure)
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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(needs further updates though, to improve ramping, since this version is
basically a straight conversion of the old t85 code with 8-bit ramps)
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(it seems t85 doesn't like having timer overflow interrupts enabled in standby?)
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which required ... a few pretty significant changes:
- no dynamic underclocking (it isn't compatible with DSM yet)
- no tint ramping brightness correction (removed to save space)
- removed ramp blinks (to save space, and because they're annoying)
- removed momentary mode (to save space)
- removed SOS mode (to save space)
- removed (to save space) some other relatively recent features which
weren't present in the original production firmware
... but some other things improved:
+ added smooth steps
+ extended Simple UI
+ added stepped tint ramping
+ added 13H factory reset, to save wear on threads
+ lower lows
+ smoother ramp
+ much higher tint ramp resolution in low modes
I'm not entirely happy with this yet, so it probably needs additional work
later in order to adjust the weird ramp shape (these 7135 chips have a weird
response curve), add dynamic underclocking, cut down the ROM size if possible,
re-add tint ramping brightness correction, etc. Multi-channel stuff in
particular added a lot to the size.
This is a pretty big change from the previous working build, so some users
may want to stick with the last pre-multi-channel version. Non-trivial
sacrifices were made to bring in more recent features.
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instead of full GPL headers (or all too often, nothing at all)
There are a few "FIXME" entries where I'm not sure about the correct copyright.
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Tactical Mode is similar to Momentary Mode or Lockout Mode, but it has
three mode slots which are independent of other config values. The default
is a classic tactical setup with "high, low, strobe", each with immediate
activation as soon as the button is pressed.
Each slot can be a regular ramp level 1 to 150, or a strobe-group mode.
To exit, press 6C or loosen/tighten the tailcap.
Aux LEDs follow the same pattern as Lockout Mode.
To configure, use 7H. There are 3 options, one for each slot.
Enter a number 1 to 150 for a ramp mode, 0 for current strobe,
or 151+ for a specific strobe mode.
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Normal ramp from 0% to 100% power on levels 1 to 130,
then 101% to 200% power at levels 131 to 150
using both channels at maximum for turbo.
When either channel would go over 100%, the extra
spills over to the other channel.
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the new 2C_STYLE defines
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- use fancy blinking mode by default
(define USE_OLD_BLINKING_INDICATOR if old slow mode is wanted)
- remove TICK_DURING_STANDBY from all cfg-*.h files because it's
enabled automatically by other features anyway (autolock, memory timer)
- remove STANDBY_TICK_SPEED from cfg-*.h because all the values
matched the default anyway so it was redundant
- set rot66 button LED to high+blinking instead of high+off
(it was only "off" because it ran out of space, and that was resolved)
- enabled fancier indicator by default on fireflies-ui and rampingiosv3,
since its other #define clauses were removed
(not sure if those older UIs still compile, but if so, it's worth
at least trying not to break it)
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(the idea is "high but not crazy", or around 100% to 150% of thermally-sustainable level)
... and set the default steps to 5 instead of 3
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of the previous attempt
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match production units
(also made the factor configurable per build target)
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and made the floor slightly lower (almost as low as level 1 of 5)
because this light doesn't run hot enough for the previous limit to make sense
(was roughly step 2.9 of 5)
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enabled blink at ceiling for lantern
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mode, lowered lantern floor, made beacon blink shorter
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percent,
with a higher potential brightness but more of a low bias overall
(looks good on the lantern; haven't tried it elsewhere yet)
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and increased the magnitude for the lantern build
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(balanced)
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also, fixed typo while setting default ramp values
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