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and updated other scripts and files accordingly
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(still need to update file contents afterward,
but doing it in a separate commit so git can detect renames easier)
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(also modified the build scripts to work with the new file structure)
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(just moved files, didn't change the contents yet,
and nothing will work without updating #includes and build scripts and stuff)
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instead of full GPL headers (or all too often, nothing at all)
There are a few "FIXME" entries where I'm not sure about the correct copyright.
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+ added Sofirn LT1S Pro
+ added Sofirn SC21 Pro
+ added Wurkkos TS10
+ added Wurkkos TS25
* small changes to other models
* improved dual voltage support
+ added attiny1616 flashing python script w/ pymcuprog
These changes are incomplete. It does not yet include:
- extended simple UI
- t1616 WDT reset detection
- gchart's OUTPUT_MUX code (I plan to rewrite the entire tint system)
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(also really should rename LED_* to CH1_* and LED2_* to CH2_*)
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setting
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reset to ~6 lm (level 50/150) after being off for 10 minutes
This sets the factory-reset default settings and affects Simple UI,
so it will likely need confirmation from Sofirn.
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made party strobe pulses much faster
Reduced max PWM TOP to 3072, because 2048 wasn't enough and 4096 was more than necessary.
Also, Ch1 lumens / 256 / ch2 lumens = 6, so 256 * 6 * 2 is the lowest value
which allows ch1 to start at half of ch2's power. I tried 1536 initially, but it made the
ramp visibly malformed at the channel boundary. However, 3072 seems about right.
Implemented a non-linear PWM_TOP ramp-down in level_calc,
to allow it to converge faster and reduce the number of levels with visible pulses.
Added an option to keep the regulator chips on between strobe pulses,
by keeping the LEDs at moon instead of turning completely off.
This allows the SP10 party strobe to use much shorter, more consistent pulses.
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more until ch2 activates
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also fixed random ramp stuttering, by adding phase-reset register to hwdef
(though it still has a brief stutter sometimes while ramping down across the channel boundary,
at least it always seems to be smooth while going up now)
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tweak party strobe & LVP level
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