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2024-08-21merged SammysHP's fix for TS10 lower-Vf LEDs, reverted my fixSelene ToyKeeper3-2/+17
(they are now two separate build targets)
2024-08-20wurkkos-ts10-rgbaux: limit max power to 200/255, at Wurkkos's requestSelene ToyKeeper1-1/+2
(because otherwise the light destroys its own LEDs at full power)
2024-08-19ts25-boost: calibrated for new prototypeSelene ToyKeeper2-8/+13
- battery voltage readings - RGB button aux - less moon flicker (but brighter, less efficient moon) - reduced blink brightness (old brightness was so high it was throwing off battery readings)
2024-08-04Add Wurkkos TS10 RGB with reduced FET outputSammysHP2-0/+16
2024-03-12ts25-boost: reduced visible PWM, made party strobe less blurrySelene ToyKeeper1-5/+5
2024-03-12wurkkos-ts25-boost: calibrated the battery voltage measurementsSelene ToyKeeper1-2/+2
2023-12-17documented Wurkkos TS25/TS11/FC13 distinctionsSelene ToyKeeper3-0/+38
2023-12-06added wurkkos-ts25-boost (early version made from spec, no clue if it works)Selene ToyKeeper4-0/+355
2023-11-19missed a "include -> HWDEF_H" conversion earlierSelene ToyKeeper1-1/+2
2023-11-10refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch]Selene ToyKeeper2-10/+2
Phew, that's a lot of changes! And there's still a lot more to do...
2023-11-03moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper13-15/+6
and updated other scripts and files accordingly
2023-11-03moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper1-0/+0
2023-11-03renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper5-5/+5
2023-11-03renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper6-0/+0
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
2023-11-02got things to compile again, renamed #includesSelene ToyKeeper10-13/+13
(also modified the build scripts to work with the new file structure)
2023-11-02reorganized project files (part 1)Selene ToyKeeper10-0/+726
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
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