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2023-11-05fixed intentional error, because CI build-fail test worked correctlySelene ToyKeeper1-1/+1
2023-11-05help CI detect build failuresSelene ToyKeeper1-1/+1
made 'make' and 'build-all.sh' exit with an error on fail, so CI can hopefully detect it... and added an intentional source bug to make it fail for testing purposes
2023-11-04added missing noctigon-k9.3 files hidden by an overzealous .gitignore ruleSelene ToyKeeper4-0/+4
2023-11-04@hank-*-boost: reduced ripple on low modesSelene ToyKeeper2-4/+8
by raising MCU clock speed to half at levels 2+ instead of the previous value of 1/4th speed I tried full speed too, which makes ripple much smaller and faster... but it also causes a big jump in brightness between levels 1 and 2. My lux meter shows ~350 at 1/150 or ~500 at 2/150, but at half speed it's ~650 at 2/150, and at full speed it's ~1100 at 2/150. So I went for a happy medium to balance ripple, brightness, and runtime.
2023-11-04@hank-*-boost: fixed flicker while holding button at moonSelene ToyKeeper1-0/+2
@hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost (0216, 0253, 0273)
2023-11-03renamed tk*.h in file contents, and deleted unused filesSelene ToyKeeper3-3/+3
2023-11-03moved ATTINY and MODEL_NUMBER into $target/arch and $target/model,Selene ToyKeeper203-187/+101
and updated other scripts and files accordingly
2023-11-03moved variant builds under their parent, like "d4-219" -> "d4/219"Selene ToyKeeper38-16/+16
2023-11-03renamed cfg.h -> anduril.h inside source filesSelene ToyKeeper51-52/+52
2023-11-03renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1)Selene ToyKeeper72-0/+0
(still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier)
2023-11-02got things to compile again, renamed #includesSelene ToyKeeper128-177/+177
(also modified the build scripts to work with the new file structure)
2023-11-02reorganized project files (part 1)Selene ToyKeeper133-0/+11980
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
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