| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2023-11-19 | thefreeman/boost*: define Vref values more explicitly without magic numbers | Selene ToyKeeper | 4 | -18/+22 | |
| 2023-11-19 | missed a "include -> HWDEF_H" conversion earlier | Selene ToyKeeper | 1 | -1/+2 | |
| 2023-11-10 | refactor checkpoint: splitting MCU-specific code into arch/$MCU.[ch] | Selene ToyKeeper | 36 | -128/+54 | |
| Phew, that's a lot of changes! And there's still a lot more to do... | |||||
| 2023-11-05 | fixed intentional error, because CI build-fail test worked correctly | Selene ToyKeeper | 1 | -1/+1 | |
| 2023-11-05 | help CI detect build failures | Selene ToyKeeper | 1 | -1/+1 | |
| made 'make' and 'build-all.sh' exit with an error on fail, so CI can hopefully detect it... and added an intentional source bug to make it fail for testing purposes | |||||
| 2023-11-04 | added missing noctigon-k9.3 files hidden by an overzealous .gitignore rule | Selene ToyKeeper | 4 | -0/+4 | |
| 2023-11-04 | @hank-*-boost: reduced ripple on low modes | Selene ToyKeeper | 2 | -4/+8 | |
| by raising MCU clock speed to half at levels 2+ instead of the previous value of 1/4th speed I tried full speed too, which makes ripple much smaller and faster... but it also causes a big jump in brightness between levels 1 and 2. My lux meter shows ~350 at 1/150 or ~500 at 2/150, but at half speed it's ~650 at 2/150, and at full speed it's ~1100 at 2/150. So I went for a happy medium to balance ripple, brightness, and runtime. | |||||
| 2023-11-04 | @hank-*-boost: fixed flicker while holding button at moon | Selene ToyKeeper | 1 | -0/+2 | |
| @hank-noctigon-kr4-boost, @hank-noctigon-k1-boost, @hank-noctigon-dm11-boost (0216, 0253, 0273) | |||||
| 2023-11-03 | renamed tk*.h in file contents, and deleted unused files | Selene ToyKeeper | 3 | -3/+3 | |
| 2023-11-03 | moved ATTINY and MODEL_NUMBER into $target/arch and $target/model, | Selene ToyKeeper | 203 | -187/+101 | |
| and updated other scripts and files accordingly | |||||
| 2023-11-03 | moved variant builds under their parent, like "d4-219" -> "d4/219" | Selene ToyKeeper | 38 | -16/+16 | |
| 2023-11-03 | renamed cfg.h -> anduril.h inside source files | Selene ToyKeeper | 51 | -52/+52 | |
| 2023-11-03 | renamed cfg.h -> anduril.h so each UI can have its own cfg (part 1) | Selene ToyKeeper | 72 | -0/+0 | |
| (still need to update file contents afterward, but doing it in a separate commit so git can detect renames easier) | |||||
| 2023-11-02 | got things to compile again, renamed #includes | Selene ToyKeeper | 128 | -177/+177 | |
| (also modified the build scripts to work with the new file structure) | |||||
| 2023-11-02 | reorganized project files (part 1) | Selene ToyKeeper | 133 | -0/+11980 | |
| (just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff) | |||||
