| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed bug: strobes could interfere with hold-from-off next time light was used. | Selene ToyKeeper | 2017-08-26 | 1 | -20/+24 |
| | | | | | | | | (because it'd enter standby mode during the strobe pulse, then continue the flow at next activation by turning the light off) Replaced bare return values with ones defined in the FSM library. | ||||
| * | Made DarkHorse always start at low when holding the button, like a real ↵ | Selene ToyKeeper | 2017-08-26 | 1 | -24/+19 |
| | | | | | | | | ZebraLight does. (previously ramped up one mode instead of resetting to low each time) | ||||
| * | Forgot to handle beacon/strobe in LVP earlier. | Selene ToyKeeper | 2017-08-26 | 1 | -7/+4 |
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| * | Added beacons/strobes to DarkHorse. | Selene ToyKeeper | 2017-08-26 | 1 | -6/+57 |
| | | | | | | Added a way to explicitly cancel the current "nice" delay without changing state. | ||||
| * | Forgot to wrap one line for making thermal regulation optional. | Selene ToyKeeper | 2017-08-26 | 1 | -0/+2 |
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| * | Added DarkHorse, a clone of the ZebraLight UI. | Selene ToyKeeper | 2017-08-26 | 1 | -0/+290 |
| Still needs strobe, beacon, and memory which lasts across battery changes. | |||||
