| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2019-11-13 | fixed some compile issues related to delay_4ms() | Selene ToyKeeper | 1 | -1/+0 | |
| 2019-01-03 | removed redundant clock speed lines, updated some comments | Selene ToyKeeper | 1 | -0/+1 | |
| 2018-12-18 | Updated the rest of the FSM interfaces to use the new config file system. | Selene ToyKeeper | 1 | -1/+1 | |
| 2018-11-11 | Updated most of the UIs to use the new event API. | Selene ToyKeeper | 1 | -14/+14 | |
| 2017-09-03 | Got the 4th PWM channel to work, ish. (channel 4 is inverted though) | Selene ToyKeeper | 1 | -12/+1 | |
| Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware. | |||||
| 2017-08-30 | Reorganized FSM files, one dir per UI. | Selene ToyKeeper | 1 | -0/+0 | |
| 2017-08-30 | Replaced FSM_*_LAYOUT with FSM_*_DRIVER because I think it makes more sense. | Selene ToyKeeper | 1 | -1/+1 | |
| Made momentary.c compile again. Updated fsm-main to use whichever delay function is available. | |||||
| 2017-08-26 | Revert DarkHorse back to no wear-levelling. | Selene ToyKeeper | 1 | -15/+15 | |
| It's smaller, and WL is probably not needed for this UI. I only converted it as a test, and it worked, so ... woot. | |||||
| 2017-08-26 | Made wear-levelling work. Takes a bunch of extra ROM though. | Selene ToyKeeper | 1 | -15/+15 | |
| Also, I've only tested it a tiny amount. | |||||
| 2017-08-26 | Added eeprom load/save API (no wear levelling yet), verified it works in ↵ | Selene ToyKeeper | 1 | -1/+36 | |
| DarkHorse. | |||||
| 2017-08-26 | Avoid suspending at weird times by deferring the call to standby mode. | Selene ToyKeeper | 1 | -24/+28 | |
| Turned strobe into a function to avoid repeating code, and made it tolerate interruption better. Got rid of delay after battcheck, since it caused problems if the user didn't wait long enough before trying to turn the light back on. | |||||
| 2017-08-26 | Fixed bug: strobes could interfere with hold-from-off next time light was used. | Selene ToyKeeper | 1 | -20/+24 | |
| (because it'd enter standby mode during the strobe pulse, then continue the flow at next activation by turning the light off) Replaced bare return values with ones defined in the FSM library. | |||||
| 2017-08-26 | Made DarkHorse always start at low when holding the button, like a real ↵ | Selene ToyKeeper | 1 | -24/+19 | |
| ZebraLight does. (previously ramped up one mode instead of resetting to low each time) | |||||
| 2017-08-26 | Forgot to handle beacon/strobe in LVP earlier. | Selene ToyKeeper | 1 | -7/+4 | |
| 2017-08-26 | Added beacons/strobes to DarkHorse. | Selene ToyKeeper | 1 | -6/+57 | |
| Added a way to explicitly cancel the current "nice" delay without changing state. | |||||
| 2017-08-26 | Forgot to wrap one line for making thermal regulation optional. | Selene ToyKeeper | 1 | -0/+2 | |
| 2017-08-26 | Added DarkHorse, a clone of the ZebraLight UI. | Selene ToyKeeper | 1 | -0/+290 | |
| Still needs strobe, beacon, and memory which lasts across battery changes. | |||||
