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2023-11-02reorganized project files (part 1)Selene ToyKeeper1-112/+0
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
2023-04-17switched the rest of FSM + Anduril to use SPDX license headersSelene ToyKeeper1-23/+5
instead of full GPL headers (or all too often, nothing at all) There are a few "FIXME" entries where I'm not sure about the correct copyright.
2020-10-14renamed LED_ENABLE2_* to LED2_ENABLE_*Selene ToyKeeper1-4/+4
2020-05-14fixed eeprom_wl functions on attiny1634Selene ToyKeeper1-10/+10
(didn't build before, due to a data type mismatch)
2020-03-21fixed potential eeprom corruption after turning boost/opamp chip on/offSelene ToyKeeper1-0/+16
(some boost chips can make power unstable for a few ms, so we have to wait before accessing eeprom)
2020-02-27fixed eeprom corruption after turning boost chip on/offSelene ToyKeeper1-0/+16
(boost chip apparently makes power unstable for a few ms, so we have to wait before accessing eeprom)
2018-08-22Replaced hardcoded eeprom index values with auto-calculated enums.Selene ToyKeeper1-2/+2
2017-12-03Made it possible to override address of eeprom array in RAM.Selene ToyKeeper1-0/+4
(useful when trying to use a single large data structure without wasting twice its size in RAM)
2017-11-06Made FSM eeprom more atomic by writing marker byte last.Selene ToyKeeper1-1/+4
2017-09-29Added option to start at memorized level, for momentary use on dual-switch ↵Selene ToyKeeper1-2/+2
lights. Renamed WL versions of eeprom functions, for naming consistency.
2017-08-26Made wear-levelling work. Takes a bunch of extra ROM though.Selene ToyKeeper1-6/+42
Also, I've only tested it a tiny amount.
2017-08-26Added eeprom load/save API (no wear levelling yet), verified it works in ↵Selene ToyKeeper1-0/+71
DarkHorse.