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2017-09-03Got the 4th PWM channel to work, ish. (channel 4 is inverted though)Selene ToyKeeper1-4/+0
Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware.
2017-08-28Fixed a crash when user presses the button more times than the UI supports.Selene ToyKeeper1-1/+1
(need to leave room for a trailing 0 in the array, oops)
2017-08-26Added beacons/strobes to DarkHorse.Selene ToyKeeper1-1/+6
Added a way to explicitly cancel the current "nice" delay without changing state.
2017-08-25Added battcheck mode to ramping-ui. It's bigger than I had hoped. :(Selene ToyKeeper1-0/+12
Added fsm-misc.*, which currently only has interruptible blink functions in it. (for blinking out numbers and such)
2017-08-24Added loop() to API, executes constantly.Selene ToyKeeper1-0/+23
Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes.
2017-08-19Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵Selene ToyKeeper1-0/+137
fsm-*.c and fsm-*.h.