| Commit message (Collapse) | Author | Age | Files | Lines |
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Moved go_to_suspend thing into main() instead of making each UI handle that during loop().
Made default_state() optional.
Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them.
(they would sometimes turn the LED off after the new state had already started)
Updated darkhorse's moon levels to match new ramp on D4 hardware.
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(need to leave room for a trailing 0 in the array, oops)
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Added a way to explicitly cancel the current "nice" delay without changing state.
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Added fsm-misc.*, which currently only has interruptible blink functions in it.
(for blinking out numbers and such)
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Added nice_delay_ms() to process events while waiting, and abort on state change.
Converted ramping-ui strobe to smoothly variable with party and tactical modes.
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fsm-*.c and fsm-*.h.
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