| Commit message (Collapse) | Author | Age | Files | Lines |
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already released.
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- Made momentary+lockout modes smaller and work better.
- Fixed buggy timing on hold events; made ticks_since_last_event reset when it should.
- Reduced ROM size by caching volatile ticks_since_last_event sometimes.
- Swapped what the top Event bit means, because it makes event handlers easier to write.
- Made the maximum click event keep triggering if user keeps pressing, instead of
dropping everything after the limit.
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array of actions.
Not thoroughly tested yet, not done yet, have only updated Anduril to fit, and only partially.
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hang the MCU
(also, reduced ROM size)
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didn't work sometimes.
The problem was that goodnight's EV_enter was executing before battcheck's loop() finished.
This meant battcheck's exit code would turn the emitter off right after goodnight's init set it to the desired level.
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the user completes an input sequence.
All nice delays then get aborted until the next trip through the main() loop.
Eliminates the need to wrap nice_delay_ms() calls and handle the exit condition.
Also eliminates the risk of getting the UI out of sync with button events.
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This fixes issues with some blinky modes being audible (particularly biking and lightning modes),
without sacrificing the power savings for other blinkies (like beacon and battcheck).
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Moved go_to_suspend thing into main() instead of making each UI handle that during loop().
Made default_state() optional.
Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them.
(they would sometimes turn the LED off after the new state had already started)
Updated darkhorse's moon levels to match new ramp on D4 hardware.
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(need to leave room for a trailing 0 in the array, oops)
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Added a way to explicitly cancel the current "nice" delay without changing state.
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Added fsm-misc.*, which currently only has interruptible blink functions in it.
(for blinking out numbers and such)
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Added nice_delay_ms() to process events while waiting, and abort on state change.
Converted ramping-ui strobe to smoothly variable with party and tactical modes.
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fsm-*.c and fsm-*.h.
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