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* Reduced ROM size by making successive nice_delay_ms calls collapse any time ↵Selene ToyKeeper2018-08-221-1/+7
| | | | | | | | | the user completes an input sequence. All nice delays then get aborted until the next trip through the main() loop. Eliminates the need to wrap nice_delay_ms() calls and handle the exit condition. Also eliminates the risk of getting the UI out of sync with button events.
* Use either full or quarter speed in nice delays, based on output level.Selene ToyKeeper2017-10-011-1/+19
| | | | | | This fixes issues with some blinky modes being audible (particularly biking and lightning modes), without sacrificing the power savings for other blinkies (like beacon and battcheck).
* Added dynamic underclocking to FSM, instead of doing it manually in Anduril.Selene ToyKeeper2017-09-261-0/+30
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* Got the 4th PWM channel to work, ish. (channel 4 is inverted though)Selene ToyKeeper2017-09-031-4/+0
| | | | | | | | | Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware.
* Fixed a crash when user presses the button more times than the UI supports.Selene ToyKeeper2017-08-281-1/+1
| | | | | (need to leave room for a trailing 0 in the array, oops)
* Added beacons/strobes to DarkHorse.Selene ToyKeeper2017-08-261-1/+6
| | | | | Added a way to explicitly cancel the current "nice" delay without changing state.
* Added battcheck mode to ramping-ui. It's bigger than I had hoped. :(Selene ToyKeeper2017-08-251-0/+12
| | | | | | Added fsm-misc.*, which currently only has interruptible blink functions in it. (for blinking out numbers and such)
* Added loop() to API, executes constantly.Selene ToyKeeper2017-08-241-0/+23
| | | | | | Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes.
* Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵Selene ToyKeeper2017-08-191-0/+137
fsm-*.c and fsm-*.h.