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2017-08-26Added beacons/strobes to DarkHorse.Selene ToyKeeper1-0/+1
Added a way to explicitly cancel the current "nice" delay without changing state.
2017-08-25Added battcheck mode to ramping-ui. It's bigger than I had hoped. :(Selene ToyKeeper1-0/+2
Added fsm-misc.*, which currently only has interruptible blink functions in it. (for blinking out numbers and such)
2017-08-24Started on some documentation, spaghetti-monster.txt.Selene ToyKeeper1-0/+5
Added #defines for State return values: EVENT_HANDLED, EVENT_NOT_HANDLED Improved handling of delay includes. Managed mischief.
2017-08-24Added loop() to API, executes constantly.Selene ToyKeeper1-0/+3
Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes.
2017-08-24Made ramping UI able to toggle between smooth and discrete ramping with 4 ↵Selene ToyKeeper1-0/+13
clicks.
2017-08-24Added a ramping UI example.Selene ToyKeeper1-0/+7
Added ramping support in general.
2017-08-19Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵Selene ToyKeeper1-0/+197
fsm-*.c and fsm-*.h.