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* Cut moon power from ~4mA to ~2.5mA by running clock at half speed on very ↵Selene ToyKeeper2017-09-241-0/+6
| | | | | | | | | low modes. Adjusted default FET+1 ramp to compensate for speed bump. Added define(s) for whether to blink at ramp floor/ceiling/channel edges. Lowered default moon level to 1, since slower speed makes it brighter and more stable.
* Removed unused code from first idle_mode(); experiment.Selene ToyKeeper2017-09-241-20/+0
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* Added idle_mode() for slightly lower power use without turning off any ↵Selene ToyKeeper2017-09-241-2/+14
| | | | | | | | regular functions. (PWM, ADC, WDT all still enabled; only useful in moon mode) Changed default ceilings in Anduril FW3A config.
* Got the 4th PWM channel to work, ish. (channel 4 is inverted though)Selene ToyKeeper2017-09-031-31/+58
| | | | | | | | | Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware.
* Replaced FSM_*_LAYOUT with FSM_*_DRIVER because I think it makes more sense.Selene ToyKeeper2017-08-301-0/+4
| | | | | | Made momentary.c compile again. Updated fsm-main to use whichever delay function is available.
* Fixed a bug where sometimes the light wouldn't respond for a second or so ↵Selene ToyKeeper2017-08-271-0/+4
| | | | | | | after connecting power. (spurious events were detected at boot, and previously had to time out before it would respond)
* Added loop() to API, executes constantly.Selene ToyKeeper2017-08-241-4/+3
| | | | | | Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes.
* Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵Selene ToyKeeper2017-08-191-0/+107
fsm-*.c and fsm-*.h.