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2023-11-02reorganized project files (part 1)Selene ToyKeeper1-10/+0
(just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff)
2023-04-17switched the rest of FSM + Anduril to use SPDX license headersSelene ToyKeeper1-21/+4
instead of full GPL headers (or all too often, nothing at all) There are a few "FIXME" entries where I'm not sure about the correct copyright.
2019-11-14refactored how interrupts work...Selene ToyKeeper1-0/+2
set a flag and return immediately, then handle the actual logic later during a less-critical code path Enables smarter responses to standby wakeups. Seems to fix missed button presses during standby, and most of the too-fast sleep ticks. Also eliminated waits from button state measurement, so it can happen easier during standby. (also eliminates the chance of an infinite loop on extra-noisy hardware) Also might improve timing-sensitive interrupts like attiny85 PWM channel 4, or a PWM-DSM hybrid technique I'd like to try. BUT this change also appears to break the thermal sensor, so that needs to be fixed.
2017-08-19Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵Selene ToyKeeper1-8/+7
fsm-*.c and fsm-*.h.
2017-08-19Renamed from RoundTable to SpaghettiMonster (FSM).Selene ToyKeeper1-1/+1
2017-08-18Some early ideas for Round Table. Nothing close to compile-able yet.Selene ToyKeeper1-15/+9
2017-03-26Fixed a compiler warning about tk-random.h.Selene ToyKeeper1-1/+4
2015-10-12Made pgm_rand() more erratic (beginning of PROGMEM is boring for this purpose),Selene ToyKeeper1-2/+3
made random strobe smaller and better-looking.
2015-10-12Oops, forgot to add tk-random header.Selene ToyKeeper1-0/+28