| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-11-11 | Rewrote the event system to use a single byte for each event instead of an ↵ | Selene ToyKeeper | 1 | -2/+2 | |
| array of actions. Not thoroughly tested yet, not done yet, have only updated Anduril to fit, and only partially. | |||||
| 2018-01-24 | Save a few bytes by changing how PCINT is defined. | Selene ToyKeeper | 1 | -0/+3 | |
| Minor comment cleaning. | |||||
| 2017-12-12 | Debouncing finally works (at least, it does on my two test hosts). | Selene ToyKeeper | 1 | -23/+17 | |
| 2017-12-11 | Greatly improved button debouncing. Helps a lot on FW3A and my light saber. | Selene ToyKeeper | 1 | -4/+21 | |
| Debouncing isn't 100% yet though. | |||||
| 2017-08-19 | Completely reorganized SpaghettiMonster code into smaller logical pieces: ↵ | Selene ToyKeeper | 1 | -0/+76 | |
| fsm-*.c and fsm-*.h. | |||||
