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2021-11-13enabled manual memory and timer by default;Selene ToyKeeper1-0/+6
reset to ~6 lm (level 50/150) after being off for 10 minutes This sets the factory-reset default settings and affects Simple UI, so it will likely need confirmation from Sofirn.
2021-11-13increased SP10 PWM speed as much as possible without making ramp bumpy, and ↵Selene ToyKeeper3-5/+13
made party strobe pulses much faster Reduced max PWM TOP to 3072, because 2048 wasn't enough and 4096 was more than necessary. Also, Ch1 lumens / 256 / ch2 lumens = 6, so 256 * 6 * 2 is the lowest value which allows ch1 to start at half of ch2's power. I tried 1536 initially, but it made the ramp visibly malformed at the channel boundary. However, 3072 seems about right. Implemented a non-linear PWM_TOP ramp-down in level_calc, to allow it to converge faster and reduce the number of levels with visible pulses. Added an option to keep the regulator chips on between strobe pulses, by keeping the LEDs at moon instead of turning completely off. This allows the SP10 party strobe to use much shorter, more consistent pulses.
2021-11-06reduced SP10 firefly/moon power usage slightly, by keeping CPU underclocked ↵Selene ToyKeeper1-1/+1
more until ch2 activates
2021-11-06reduced SP10 downward ramp flicker even moreSelene ToyKeeper1-4/+4
(reduced PWM_TOP minimum timing window to 32 cpu cycles, to allow TOP value of 64 to work better)
2021-11-06greatly smoothed out SP10 ramp, and configured defaultsSelene ToyKeeper1-16/+24
also fixed random ramp stuttering, by adding phase-reset register to hwdef (though it still has a brief stutter sometimes while ramping down across the channel boundary, at least it always seems to be smooth while going up now)
2021-11-03fixed KR4-tintramp build (switch wasn't working) and added it to MODELSSelene ToyKeeper1-0/+1
2021-11-03reset tint while changing tint ramp styleSelene ToyKeeper1-1/+5
2021-11-03added runtime config to choose tint-ramping or tint-toggleSelene ToyKeeper8-32/+54
(Off->9H option 1, 0=smooth, 1=toggle)
2021-11-03added KR4-tintramp buildSelene ToyKeeper1-0/+12
(is basically identical to D4Sv2-tintramp, but with the switch on a different pin, and no button LED)
2021-10-31documented number entry 1H action (add 10) in UI tableSelene ToyKeeper1-0/+1
2021-10-31made d4sv2-tintramp-fet work the same as no-fet version, but with added FET ↵Selene ToyKeeper2-9/+17
from ramp step 141 to 150 (0 to 100% power from 1 to 130, 101% to 200% from 131 to 150, and +DD FET from 141 to 150) also calibrated candle mode a bit better
2021-10-31fixed flicker on inactive tint ramp channel during rampingSelene ToyKeeper1-2/+8
2021-10-31added "200%" turbo on tint-ramping lights: D4S and LT1Selene ToyKeeper4-35/+69
Normal ramp from 0% to 100% power on levels 1 to 130, then 101% to 200% power at levels 131 to 150 using both channels at maximum for turbo. When either channel would go over 100%, the extra spills over to the other channel.
2021-10-29Add thefreeman's DAC linear driver (beta); also update Sofirn bilds to use ↵Gabriel Hart5-7/+52
the new 2C_STYLE defines
2021-10-28Clarified Ramp->2C behavior a bit more.Selene ToyKeeper1-4/+4
(old wording was confusing people)
2021-10-25fixed too-slow thermal regulation bug introduced in d4sv2-tintramp branchSelene ToyKeeper1-0/+2
(2021-09-10 r619.1.11) The gradual_target var was getting clobbered and causing thermal regulation to stop until the next thermal warning event, every time it reached a new ramp step. So... save/restore it to prevent it from getting clobbered.
2021-10-14don't blink when toggling tintSelene ToyKeeper1-1/+1
2021-10-09don't hardcode 2.9V for aux LED shutoffSelene ToyKeeper1-1/+1
(use the same value as LVP; easier to configure if it's in only one place)
2021-09-22added attiny type to the MODELS file, rewrote how MODELS file gets generatedSelene ToyKeeper3-60/+128
(because it's kind of important to know which MCU each light uses, and because this will be helpful later when the build system is rewritten)
2021-09-20SP10 Pro: lower AA LVP to 0.7vGabriel Hart1-1/+1
2021-09-19SP10 Pro: use dynamic PWM, add hidden firefly, adjust candle amplitude, and ↵Gabriel Hart2-13/+17
tweak party strobe & LVP level
2021-09-17clarified where brightness level comes from in beacon/sos/momentary modesSelene ToyKeeper1-6/+6
2021-09-15added Noctigon K9.3-tintramp build targets for FET, reduced FET, and noFETSelene ToyKeeper3-0/+157
(apparently Hank liked the D4Sv2-tintramp demo/experiment so much that he decided to use it in production for the K9.3... so it need its own builds since it's a pretty different light even if the driver is almost identical)
2021-09-15fixed wrong value on D4Sv2-tintramp ramp calculator (was off by one)Selene ToyKeeper1-3/+3
2021-09-14documented "hold" action in number entry stateSelene ToyKeeper1-0/+5
2021-09-14added a hold shortcut in number entry menu: click for +1, hold for +10Selene ToyKeeper2-2/+14
2021-09-10fixed builds which failed due to being too big (rot66, mf01-mini)Selene ToyKeeper2-0/+4
by turning off one more of the recent extra features (can turn it back on later if the build size goes down)
2021-09-10fixed K9.3 builds (oops, new update_tint() needed to be compiled out for K9.3)Selene ToyKeeper2-2/+2
2021-09-10fixed blf-lantern-t1616 build... I thinkSelene ToyKeeper1-16/+2
(can't test because I have no hardware, but it at least compiles)
2021-09-10fixed ancient bug which caused a weird up-spike in thermal regulation during ↵Selene ToyKeeper1-4/+13
initial turbo drop, on 3-channel drivers like FW3A and ROT66 (as shown here: http://toykeeper.net/torches/fw3a/therm-2019-05-22.1.png ) What happened was... the FET would start to drop, but gradual adjustments noticed that the Nx7135 channel needed to go from 0 to 255, so it would then slowly ramp that up, and then afterward, the FET drop could finally continue... because the code didn't jump straight from 0 to 255 like it was supposed to. Simple, easy fix: Make channel 2 go up immediately just like channel 1 does. This makes the thermal response several seconds faster than it was before, so it doesn't get as hot, and is less likely to overshoot and bounce later.
2021-09-10added D4Sv2-tintramp-FET build, which uses a FET on one set of LEDs for ↵Selene ToyKeeper3-9/+76
turbo modes (it's weird, but Hank wants it) also reworked gradual tint adjustment a bit, so some complex parts go in set_level() instead (probably needs more testing)
2021-09-08changed D4Sv2-tintramp from 255 to 511 for lowest PWM TOP value,Selene ToyKeeper1-3/+3
to make its thermal regulation smoother and generally increase tint ramp resolution in middle modes (also, tried thermal regulation, and it works)
2021-09-08got BLF LT1 working again, using new tint-ramping codeSelene ToyKeeper2-21/+6
2021-09-08got D4Sv2 tint ramping to work, with dynamic PWM (PFM)Selene ToyKeeper3-72/+107
and (maybe) thermal regulation (untested) (also broke BLF LT1 in the process; need to fix that now) Rewrote how tint ramping works, so it provides a virtual "PWM1_LVL" for other code to use, and it translates that internally into actual hardware controls. This should, in theory, allow smooth thermal regulation (gradual_tick) to work on tint-ramp lights.
2021-09-07copied k9.3 config for new d4sv2-tintrampSelene ToyKeeper1-0/+85
2021-08-31fixed builds which failed to compile after recent changesSelene ToyKeeper4-2/+8
2021-08-31reduced length of auto-reverse timing window from ~1000 ms to ~660ms, ↵Selene ToyKeeper4-3/+6
because it was too fast
2021-08-31documented recent changes in the user manualSelene ToyKeeper1-20/+64
2021-08-31made 2C ceiling/turbo behavior configurable in Simple UISelene ToyKeeper6-47/+95
also made it possible to block turbo in Advanced UI (each one has a 2C style: 0 = no turbo, only ceiling 1 = Anduril 1 style, direct to turbo 2 = Anduril 2 style, ceiling unless already there, then turbo )
2021-08-31added third 2C style: 0 = no turbo (but it's still available as momentary)Selene ToyKeeper2-2/+10
(also, adding this reduced the ROM size somehow)
2021-08-31added runtime option to choose Anduril 1 or Anduril 2 double-click turbo styleSelene ToyKeeper8-17/+55
(2C while on goes to full-power turbo (A1) or ceiling (A2)) also renamed _OPTION defs to _CONFIG for consistency
2021-08-31added runtime option to select whether to ramp up after hold-from-off ↵Selene ToyKeeper6-11/+49
(default) or stay at floor
2021-08-31added runtime config option for smooth ramp speedSelene ToyKeeper5-21/+61
2021-08-29Add 2C Turbo for BLF Lantern (LT1)Gabriel Hart2-1/+4
2021-08-27made it possible to use autolock in simple UISelene ToyKeeper1-7/+1
(requires the user to set it up, so it won't happen to new users unless they do it on purpose)
2021-08-23added documentation for the global config menu and jump start levelSelene ToyKeeper1-0/+26
2021-08-23moved jump start into FSM so it'll be more universal and the app won't need ↵Selene ToyKeeper11-40/+39
special clauses (also adjusted KR4 jump start levels a bit)
2021-08-23made jump start level configurable at runtime, and made it activate in more ↵Selene ToyKeeper7-4/+64
places
2021-08-23force reset PWM phase when turning on from zeroSelene ToyKeeper1-3/+27
(to make initial response consistent) (otherwise, it can randomly take up to ~16ms to turn on)
2021-08-20from Tom E, support PB4 for any of the 3 PWM channelsGabriel Hart1-1/+12