aboutsummaryrefslogtreecommitdiff
path: root/spaghetti-monster (unfollow)
Commit message (Collapse)AuthorFilesLines
2021-11-12a bit more fine-tuning for DM11Selene ToyKeeper3-8/+9
2021-11-12added DM11 to MODELS fileSelene ToyKeeper1-0/+3
2021-11-12fine-tuned DM11-12V build a bit based on actual measurementsSelene ToyKeeper1-7/+11
2021-11-03fixed KR4-tintramp build (switch wasn't working) and added it to MODELSSelene ToyKeeper1-0/+1
2021-11-03reset tint while changing tint ramp styleSelene ToyKeeper1-1/+5
2021-11-03added runtime config to choose tint-ramping or tint-toggleSelene ToyKeeper8-32/+54
(Off->9H option 1, 0=smooth, 1=toggle)
2021-11-03added KR4-tintramp buildSelene ToyKeeper1-0/+12
(is basically identical to D4Sv2-tintramp, but with the switch on a different pin, and no button LED)
2021-10-31documented number entry 1H action (add 10) in UI tableSelene ToyKeeper1-0/+1
2021-10-31made d4sv2-tintramp-fet work the same as no-fet version, but with added FET ↵Selene ToyKeeper2-9/+17
from ramp step 141 to 150 (0 to 100% power from 1 to 130, 101% to 200% from 131 to 150, and +DD FET from 141 to 150) also calibrated candle mode a bit better
2021-10-31fixed flicker on inactive tint ramp channel during rampingSelene ToyKeeper1-2/+8
2021-10-31added "200%" turbo on tint-ramping lights: D4S and LT1Selene ToyKeeper4-35/+69
Normal ramp from 0% to 100% power on levels 1 to 130, then 101% to 200% power at levels 131 to 150 using both channels at maximum for turbo. When either channel would go over 100%, the extra spills over to the other channel.
2021-10-28Clarified Ramp->2C behavior a bit more.Selene ToyKeeper1-4/+4
(old wording was confusing people)
2021-10-25fixed too-slow thermal regulation bug introduced in d4sv2-tintramp branchSelene ToyKeeper1-0/+2
(2021-09-10 r619.1.11) The gradual_target var was getting clobbered and causing thermal regulation to stop until the next thermal warning event, every time it reached a new ramp step. So... save/restore it to prevent it from getting clobbered.
2021-10-14don't blink when toggling tintSelene ToyKeeper1-1/+1
2021-10-12renamed MD11 -> DM11 because Hank changed the product nameSelene ToyKeeper3-6/+6
2021-10-09don't hardcode 2.9V for aux LED shutoffSelene ToyKeeper1-1/+1
(use the same value as LVP; easier to configure if it's in only one place)
2021-10-04added early initial attempt at a boost/12V/6V version of the MD11Selene ToyKeeper1-0/+70
(had to guess about some hardware details, unsure if correct)
2021-09-24added MD11-noFET, tweaked values in MD11-FET build tooSelene ToyKeeper2-3/+46
2021-09-24added dynamic PWM and FET to MD11Selene ToyKeeper1-14/+25
2021-09-24just a few adjustments to start withSelene ToyKeeper1-12/+11
2021-09-24copied Noctigon K1 -> MD11 to start defining a new lightSelene ToyKeeper1-0/+61
2021-09-22added attiny type to the MODELS file, rewrote how MODELS file gets generatedSelene ToyKeeper3-60/+128
(because it's kind of important to know which MCU each light uses, and because this will be helpful later when the build system is rewritten)
2021-09-17clarified where brightness level comes from in beacon/sos/momentary modesSelene ToyKeeper1-6/+6
2021-09-15added Noctigon K9.3-tintramp build targets for FET, reduced FET, and noFETSelene ToyKeeper3-0/+157
(apparently Hank liked the D4Sv2-tintramp demo/experiment so much that he decided to use it in production for the K9.3... so it need its own builds since it's a pretty different light even if the driver is almost identical)
2021-09-15fixed wrong value on D4Sv2-tintramp ramp calculator (was off by one)Selene ToyKeeper1-3/+3
2021-09-14documented "hold" action in number entry stateSelene ToyKeeper1-0/+5
2021-09-14added a hold shortcut in number entry menu: click for +1, hold for +10Selene ToyKeeper2-2/+14
2021-09-10fixed builds which failed due to being too big (rot66, mf01-mini)Selene ToyKeeper2-0/+4
by turning off one more of the recent extra features (can turn it back on later if the build size goes down)
2021-09-10fixed K9.3 builds (oops, new update_tint() needed to be compiled out for K9.3)Selene ToyKeeper2-2/+2
2021-09-10fixed blf-lantern-t1616 build... I thinkSelene ToyKeeper1-16/+2
(can't test because I have no hardware, but it at least compiles)
2021-09-10fixed ancient bug which caused a weird up-spike in thermal regulation during ↵Selene ToyKeeper1-4/+13
initial turbo drop, on 3-channel drivers like FW3A and ROT66 (as shown here: http://toykeeper.net/torches/fw3a/therm-2019-05-22.1.png ) What happened was... the FET would start to drop, but gradual adjustments noticed that the Nx7135 channel needed to go from 0 to 255, so it would then slowly ramp that up, and then afterward, the FET drop could finally continue... because the code didn't jump straight from 0 to 255 like it was supposed to. Simple, easy fix: Make channel 2 go up immediately just like channel 1 does. This makes the thermal response several seconds faster than it was before, so it doesn't get as hot, and is less likely to overshoot and bounce later.
2021-09-10added D4Sv2-tintramp-FET build, which uses a FET on one set of LEDs for ↵Selene ToyKeeper3-9/+76
turbo modes (it's weird, but Hank wants it) also reworked gradual tint adjustment a bit, so some complex parts go in set_level() instead (probably needs more testing)
2021-09-08changed D4Sv2-tintramp from 255 to 511 for lowest PWM TOP value,Selene ToyKeeper1-3/+3
to make its thermal regulation smoother and generally increase tint ramp resolution in middle modes (also, tried thermal regulation, and it works)
2021-09-08got BLF LT1 working again, using new tint-ramping codeSelene ToyKeeper2-21/+6
2021-09-08got D4Sv2 tint ramping to work, with dynamic PWM (PFM)Selene ToyKeeper3-72/+107
and (maybe) thermal regulation (untested) (also broke BLF LT1 in the process; need to fix that now) Rewrote how tint ramping works, so it provides a virtual "PWM1_LVL" for other code to use, and it translates that internally into actual hardware controls. This should, in theory, allow smooth thermal regulation (gradual_tick) to work on tint-ramp lights.
2021-09-07copied k9.3 config for new d4sv2-tintrampSelene ToyKeeper1-0/+85
2021-08-31fixed builds which failed to compile after recent changesSelene ToyKeeper4-2/+8
2021-08-31reduced length of auto-reverse timing window from ~1000 ms to ~660ms, ↵Selene ToyKeeper4-3/+6
because it was too fast
2021-08-31documented recent changes in the user manualSelene ToyKeeper1-20/+64
2021-08-31made 2C ceiling/turbo behavior configurable in Simple UISelene ToyKeeper6-47/+95
also made it possible to block turbo in Advanced UI (each one has a 2C style: 0 = no turbo, only ceiling 1 = Anduril 1 style, direct to turbo 2 = Anduril 2 style, ceiling unless already there, then turbo )
2021-08-31added third 2C style: 0 = no turbo (but it's still available as momentary)Selene ToyKeeper2-2/+10
(also, adding this reduced the ROM size somehow)
2021-08-31added runtime option to choose Anduril 1 or Anduril 2 double-click turbo styleSelene ToyKeeper8-17/+55
(2C while on goes to full-power turbo (A1) or ceiling (A2)) also renamed _OPTION defs to _CONFIG for consistency
2021-08-31added runtime option to select whether to ramp up after hold-from-off ↵Selene ToyKeeper6-11/+49
(default) or stay at floor
2021-08-31added runtime config option for smooth ramp speedSelene ToyKeeper5-21/+61
2021-08-27made it possible to use autolock in simple UISelene ToyKeeper1-7/+1
(requires the user to set it up, so it won't happen to new users unless they do it on purpose)
2021-08-23added documentation for the global config menu and jump start levelSelene ToyKeeper1-0/+26
2021-08-23moved jump start into FSM so it'll be more universal and the app won't need ↵Selene ToyKeeper11-40/+39
special clauses (also adjusted KR4 jump start levels a bit)
2021-08-23made jump start level configurable at runtime, and made it activate in more ↵Selene ToyKeeper7-4/+64
places
2021-08-23force reset PWM phase when turning on from zeroSelene ToyKeeper1-3/+27
(to make initial response consistent) (otherwise, it can randomly take up to ~16ms to turn on)
2021-08-16made dynamic PWM phase-correct; replaced brute-force phase reset to avoid ↵Selene ToyKeeper1-19/+22
flickering (I didn't see any flickering on my lights, but SammysHP reported it was visible)