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2021-02-01Updated the Sofirn SP10S Anduril boardGabriel Hart2-3/+1
2021-01-12Clean up a couple unnecessary #defines in gchart fet1 config fileGabriel Hart1-8/+0
2021-01-12Add the override of ATTINY setting to 1616 for the new T1616 config filesGabriel Hart3-0/+3
2021-01-12Add hwdef for BLF Q8 with t1616 and cfg files for the Q8, Lantern, and SP36Gabriel Hart4-0/+166
2021-01-12Rename SP10Ss hwdef file to align with othersGabriel Hart1-1/+1
2021-01-12Add Sofirn SP10S (adapter) and dual-voltage logicGabriel Hart4-1/+36
2020-12-20Fix 1-Series standby tick speed, use 2C TurboGabriel Hart3-3/+6
2020-12-18Add AVR 1-Series and t1616 board and scriptsGabriel Hart9-6/+185
2020-10-18added model number to Lume1 FW3X build targetSelene ToyKeeper2-0/+5
2020-10-18minor update to anduril-ui.png (added clarification of what "3H" means)Selene ToyKeeper2-27/+5
2020-10-16added ramp 3H -> momentary turboSelene ToyKeeper2-0/+16
2020-09-30improved docs, changed blinky order: Battcheck, Tempcheck, Beacon, SOSSelene ToyKeeper6-94/+127
2020-09-27fixed factory reset (forgot one line in previous commit)Selene ToyKeeper1-0/+1
2020-09-27reworked nice_delay interrupt system and fixed some old issues:Selene ToyKeeper7-37/+38
- added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes
2020-09-27fixed bug: momentary bike mode could sometimes get stuck on for a few ↵Selene ToyKeeper1-0/+1
seconds after releasing button
2020-09-25tiny clarification in the manual about memorySelene ToyKeeper1-0/+5
(committed despite being tiny, so I can do a merge in a moment)
2020-09-25reduced temperature limit for Noctigon K1-12V, to avoid overheating the ↵Selene ToyKeeper1-2/+6
boost circuit
2020-09-25removed ROM-size reduction options from larger build targets; not needed any ↵Selene ToyKeeper3-11/+0
more
2020-09-25reduced ROM size by ~58 to ~88 bytes by making lookup tables constSelene ToyKeeper1-5/+5
patch by SammysHP and Grumsel: https://gist.github.com/SammysHP/48347a770995921444a6e91b187cb55b http://budgetlightforum.com/comment/1699350#comment-1699350
2020-09-25reduced ROM 4 bytes by rearranging thermal_config_save() logic a bitSelene ToyKeeper1-7/+6
patch is from SammysHP: https://gist.github.com/SammysHP/48347a770995921444a6e91b187cb55b
2020-09-24documentation improvements:Selene ToyKeeper6-35/+122
- moved MODELS to BRANDS - added MODELS file generated from "make models" - added version check info to manual - clarified how memory options work - fixed docs for auto-lock feature - small code comment clarifications
2020-09-24reduced ROM another 24 bytes by refactoring config-mode.cSelene ToyKeeper1-16/+4
(also fixed a corner case bug with calling savefunc() with a config step of 0 if the user has frame-perfect timing) (and a bug which could have affected later revisions, calling savefunc(0,N) when invoked via click instead of hold) Patch contributed by SammysHP: https://gist.github.com/SammysHP/78af437c6723112ddfdc6b6d6b5e3022
2020-09-24fixed bug: zero clicks in ceiling config set ceiling to nonsense valueSelene ToyKeeper1-3/+3
2020-09-24re-added features to build targets which were too big beforeSelene ToyKeeper3-4/+4
2020-09-24changed menu style and moved menus from "click" events to "hold" eventsSelene ToyKeeper11-175/+180
(also reduced ROM size by 126 bytes)
2020-09-18clearer comments about "Ramp 2C" behaviors with each build optionSelene ToyKeeper1-6/+7
2020-09-18added USE_2C_MAX_TURBO option from Tom ESelene ToyKeeper2-4/+19
Makes "Ramp 2C" behave like Anduril1 instead of Anduril2. So it goes to full power turbo in the advanced UI, or ceiling in the simple UI. Otherwise, default Anduril2 behavior is for "Ramp 2C" to go to/from the ceiling level... unless already ramped up to that level in advanced mode, in which case it'll go to full turbo.
2020-09-15forgot to add hybrid memory to the documentationSelene ToyKeeper1-3/+14
2020-09-15added hybrid memory option (a.k.a. manual memory timer)Selene ToyKeeper11-12/+91
Hybrid memory is a combination of automatic and manual, depending on how long the light was off. If it was a short time, automatic mem is used. For a longer time, it resets to the manual memory level. Also tweaked some of the larger build targets again to make sure they fit in ROM.
2020-09-14added "disco" mode to RGB aux LEDs (fast random colors)Selene ToyKeeper7-16/+14
(patch to aux-leds.c contributed by SammysHP as "acid" mode) (also removed RGB config for a few lights because they were just duplicating the defaults, and were redundant)
2020-09-14reorganized code in fsm-events.* to put things in a more coherent orderSelene ToyKeeper3-87/+95
(no functional changes, but it does change the order of some code in ROM, so the compiled md5sum is different now)
2020-09-14fixed bug: ticks_since_last_event wasn't getting reset on button hold releaseSelene ToyKeeper4-8/+9
The visible symptom was: Ramp up for 1s or longer, release, wait more than 1s, then hold again. It should ramp up, but it would ramp down instead. The clause for resetting ramp_direction wasn't happening, because the EV_tick counter started at a value higher than 1s where it would normally trigger. The underlying cause was a bit complicated. Recent changes in PCINT_inner() were causing ticks_since_last_event to get set to 0 (at push_event()) and then back to its previous value (at emit_current_event()). The EV_tick counter would then start at whatever the button release event used. The fix involved removing the part of emit_current_event() where it would set ticks_since_last_event to "arg". That line was a very old bug which simply hadn't caused any visible issues until recently. Instead, it needs to set ticks_since_last_event more carefully, at other locations. Specifically, it resets to 0 now in empty_event_sequence() and one more location in the deferred WDT handler (when HOLD_TIMEOUT triggers). Additionally, push_event() was only ever used from PCINT_inner()... so I moved the tick reset logic to PCINT_inner() instead. This allows us to decrease size by about 10 bytes, since PCINT_inner() no longer needs to copy the counter before it gets reset. However, it also means push_event() should never be called from any other function.
2020-09-14fixed bug: ramp 2H at floor went up instead of staying at floorSelene ToyKeeper1-3/+3
(thanks to SammysHP for suggesting this fix)
2020-09-07cleaned up cfg-fw3x-lume1.h a little:Selene ToyKeeper1-19/+9
- removed old thermal definitions which aren't used any more - rearranged a couple options to group them better
2020-09-07adjusted Lume1 (FW3X) cfg and hwdef according to what seems right for itSelene ToyKeeper1-26/+20
(but it's not tested since I have no relevant hardware... need to get it tested by someone who has the hardware)
2020-09-07added support for LED_ENABLE_PIN having a min/max ramp level where it turns onSelene ToyKeeper1-3/+21
2020-09-07added support for external thermal sensors in fsm-adc.cSelene ToyKeeper1-0/+14
2020-09-02imported cfg and hwdef files for lume1Selene ToyKeeper1-0/+106
2020-08-31added model numbers to each build target, and to version check functionSelene ToyKeeper39-2/+79
2020-08-31reduced size 18 bytes by removing unnecessary duplications of blink_once()Selene ToyKeeper2-5/+1
2020-08-31removed blink_confirm() because it's not used any moreSelene ToyKeeper2-2/+12
(only commented out though, for now)
2020-08-31removed unnecessary blink_once calls, made blink_once a bit less brightSelene ToyKeeper3-4/+1
2020-08-31made manual memory work when unlocking lightSelene ToyKeeper1-0/+5
2020-08-30steps.py: fixed python3 floating-point errorSelene ToyKeeper1-1/+1
(division of integers produces floats in python3, but not python2... so make int result explicit)
2020-08-25made text manual consistent with UI reference tableSelene ToyKeeper1-38/+54
2020-08-24set more sensible defaults for simple UI levelsSelene ToyKeeper1-2/+2
2020-08-24changed "Off 2H" to "ceil or turbo, based on simple UI active", andSelene ToyKeeper3-9/+18
changed "Full UI Ramp 2C" to "ceil or turbo, based on whether already ramped up or not"
2020-08-23attempt to fix laggy voltage readings right after waking, on FW3ASelene ToyKeeper4-11/+15
(with no sleep ticks, the voltage value never gets reset to the raw value, and instead only goes through the lowpass filter) (this fix is not yet tested... will test before uploading) (also carries a risk of messing up thermal values after being asleep, so that needs to be tested too)
2020-08-20raised ceiling levels for simple UI in each build targetSelene ToyKeeper27-26/+152
(the idea is "high but not crazy", or around 100% to 150% of thermally-sustainable level) ... and set the default steps to 5 instead of 3
2020-08-18made FF ROT66G2 and MF01-Mini build targets fit in 8192 bytes againSelene ToyKeeper2-2/+2
(they were slightly too big)