| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Made "off" mode more vigilant about staying off. | Selene ToyKeeper | 2017-09-09 | 2 | -4/+16 |
| | | |||||
| * | Added momentary(ish) moon mode to lockout state. | Selene ToyKeeper | 2017-09-05 | 1 | -4/+24 |
| | | | | | | Made LVP step down in smaller steps. | ||||
| * | Got the 4th PWM channel to work, ish. (channel 4 is inverted though) | Selene ToyKeeper | 2017-09-03 | 12 | -78/+81 |
| | | | | | | | | | | Moved go_to_suspend thing into main() instead of making each UI handle that during loop(). Made default_state() optional. Fixed bug where battcheck and other number readouts could interfere with the state which interrupted them. (they would sometimes turn the LED off after the new state had already started) Updated darkhorse's moon levels to match new ramp on D4 hardware. | ||||
| * | Added UI2. UI2 is weird. | Selene ToyKeeper | 2017-09-01 | 1 | -5/+86 |
| | | | | | | Not sure I got everything the same; will have to try UI2 on my actual Meteor to see how it works. | ||||
| * | Started a Meteor M43 clone UI. | Selene ToyKeeper | 2017-08-31 | 4 | -1/+587 |
| | | | | | | | | So far, UI1 and battcheck both work. UI2 and UI3 and other blinkies aren't implement yet. Added 6-bar battcheck style to match Meteor (ish). Increased maximum number of clicks to 12, because WTF. If your UI needs 12 clicks, what are you even doing in life? | ||||
| * | Reorganized FSM files, one dir per UI. | Selene ToyKeeper | 2017-08-30 | 7 | -0/+1 |
| | | |||||
| * | Added a simpler and more accurate Baton UI clone. | Selene ToyKeeper | 2017-08-30 | 1 | -0/+202 |
| | | | | | | Basically, took out the party strobe and added a lockout mode instead. | ||||
| * | Replaced FSM_*_LAYOUT with FSM_*_DRIVER because I think it makes more sense. | Selene ToyKeeper | 2017-08-30 | 6 | -5/+10 |
| | | | | | | | Made momentary.c compile again. Updated fsm-main to use whichever delay function is available. | ||||
| * | Updated anduril.txt to match current code. | Selene ToyKeeper | 2017-08-30 | 1 | -12/+16 |
| | | |||||
| * | Made event handling a bit more reliable while asleep. | Selene ToyKeeper | 2017-08-30 | 1 | -1/+3 |
| | | | | | | (was sometimes having difficulty getting out of soft lockout mode) | ||||
| * | Added goodnight mode. Rearranged blinkies in battcheck group. | Selene ToyKeeper | 2017-08-28 | 1 | -11/+58 |
| | | |||||
| * | Forgot to update the UI text file for lightning storm mode. | Selene ToyKeeper | 2017-08-28 | 1 | -2/+7 |
| | | |||||
| * | Added lightning storm mode. | Selene ToyKeeper | 2017-08-28 | 1 | -6/+70 |
| | | |||||
| * | just ideas and minor cleanup | Selene ToyKeeper | 2017-08-28 | 2 | -3/+16 |
| | | |||||
| * | Adjusted default ramp values for general-purpose use. | Selene ToyKeeper | 2017-08-28 | 1 | -3/+3 |
| | | |||||
| * | Fixed a crash when user presses the button more times than the UI supports. | Selene ToyKeeper | 2017-08-28 | 1 | -1/+1 |
| | | | | | | (need to leave room for a trailing 0 in the array, oops) | ||||
| * | Added thermal config mode... but I'm not sure if it's the right UI for this ↵ | Selene ToyKeeper | 2017-08-28 | 3 | -3/+45 |
| | | | | | or not. | ||||
| * | Added beacon mode and beacon config mode. | Selene ToyKeeper | 2017-08-28 | 2 | -10/+83 |
| | | | | | | Renamed ramp_config_mode to ramp_config_state. | ||||
| * | UI description up-to-date now. | Selene ToyKeeper | 2017-08-27 | 1 | -13/+20 |
| | | |||||
| * | Fixed a bug where sometimes the light wouldn't respond for a second or so ↵ | Selene ToyKeeper | 2017-08-27 | 1 | -0/+4 |
| | | | | | | | | after connecting power. (spurious events were detected at boot, and previously had to time out before it would respond) | ||||
| * | Use different speed values for party and tactical strobes. | Selene ToyKeeper | 2017-08-27 | 1 | -11/+13 |
| | | |||||
| * | Fixed bug: double-click from off didn't *really* go to the top of the ramp. | Selene ToyKeeper | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Remembered to put the thermal ceiling back at a sane value. | Selene ToyKeeper | 2017-08-27 | 2 | -2/+7 |
| | | | | | | UI idea updates. | ||||
| * | Added bike flasher. | Selene ToyKeeper | 2017-08-27 | 2 | -24/+63 |
| | | |||||
| * | Adjusted default 2-channel 150-step ramp to start at 1/255. | Selene ToyKeeper | 2017-08-27 | 1 | -1/+6 |
| | | | | | | (this makes the newly-configurable moon mode able to work on pretty much any hardware) | ||||
| * | Now remembers ramp and strobe settings after battery change. | Selene ToyKeeper | 2017-08-27 | 2 | -19/+48 |
| | | | | | | | | Also, set new defaults for ramping: - ~50% power maximum - 0.3 lm min for smooth ramping, 10 lm min for discrete ramping | ||||
| * | Made ramp config mode significantly easier to use. | Selene ToyKeeper | 2017-08-27 | 2 | -59/+50 |
| | | | | | | | Added delays around each step. Fixed wrong number of blinks for each option. | ||||
| * | Ramp config mode actually works now... | Selene ToyKeeper | 2017-08-27 | 4 | -23/+196 |
| | | | | | | | Added EV_reenter_state event to indicate an obscuring state was popped off the stack and the underlying one is now on top again. | ||||
| * | Reduced ROM size, simplified logic, made sure discrete ramp won't overflow ↵ | Selene ToyKeeper | 2017-08-27 | 1 | -53/+27 |
| | | | | | outside uint8_t range. | ||||
| * | Made discrete ramping to work significantly better. | Selene ToyKeeper | 2017-08-27 | 2 | -22/+89 |
| | | | | | | | Added momentary mode. Can only be exited by disconnecting power. Rearranged some mappings from off to other states. | ||||
| * | Added TICKS_PER_SECOND because it's handy to avoid hardcoding the WDT speed ↵ | Selene ToyKeeper | 2017-08-27 | 1 | -0/+2 |
| | | | | | in UI code. | ||||
| * | Started on Anduril, a Narsil-inspired UI. | Selene ToyKeeper | 2017-08-27 | 2 | -0/+532 |
| | | |||||
| * | Made it easier to configure the maximum number of clicks it'll try to count ↵ | Selene ToyKeeper | 2017-08-27 | 1 | -1/+57 |
| | | | | | | | | | in one sequence. (use #define MAX_CLICKS 5, for example) Keeps data sizes from being excessively large without having to edit FSM sources per UI. | ||||
| * | Revert DarkHorse back to no wear-levelling. | Selene ToyKeeper | 2017-08-26 | 1 | -15/+15 |
| | | | | | | | It's smaller, and WL is probably not needed for this UI. I only converted it as a test, and it worked, so ... woot. | ||||
| * | Made wear-levelling work. Takes a bunch of extra ROM though. | Selene ToyKeeper | 2017-08-26 | 3 | -21/+63 |
| | | | | | | Also, I've only tested it a tiny amount. | ||||
| * | Added eeprom load/save API (no wear levelling yet), verified it works in ↵ | Selene ToyKeeper | 2017-08-26 | 5 | -1/+179 |
| | | | | | DarkHorse. | ||||
| * | Avoid suspending at weird times by deferring the call to standby mode. | Selene ToyKeeper | 2017-08-26 | 2 | -24/+32 |
| | | | | | | | Turned strobe into a function to avoid repeating code, and made it tolerate interruption better. Got rid of delay after battcheck, since it caused problems if the user didn't wait long enough before trying to turn the light back on. | ||||
| * | Fixed bug: strobes could interfere with hold-from-off next time light was used. | Selene ToyKeeper | 2017-08-26 | 1 | -20/+24 |
| | | | | | | | | (because it'd enter standby mode during the strobe pulse, then continue the flow at next activation by turning the light off) Replaced bare return values with ones defined in the FSM library. | ||||
| * | Made DarkHorse always start at low when holding the button, like a real ↵ | Selene ToyKeeper | 2017-08-26 | 1 | -24/+19 |
| | | | | | | | | ZebraLight does. (previously ramped up one mode instead of resetting to low each time) | ||||
| * | Forgot to handle beacon/strobe in LVP earlier. | Selene ToyKeeper | 2017-08-26 | 1 | -7/+4 |
| | | |||||
| * | Added beacons/strobes to DarkHorse. | Selene ToyKeeper | 2017-08-26 | 3 | -7/+64 |
| | | | | | | Added a way to explicitly cancel the current "nice" delay without changing state. | ||||
| * | Forgot to wrap one line for making thermal regulation optional. | Selene ToyKeeper | 2017-08-26 | 1 | -0/+2 |
| | | |||||
| * | Added DarkHorse, a clone of the ZebraLight UI. | Selene ToyKeeper | 2017-08-26 | 1 | -0/+290 |
| | | | | | | Still needs strobe, beacon, and memory which lasts across battery changes. | ||||
| * | Added a temperature check mode to ramping-ui, mostly for testing purposes. | Selene ToyKeeper | 2017-08-26 | 1 | -0/+19 |
| | | |||||
| * | Made 4bar and 8bar battcheck styles work. | Selene ToyKeeper | 2017-08-25 | 5 | -5/+21 |
| | | | | | | Added LVP handling for other modes, including battcheck. | ||||
| * | Added battcheck mode to ramping-ui. It's bigger than I had hoped. :( | Selene ToyKeeper | 2017-08-25 | 8 | -3/+209 |
| | | | | | | | Added fsm-misc.*, which currently only has interruptible blink functions in it. (for blinking out numbers and such) | ||||
| * | Started on some documentation, spaghetti-monster.txt. | Selene ToyKeeper | 2017-08-24 | 4 | -32/+285 |
| | | | | | | | | Added #defines for State return values: EVENT_HANDLED, EVENT_NOT_HANDLED Improved handling of delay includes. Managed mischief. | ||||
| * | Added loop() to API, executes constantly. | Selene ToyKeeper | 2017-08-24 | 7 | -35/+84 |
| | | | | | | | Added nice_delay_ms() to process events while waiting, and abort on state change. Converted ramping-ui strobe to smoothly variable with party and tactical modes. | ||||
| * | Fixed repeating blinks at ends of ramp -- only blinks once now. | Selene ToyKeeper | 2017-08-24 | 1 | -4/+10 |
| | | |||||
| * | Don't send underheat warnings when LVP is active. The signals conflict. | Selene ToyKeeper | 2017-08-24 | 1 | -5/+5 |
| | | | | | Also, avoid immediate thermal step-down after battery change. (init array with correctly-scaled values) | ||||
