From 73a5a6974a98aa73ab392272b4d69d285c85dee5 Mon Sep 17 00:00:00 2001
From: Selene ToyKeeper
Date: Sat, 19 Aug 2017 17:20:46 -0600
Subject: Completely reorganized SpaghettiMonster code into smaller logical
pieces: fsm-*.c and fsm-*.h.
---
spaghetti-monster/fsm-events.c | 137 +++++++++++++++++++++++++++++++++++++++++
1 file changed, 137 insertions(+)
create mode 100644 spaghetti-monster/fsm-events.c
(limited to 'spaghetti-monster/fsm-events.c')
diff --git a/spaghetti-monster/fsm-events.c b/spaghetti-monster/fsm-events.c
new file mode 100644
index 0000000..6dda236
--- /dev/null
+++ b/spaghetti-monster/fsm-events.c
@@ -0,0 +1,137 @@
+/*
+ * fsm-events.c: Event-handling functions for SpaghettiMonster.
+ *
+ * Copyright (C) 2017 Selene ToyKeeper
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see .
+ */
+
+#ifndef FSM_EVENTS_C
+#define FSM_EVENTS_C
+
+// TODO: maybe compare events by number instead of pointer?
+// (number = index in event types array)
+// (comparison would use full event content, but send off index to callbacks)
+// (saves space by using uint8_t instead of a pointer)
+// (also eliminates the need to duplicate single-entry events like for voltage or timer tick)
+
+// return 1 if (a == b), 0 otherwise
+uint8_t compare_event_sequences(uint8_t *a, const uint8_t *b) {
+ for(uint8_t i=0; (i= offset) return current_event[i-offset];
+ return 0;
+}
+*/
+
+inline uint8_t last_event_num() {
+ uint8_t i;
+ for(i=0; current_event[i] && (i=0; i--) {
+ uint8_t err = state_stack[i](event, arg);
+ if (! err) return 0;
+ }
+ return 1; // event not handled
+}
+
+void emit(EventPtr event, uint16_t arg) {
+ // add this event to the queue for later,
+ // so we won't use too much time during an interrupt
+ append_emission(event, arg);
+}
+
+// Search the pre-defined event list for one matching what the user just did,
+// and emit it if one was found.
+void emit_current_event(uint16_t arg) {
+ //uint8_t err = 1;
+ for (uint8_t i=0; i<(sizeof(event_sequences)/sizeof(EventPtr)); i++) {
+ if (events_match(current_event, event_sequences[i])) {
+ //DEBUG_FLASH;
+ //err = emit(event_sequences[i], arg);
+ //return err;
+ emit(event_sequences[i], arg);
+ return;
+ }
+ }
+ //return err;
+}
+
+// TODO? add events to a queue when inside an interrupt
+// instead of calling the event functions directly?
+// (then empty the queue in main loop?)
+
+#endif
--
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