From 2173d1e3641ca2396a4460e5736823013e1c9357 Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Sun, 27 Sep 2020 03:26:01 -0600 Subject: reworked nice_delay interrupt system and fixed some old issues: - added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes --- spaghetti-monster/fsm-misc.c | 34 +++++----------------------------- 1 file changed, 5 insertions(+), 29 deletions(-) (limited to 'spaghetti-monster/fsm-misc.c') diff --git a/spaghetti-monster/fsm-misc.c b/spaghetti-monster/fsm-misc.c index 82be745..15cb659 100644 --- a/spaghetti-monster/fsm-misc.c +++ b/spaghetti-monster/fsm-misc.c @@ -83,13 +83,12 @@ uint8_t blink_big_num(uint16_t num) { #endif #ifdef USE_BLINK_NUM uint8_t blink_num(uint8_t num) { - //StatePtr old_state = current_state; - #if 0 + #if 1 uint8_t hundreds = num / 100; num = num % 100; uint8_t tens = num / 10; num = num % 10; - #else // 8 bytes smaller + #else // can be smaller or larger, depending on whether divmod is used elsewhere uint8_t hundreds = 0; uint8_t tens = 0; for(; num >= 100; hundreds ++, num -= 100); @@ -102,32 +101,9 @@ uint8_t blink_num(uint8_t num) { nice_delay_ms(200); #endif - #if 0 - if (hundreds) { - if (! blink_digit(hundreds)) return 0; - if (! blink_digit(tens)) return 0; - } - else if (tens) { - if (! blink_digit(tens)) return 0; - } - if (! blink_digit(num)) return 0; - return nice_delay_ms(1000); - #else // same size :( - if (hundreds) if (! blink_digit(hundreds)) return 0; - if (hundreds || tens) if (! blink_digit(tens)) return 0; - if (! blink_digit(num)) return 0; - return nice_delay_ms(1000); - #endif - - /* - uint8_t volts, tenths; - volts = voltage / 10; - tenths = voltage % 10; - if (! blink(volts)) return; - nice_delay_ms(200); - if (! blink(tenths)) return; - nice_delay_ms(200); - */ + if (hundreds) blink_digit(hundreds); + if (hundreds || tens) blink_digit(tens); + return blink_digit(num); } #endif -- cgit v1.2.3