From 04a48e44b25d1c42dc26f837586a7503bb74b749 Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Thu, 24 Aug 2023 17:08:01 -0600 Subject: added channel mode per strobe mode, and made FSM channel mode more flexible, and fixed issue in tactical mode where strobes wouldn't stop on button release --- spaghetti-monster/fsm-ramping.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'spaghetti-monster/fsm-ramping.c') diff --git a/spaghetti-monster/fsm-ramping.c b/spaghetti-monster/fsm-ramping.c index 6419bfd..a970f0e 100644 --- a/spaghetti-monster/fsm-ramping.c +++ b/spaghetti-monster/fsm-ramping.c @@ -59,7 +59,7 @@ void set_level(uint8_t level) { #endif // call the relevant hardware-specific set_level_*() - SetLevelFuncPtr set_level_func = channels[CH_MODE].set_level; + SetLevelFuncPtr set_level_func = channels[channel_mode].set_level; set_level_func(level); if (actual_level != level) prev_level = actual_level; @@ -217,7 +217,7 @@ void gradual_tick() { gt --; // call the relevant hardware-specific function - GradualTickFuncPtr gradual_tick_func = channels[CH_MODE].gradual_tick; + GradualTickFuncPtr gradual_tick_func = channels[channel_mode].gradual_tick; bool done = gradual_tick_func(gt); if (done) { -- cgit v1.2.3