From 2173d1e3641ca2396a4460e5736823013e1c9357 Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Sun, 27 Sep 2020 03:26:01 -0600 Subject: reworked nice_delay interrupt system and fixed some old issues: - added set_state_deferred(), to avoid timing issues when changing state in loop() (fixes bug where first button press after version check was sometimes ignored, and similar issue after battcheck in simple UI) - reduced chance of eating first button press after simple UI's battcheck, because it spent an extra second waiting after finishing the readout, and it wasn't intuitive for a single click to go from "post-battcheck darkness" to "off" during that period - made interrupt_nice_delays() happen every time the state changes, instead of having nice_delay() explicitly check for state changes while it waits... (because the explicit check was buggy and used more ROM) - made nice_delay_ms() abort immediately when interrupt is set, instead of waiting 1ms before it even checks for the interrupt condition... this makes aborted animations end a lot faster, with less visible flickering - made blink_num() smaller and simpler, because changes listed above make it possible - slightly changed order of events in main(), to accommodate for changes above - fixed issue where battcheck would keep trying to blink out numbers while the user was holding 10H for voltage config mode - ... and reduced ROM size by about 38 bytes --- spaghetti-monster/fsm-states.c | 8 ++++++++ 1 file changed, 8 insertions(+) (limited to 'spaghetti-monster/fsm-states.c') diff --git a/spaghetti-monster/fsm-states.c b/spaghetti-monster/fsm-states.c index f91dc4b..4d9ac08 100644 --- a/spaghetti-monster/fsm-states.c +++ b/spaghetti-monster/fsm-states.c @@ -39,6 +39,9 @@ void _set_state(StatePtr new_state, uint16_t arg, current_state = new_state; // call new state-enter hook (don't use stack) if (new_state != NULL) current_state(enter_event, arg); + + // since state changed, stop any animation in progress + interrupt_nice_delays(); } int8_t push_state(StatePtr new_state, uint16_t arg) { @@ -79,6 +82,11 @@ uint8_t set_state(StatePtr new_state, uint16_t arg) { return push_state(new_state, arg); } +void set_state_deferred(StatePtr new_state, uint16_t arg) { + deferred_state = new_state; + deferred_state_arg = arg; +} + #ifndef DONT_USE_DEFAULT_STATE // bottom state on stack // handles default actions for LVP, thermal regulation, etc -- cgit v1.2.3