From e942fa7c47f446891e3bb0a07316d22cc32c00c2 Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Sun, 11 Nov 2018 05:14:47 -0700 Subject: Rewrote the event system to use a single byte for each event instead of an array of actions. Not thoroughly tested yet, not done yet, have only updated Anduril to fit, and only partially. --- spaghetti-monster/fsm-states.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'spaghetti-monster/fsm-states.h') diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h index 6e4a2a0..7d9361b 100644 --- a/spaghetti-monster/fsm-states.h +++ b/spaghetti-monster/fsm-states.h @@ -23,7 +23,7 @@ #include "fsm-adc.h" // typedefs -typedef uint8_t State(EventPtr event, uint16_t arg); +typedef uint8_t State(Event event, uint16_t arg); typedef State * StatePtr; // top of the stack @@ -36,12 +36,12 @@ StatePtr state_stack[STATE_STACK_SIZE]; uint8_t state_stack_len = 0; void _set_state(StatePtr new_state, uint16_t arg, - EventPtr exit_event, EventPtr enter_event); + Event exit_event, Event enter_event); int8_t push_state(StatePtr new_state, uint16_t arg); StatePtr pop_state(); uint8_t set_state(StatePtr new_state, uint16_t arg); #ifndef DONT_USE_DEFAULT_STATE -uint8_t default_state(EventPtr event, uint16_t arg); +uint8_t default_state(Event event, uint16_t arg); #endif #endif -- cgit v1.2.3