From 7cb4fe0944b839f28dfd96a88a772cd6a8b58019 Mon Sep 17 00:00:00 2001 From: Selene ToyKeeper Date: Thu, 2 Nov 2023 17:16:25 -0600 Subject: reorganized project files (part 1) (just moved files, didn't change the contents yet, and nothing will work without updating #includes and build scripts and stuff) --- spaghetti-monster/fsm-states.h | 37 ------------------------------------- 1 file changed, 37 deletions(-) delete mode 100644 spaghetti-monster/fsm-states.h (limited to 'spaghetti-monster/fsm-states.h') diff --git a/spaghetti-monster/fsm-states.h b/spaghetti-monster/fsm-states.h deleted file mode 100644 index 156e6cf..0000000 --- a/spaghetti-monster/fsm-states.h +++ /dev/null @@ -1,37 +0,0 @@ -// fsm-states.h: State-handling functions for SpaghettiMonster. -// Copyright (C) 2017-2023 Selene ToyKeeper -// SPDX-License-Identifier: GPL-3.0-or-later - -#pragma once - -#include "fsm-adc.h" - -// typedefs -typedef uint8_t State(Event event, uint16_t arg); -typedef State * StatePtr; - -// top of the stack -volatile StatePtr current_state; - -// stack for states, to allow shared utility states like "input a number" -// and such, which return to the previous state after finishing -#define STATE_STACK_SIZE 8 -StatePtr state_stack[STATE_STACK_SIZE]; -uint8_t state_stack_len = 0; - -void _set_state(StatePtr new_state, uint16_t arg, - Event exit_event, Event enter_event); -int8_t push_state(StatePtr new_state, uint16_t arg); -StatePtr pop_state(); -uint8_t set_state(StatePtr new_state, uint16_t arg); - -// if loop() needs to change state, use this instead of set_state() -// (because this avoids race conditions) -volatile StatePtr deferred_state; -volatile uint16_t deferred_state_arg; -void set_state_deferred(StatePtr new_state, uint16_t arg); - -#ifndef DONT_USE_DEFAULT_STATE -uint8_t default_state(Event event, uint16_t arg); -#endif - -- cgit v1.2.3